Patch 1.3.4.0 Is Now Live
The brand new patch for The Falconeer is now available to download on Steam - featuring a host of UI updates, better GPU detection, water shader performance and much more!

[h2]Gameplay Changes[/h2]
[h2]UI[/h2]
[h2]Bug Fixes[/h2]

[h2]Gameplay Changes[/h2]
- You won't be punished for friendly fire in the prologue
- Red and green ammo can overcharge in storms
- Prologue charging tutorial will work with coloured ammo and not block
- Intercept force after friendly fire only spawns when near a perch/settlement
- Intercept force spawns is based on the last killed enemy if you are civilian
[h2]UI[/h2]
- Map/compass guidance always pops in after some distance from it
- Save/load indicator moved to the left
- Some of the worst offending text sizes scaled up (main menu, settings, shop and item names)
- Landing indicator is now centred at the top of screen
[h2]Bug Fixes[/h2]
- Pirate ships can no longer take the mawbridge >northgate route that led them past the prologue area
- Charging from red or green ammo now correctly changes the ammo count from these upgraded pots.
- Game-time slowing to 50% when landed prevented.
- Buying your old bird back now refunds the proper amount, default birds refund zero
- The miraculous survival chant now can't lead to a half-dead situation where the camera de-locks upon death
- Windows version now forces the use of the dedicated GPU rather than the default on-board GPU. (for instance on laptops with two
- Improved water shader performance