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The Falconeer: Revolution Remaster News

remaster patch #1 live.

[p]Hi Everyone , the firs proper hotfix is now live. It fixes some user reported issues and hopefully some minor QoL issues. Mouse and Keyboard players will hopefully find that the targeting reticule is closer to where shots land and overall more usable.

In the meanwhile steam input has been turned on as this seemed to fix a lot of controller troubles, with controllers not being detected.

I will try to make a linux build at some point, I can make that promise, and if its easy then yes I've heard all the messages loud and clear. But will only try some time after launch launch, it's also a bit dangerous to put anything up that is that untested or some quick slopwork cuz I wanna please folks fast. But its been bumped up on my agenda for sure. I don't own any linux hardware besides a dying steamdeck (it is currently refusing to charge, sigh).

VR wise, Thanks for all the positive responses, it's really illustrated the lack of easy statistics cuz I think there are a lot of VR fans out there I was simply never aware off. (I don't see you in the forums or discord often, are there never any support issues with the VR version?, you are very quiet audience, or technically very competent). At the moment I cannot tell if Falconeer can afford more work yet, but VR is on my list as well, reasonably top of mind. I have an old index, I suspect off which the lighthouses are defect(making the VR falconeer was the last time I used it), and I promise if that next gen VR gear from valve happens to see if I can acquier a devkit or borrow one. [/p][p][/p][p]So changelist: [/p]
  • [p]made the right stick camera softer[/p]
  • [p]tied the camera more directly to the left stick on gamepad, removed unnessecary deadcurve[/p]
  • [p]added colored aiming reticules, its the white box in the gui colors settings, so the 4th box is the reticule color.[/p]
  • [p]fixed ships from going upside down[/p]
  • [p]fixed  localisation text typos[/p]
  • [p]moved the mouse aim reticule closer to the bird, so your shots land on the reticule , and the reticule isn't showing long distance aiming  for a more accurate feel.[/p]
  • [p]enemy flyers won't investigate first contact if you are stealthy in the maw (important for chapter 4 missions and epilogue) [/p]
  • [p]tried to reduce hiccups in the camera orbit code[/p]
  • [p]fixed that the wrong key prompt was shown when you need to fire in the tutorial[/p]
  • [p]made it that using the subtarget button if you don't have anything targeted, will then target something near. [/p]
  • [p]the Dash wasn't rebindable , now fixed[/p]

Expanded Hotfix available on betas, SteamInput changes

[p]Hi everyone

I saw a few issues about controllers not being recognized, it turns out a lot were solvable by turning on steamInput, so I've made that the default. If you had your gamepad not being recognized, please check again if its better, or check in game properties if Steaminput is turned on.

Other issues and Improvement came out of the forums , here's the list:

from the earlier hotfix on BETA:[/p]
  • [p]tied the camera more directly to the left stick on gamepad, removed unnessecary deadcurve[/p]
  • [p]added colored aiming reticules, its the white box in the gui colors settings[/p]
  • [p]fixed ships from going upside down[/p]
  • [p]fixed  localisation text typos[/p]
  • [p]moved the mouse aim reticule closer to the bird, so your shots land on the reticule , and the reticule isn't showing long distance aiming  for a more accurate feel.[/p]
  • [p]enemy flyers won't investigate first contact if you are stealthy in the maw (important for chapter 4 missions and epilogue) [/p][p][/p]
[p]
new changes[/p]
  • [p]made the right stick camera softer[/p]
  • [p]tried to reduce hiccups in the camera orbit code[/p]
  • [p]fixed that the wrong key prompt was shown when you need to fire in the tutorial[/p]
  • [p]made it that using the subtarget button if you don't have anything targeted, will then target something near. [/p]
  • [p]the Dash wasn't rebindable , now fixed

    [/p]
[p]These changes are available if you go to game properties/betas and select the remaster beta in the pulldown. Then the game will update. I am hesitant to put these changes live, since its evening.. but if anyone wants to confirm they are good, that would be nice. if not I will launch this hotfix tommorow morning[/p]

