Update #31: UI Upgrades, Card Balancing, Volatile Discards!
Good news, and bad news.
Bad news is - today's patch will be the last until Aug 16th. :(
Good news is, the Aug 16th patch is going to be worth the wait. More details to come during the next few weeks about what's happening, and what's coming up!
Alright, enough vague threats of enjoyment - lets move onto patch details.
Firstly, let me apologize for no patch last week. Truth is, it was a hectic week - with my Wacom tablet going down and having to be sent off to repairs. That threw me behind a little, and whilst I got the patch up onto the Beta Branch - I wasn’t happy with a few of the things, so I kept it in incubation for another week. Let’s hit the major points.
So, this has been a pain point for a while now. Discard effects on Volatile cards. The rule has always been that Discard effects on Volatile cards won't trigger, because they're Destroyed, not Discarded.
Truth is, this just kept catching players out (old and new). So its gone. Volatile Cards will "discard" (triggering effects and artifacts etc) and then be Destroyed once processed, just like you assume they would! Sorry about taking so long on this one, it was an unnecessary step of sillyness!
[h3]New UI Stuff! [/h3]
So I’ve been working through booting out some of the old, plain, reused UI for events and giving each one its own due flavour and joy. The Stone Smith and the Soul Merchant have gotten their treatment up first, quick snapshot below! To be honest, there's still a few minor things I’d like to tweak, but mostly I really think it adds a lot more flavour and I can’t wait to paint up more!


Also, the new “Draft a Card” option at the Well of Souls has had some treatment as well (which also fixes the bug with it disappearing when checking your deck!)

[h3]Card Balances[/h3]
So it was time for another card balance pass! You’ll see a big list below of all the card changes that happened. As always, this is kept an eye on and a lot of this is coming from feedback in the Discord. Big thanks to all those who have helped in this regard.
Some standouts include Void Kiss, moving its way to an Attack, which makes you less sad to get Death Strike and Red Void Stones in a Corruption start.
Also Swift Hand has ... gotten pretty spicy!
Thanks everyone for all the positive support as always. I’m excited for what's to come mid-next month, I’ll start sharing more details when I can!
Thanks to all who have left a review so far for Vault! Nearing that 300 reviews mark which is super exciting! If you haven’t already, it means a lot and really helps the game grow and reach new audiences. Also, remember to use the code Steam250Love at the Card Back unlocks screen to unlock the thank you Card Back I released a little while back!
Thanks everyone - a full list of notes will be below!
All for now!
- Josh

