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NIMBY Rails News

NIMBY Rails Early Access is releasing today!

It's here! I cannot believe it has been 2 years since I had that crazy idea to make a train game based on real world maps. And how it has all come together in the end, delivering an usable offline street map of the world in 21GB and a railway simulation that handles scales of thousands of kilometers at 1:1 resolution. And now that it is released, how much people is liking the game, and the builds and mods they are making. Thank you very much, to all of you!

The Early Access price is 16.99 USD / 13.99 EUR / 13.49 GBP, with a launch week discount of -10%, giving an Early Access launch week price of 15.29 USD / 12.59 EUR / 12.41 GBP.

NIMBY Rails Early Access launches on 26th January!

NIMBY Rails is finally ready for its Early Access release! It will be released on the 26th January. The Early Access price will be 16.99 USD / 13.99 EUR / 13.49 GBP, with a launch week discount of -10%, giving an Early Access launch week price of 15.29 USD / 12.59 EUR / 12.41 GBP.

It's been two years since that super slow, limited attempt at rendering a real world map was born, with the nebulous idea of building a train simulation on top. But it's finally here, and almost ready for launching. There's still quite a bit of work left to fully realize the vision of a detailed, technically precise, potentially world scale train simulation, but this first EA version is definitely more than halfway there.

You can also read more about December developments in the devblog for this month:
https://carloscarrasco.com/nimby-rails-december-2020/

(Updated on 17/01: pricing information)

Devblog for November 2020

Work continued for preparing for the Early Access release, chasing down the last pending major features. The big one for November is the final multiplayer UI/UX. Extensive work was also done for enabling localization, like proper multifont Unicode support and translation mods. And the game finally has something resembling a release date.

https://carloscarrasco.com/nimby-rails-november-2020/

Devblog for October 2020

Following on the theme of getting more prepared to ship the Early Access release, October was focused on implementing the core gameplay loop of demand -> fares -> satisfaction -> demand. This involved fleshing out some already existing systems and introducing new ones. And a mod system was started, with the idea of having Workshop support from day 1.

https://carloscarrasco.com/nimby-rails-october-2020/

Devblog for September 2020

The train scheduling UI was mostly finished, and a new multi train scheduler was introduced. Some needed features for a release version were implemented like autosaving and new game options. The big new thing for September is the prototype of a new passenger system, modelling individual passengers instead of aggregate numbers of them. This is a very ambitious goal given intended scale of the game, but it will be attempted!

https://carloscarrasco.com/nimby-rails-september-2020/