Hotfix on beta

[h3]Hi everyone,

A first small hotfix is live on the beta branch, go to game properties/betas and select the remaster beta branch. [/h3][p][/p][h3]changelist
[/h3]
  • [p]tied the camera more directly to the left stick on gamepad, removed unnessecary deadcurve[/p]
  • [p]added colored aiming reticules, its the white box in the gui colors settings[/p]
  • [p]fixed ships from going upside down[/p]
  • [p]fixed localisation text typos[/p]
  • [p]moved the mouse aim reticule closer to the bird, so your shots land on the reticule , and the reticule isn't showing long distance aiming for a more accurate feel. [/p]
  • [p]enemy flyers won't investigate first contact if you are stealthy in the maw (important for chapter 4 missions and epilogue)
    [/p]
[p][/p][p]Likely I will put this live in a few hours cuz they are good changes and the live weekend has only just kicked off, please confirm if a change you requested is indeed performing as intended ;) Confirmation of fixes is super appreciated.
[/p]

Play The Falconeer Chronicles FREE right now.

[p][/p][p][/p][p][/p][p]Hey everyone, Tomas here.

First of all, thank to EVERYONE who has supported over the Remaster launch yesterday - I hope that you are enjoying this fresh updated trip through the Great Ursee and I'm eagerlya waiting your feedback.

Part 2 of the remaster celebration is... well - the game is free right now, fully, for everyone - until Monday the 10th - after which folks can pick it up for 50% off.

WHY? Well I recorded a video to break it all down - but if you're much more of a reading person, I'll stick a TLDR underneath
[/p][previewyoutube][/previewyoutube][p]
So there's a few questions I address the answers to in the video that are important - that I want to make sure you all read and see here :

Why is it free?[/p][p]All my games are kind of weird, and eventually when I launch them, out to the wild - and once I've heard players feedback and input, I can see the areas where I can remove friction. My games evolve - I listen to what players say and try to improve the game.[/p][p]My 2nd game Bulwark has benefited from this massively - with 6+ free updates and endless beta branch feedbacks, and a much wider audience than The Falconeer ever managed to gather.[/p][p]This has become a passion project for me - The Falconeer for all of its imperfections has had so much room for improvement, and with the Remaster - I believe I've got the game in a much stronger position and much closer to the intended vision I have. This Free weekend allows me to gather EVEN MORE thoughts and feedback from people that would never have even looked at the Falconeer to begin with, and to potentially convert those people into long term fans of my weird games.[/p][p] [/p][p]Porting to other platforms.[/p][p]Will this go to other platforms? Hopefully. It's expensive to even port to other platforms - and takes much longer to go through all the processes compared to being able to manually do things directly here on Steam.[/p][p]The remaster is here and now on Steam - they will likely reach all the other platforms at some point, not that I want anyone to feel like a 2nd rate citizen, but until I figure out how to clone myself or discover and infinite money hack - I am relying on new people buying the remaster so I can greenlight the porting in the future. I really want it, it's likely going to happen, but at the moment I have to be smart and selective.
[/p][p]I'm Making a 3rd game[/p][p]It's called Ancient Waves, It's still in The Falconeer Universe. And it's a prequel that lets you design ships, sail, and of course - adventure. But I'll tell you more about that later...[/p][p]I'm off to go sleep, I hope OG Falconeer fans enjoy the remaster - and I hope some of you who pick up The Falconeer for Free over the next couple of days, decide to stick around - and pick up the game on MONDAY 10th where it will be 50% off when the free period ends.

Please share the Franchise page for the next few days with all your friends, tell them to try out The Falconeer Remaster for free, to check out Bulwark and it's DLC's for a very different change of pace and something more creative whilst they are on discount - and more importantly, enjoy your time in my weird water world.

Play The Falconeer For Free and explore the Universe![/p][p][/p][p]Cheerio![/p][p][/p]

The Falconeer gets a huge Revolution Remaster upgrade but drops Native Linux for Proton

The Falconeer: Revolution Remaster is now available bringing a massive upgrade to the action-adventure game, but Linux gamers will now need to use Proton.

Read the full article here: https://www.gamingonlinux.com/2025/11/the-falconeer-gets-a-huge-revolution-remaster-upgrade-but-drops-native-linux-for-proton/