[hr][/hr]
[h3]Full(ish) Patch Notes[/h3]
Changes
- Volatile cards now trigger Discard effects! The world is right again.
- Changed the highlight colour for when marking card rewards on the map, for better visibility
- The Deshelved Salesman now will offer 5 items to choose from.
- Reduced the cost of the Elite Artifacts at Lost and Found.
- Shop till you drop with the Spell Child - he also now shows 3 spells.
- Blue Juice is now a starting "Loot the Dead" choice
- Can now minimise the opening choice, as well as the Cursed Item (rather than the moving option of times past)
- New Draft Screen (when chosen at the Well of Stars)
- New UI for the Soul Collector and the Rune Merchant!
Card Changes
- Flaying Flesh - Damage and Bleed changed to 10(13) and 4(5), but it's now Swift instead of Heavy
- Meditation - The base card now says "Start next turn in Zen," with the upgrade making you also immediately enter Zen.
- Careful Advance - Opener now also does Delay Block 6.
- Deliberate - Block increased to 9(13).
- Beard Knot and Silver Medal - Increased Knot bonus from 100% to 250%, and Medal bonus from 20% per stack to 50% per stack. More Void Stones for everyone!
- Muted - Now costs 0. The upgrade makes it produce upgraded Silent Shivs instead of Rigging.
- Battleplan and Collection Plate - Artifacts with these names renamed not to overlap with the names of cards (to Playbook and Meagre Offering)
- Bladestorm - Applies 1 more Bleed.
- Apprentice's Blade - Now produces Volatile Hidden Blades, like all other Blade generators.
- Untrustworthy Coinpurse - Gives 45 essence now. Makes a profit! Sometimes!
- Hidden Blade - Upgrading it adds "Apply Bleed 1" for any enterprising smiths out there.
- Cracked Sundial - 40 is replaced with 24. That's the amount of hours that exist!
- Chalice of Evil - Every 7th changed to every 8th.
- Death's Touch - The upgrade doesn't increase damage any more.
- Build Up - Doesn't do damage anymore.
- Surprise Attack - Does 9(15) damage baseline and 18 bonus now. Surprise.
- Bolster - Block increased to 12(17).
- Anemia - Block increased to 9(12).
- Forgotten Fuse - Changed from 4th turn to every even turn, and includes your Destroy pile now.
- Unrelenting - Deals 2 less damage, but gives 1 more Combo.
- Haste - Now costs 2 unupgraded, and the upgrade adds Chain 1.
- Timeless - Now costs 0 unupgraded.
- Tax Evasion - Changed to a 1(0) cost Expel that Blocks equal to Soultithe and Delay Blocks equal to half.
- Underhanded Tactics - Deals 1 less damage on upgrade.
- Gusher has moved to Rare.
- Void Kiss is now and Attack, that deals damage and gains Corruption.
- Swift Hand has changed. Now is: Add 1 Volatile copy of a Swift card from deck or discard to hand. Combo 1. (No) Expel.
- Self-Inflicted Agony now stacks.
Bugs
- Butchers Blade will no longer be eaten by Hidden Blades
- Can now preview upgrades at the Drafting page
- Fixed a bug that occured when playing Thinning Out with 1 card left in your Deck.
- Fixed lots of bugs with Volatile cards and sneaking into decks.
- Fixed a bug with Reverb causing too much Fatigue
- Fixed a bug at the card draft screen, and it disappearing when checking your deck.
- Fixed some bugs with card artwork previews for monsters
- Fixed a very rare bug which would cause you to skip Elite fights
- Kingdom Come and Who Thrives in Evil will now play ball with the Blood Library Artifacts
Bad news is - today's patch will be the last until Aug 16th. :(
Good news is, the Aug 16th patch is going to be worth the wait. More details to come during the next few weeks about what's happening, and what's coming up!
Alright, enough vague threats of enjoyment - lets move onto patch details.
Firstly, let me apologize for no patch last week. Truth is, it was a hectic week - with my Wacom tablet going down and having to be sent off to repairs. That threw me behind a little, and whilst I got the patch up onto the Beta Branch - I wasn’t happy with a few of the things, so I kept it in incubation for another week. Let’s hit the major points.
Volatile Cards NOW DISCARD
So, this has been a pain point for a while now. Discard effects on Volatile cards. The rule has always been that Discard effects on Volatile cards won't trigger, because they're Destroyed, not Discarded.
Truth is, this just kept catching players out (old and new). So its gone. Volatile Cards will "discard" (triggering effects and artifacts etc) and then be Destroyed once processed, just like you assume they would! Sorry about taking so long on this one, it was an unnecessary step of sillyness!
[h3]New UI Stuff! [/h3]
So I’ve been working through booting out some of the old, plain, reused UI for events and giving each one its own due flavour and joy. The Stone Smith and the Soul Merchant have gotten their treatment up first, quick snapshot below! To be honest, there's still a few minor things I’d like to tweak, but mostly I really think it adds a lot more flavour and I can’t wait to paint up more!


Also, the new “Draft a Card” option at the Well of Souls has had some treatment as well (which also fixes the bug with it disappearing when checking your deck!)

[h3]Card Balances[/h3]
So it was time for another card balance pass! You’ll see a big list below of all the card changes that happened. As always, this is kept an eye on and a lot of this is coming from feedback in the Discord. Big thanks to all those who have helped in this regard.
Some standouts include Void Kiss, moving its way to an Attack, which makes you less sad to get Death Strike and Red Void Stones in a Corruption start.
Also Swift Hand has ... gotten pretty spicy!
Thanks everyone for all the positive support as always. I’m excited for what's to come mid-next month, I’ll start sharing more details when I can!
Thanks to all who have left a review so far for Vault! Nearing that 300 reviews mark which is super exciting! If you haven’t already, it means a lot and really helps the game grow and reach new audiences. Also, remember to use the code Steam250Love at the Card Back unlocks screen to unlock the thank you Card Back I released a little while back!
Thanks everyone - a full list of notes will be below!
All for now!
- Josh

[hr][/hr]
[h3]Full(ish) Patch Notes[/h3]
Changes
- Volatile cards now trigger Discard effects! The world is right again.
- Changed the highlight colour for when marking card rewards on the map, for better visibility
- The Deshelved Salesman now will offer 5 items to choose from.
- Reduced the cost of the Elite Artifacts at Lost and Found.
- Shop till you drop with the Spell Child - he also now shows 3 spells.
- Blue Juice is now a starting "Loot the Dead" choice
- Can now minimise the opening choice, as well as the Cursed Item (rather than the moving option of times past)
- New Draft Screen (when chosen at the Well of Stars)
- New UI for the Soul Collector and the Rune Merchant!
Card Changes
- Flaying Flesh - Damage and Bleed changed to 10(13) and 4(5), but it's now Swift instead of Heavy
- Meditation - The base card now says "Start next turn in Zen," with the upgrade making you also immediately enter Zen.
- Careful Advance - Opener now also does Delay Block 6.
- Deliberate - Block increased to 9(13).
- Beard Knot and Silver Medal - Increased Knot bonus from 100% to 250%, and Medal bonus from 20% per stack to 50% per stack. More Void Stones for everyone!
- Muted - Now costs 0. The upgrade makes it produce upgraded Silent Shivs instead of Rigging.
- Battleplan and Collection Plate - Artifacts with these names renamed not to overlap with the names of cards (to Playbook and Meagre Offering)
- Bladestorm - Applies 1 more Bleed.
- Apprentice's Blade - Now produces Volatile Hidden Blades, like all other Blade generators.
- Untrustworthy Coinpurse - Gives 45 essence now. Makes a profit! Sometimes!
- Hidden Blade - Upgrading it adds "Apply Bleed 1" for any enterprising smiths out there.
- Cracked Sundial - 40 is replaced with 24. That's the amount of hours that exist!
- Chalice of Evil - Every 7th changed to every 8th.
- Death's Touch - The upgrade doesn't increase damage any more.
- Build Up - Doesn't do damage anymore.
- Surprise Attack - Does 9(15) damage baseline and 18 bonus now. Surprise.
- Bolster - Block increased to 12(17).
- Anemia - Block increased to 9(12).
- Forgotten Fuse - Changed from 4th turn to every even turn, and includes your Destroy pile now.
- Unrelenting - Deals 2 less damage, but gives 1 more Combo.
- Haste - Now costs 2 unupgraded, and the upgrade adds Chain 1.
- Timeless - Now costs 0 unupgraded.
- Tax Evasion - Changed to a 1(0) cost Expel that Blocks equal to Soultithe and Delay Blocks equal to half.
- Underhanded Tactics - Deals 1 less damage on upgrade.
- Gusher has moved to Rare.
- Void Kiss is now and Attack, that deals damage and gains Corruption.
- Swift Hand has changed. Now is: Add 1 Volatile copy of a Swift card from deck or discard to hand. Combo 1. (No) Expel.
- Self-Inflicted Agony now stacks.
Bugs
- Butchers Blade will no longer be eaten by Hidden Blades
- Can now preview upgrades at the Drafting page
- Fixed a bug that occured when playing Thinning Out with 1 card left in your Deck.
- Fixed lots of bugs with Volatile cards and sneaking into decks.
- Fixed a bug with Reverb causing too much Fatigue
- Fixed a bug at the card draft screen, and it disappearing when checking your deck.
- Fixed some bugs with card artwork previews for monsters
- Fixed a very rare bug which would cause you to skip Elite fights
- Kingdom Come and Who Thrives in Evil will now play ball with the Blood Library Artifacts