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Vault of the Void News

Update #65: Chinese New Year Event + Linux Update

Hello everyone! Very exciting little content patch here. Fun little events like these are something I've been wanting to do for awhile, and I’m excited to finally have the time and resources to be able to achieve them!

[h3]Nian[/h3]
To celebrate Chinese New Year, Nian has managed to slip their way into Vault of the Void! A new, limited time Elite fight is available right now. Spawning on the second floor, you’ll have a chance to banish Nian and claim the Year of the Dragon deckback, as a trophy for your accomplishment!

Nian will exit Vault for this year on February 26th, and then this deckback will be gone for good!



Hopefully this is something you all enjoy! I have lots of plans for more of these throughout the year, so please let me know if it's something you’d like more of as well!

[h3]Edit: just an update to this, I wish to appologise to everyone with the whole "timed event" thing. I've noticed an error in the way this is presented, and appreciate all the great feedback in the comments. For those reading this now, all these "event" deck back will be placed in the Unlocks page to unlock with Void Points (earned in game, not real money!!) after the events have finished, just at a premium price tag. They will never disappear! Thanks everyone, and so sorry for that. Again, really appreciate the constructive feedback and happy to make a change there! [/h3]

[h3]Linux[/h3]
So as promised, we’ve been investigating the linux build options. Things we’re almost there before we hit a frustrating snag. The linux dev environment is all set up, and we’re able to build the game -- however a restriction in the engine which forces files to be all lowercase has really caused us some issues (only on linux). Obviously, we’ve been in production for sometime now, with our cross save functionality all up and running -- but everything is currently using our regular naming convention. Changing this at this stage isn’t as simple as we’d like, with chances to have file class and lost data.

However, we’ve reached out to Gamemaker to hopefully get an option to disable this check. It's the final issue before a full linux build -- but sadly right now it's out of our hands. If we can’t get a supported solution, we’ll step back and take another look and see what we can do. I’m very sorry for the hold up!

[h3]Bug Fixes[/h3]
Of course, we've been hard at work tending to all the reported bugs. Lots have been processed, heres some of the main ones though!
  • New Void Coins added by Counterfeit (Daughter Rare Artifact) will no longer discarded by Starcallers when they are just added to the deck
  • Playing a card that is made Balanced by Knave's Katar (Hidden Elite Artifact) and then Rebound will correctly consume combo when played again
  • When Sapphire Sloth (Enlightened Elite Artifact) applies Shii and kills an enemy at turn end, player will no longer be able to continue their turn
  • Crystal Lake Hand-me-down (Global Elite Artifact) should properly upgrade and add Red Void Stone to the first Heavy card played
  • Add Block and Heavy filters to Deck Management
  • Tweak controller scrolling in deck viewer, the cursor will no longer jump around and skip cards
  • Tweak layouts of several event screens to prevent text overlap with item bar
  • Fix Future Strike display on enemy HP bar when enemy has fortitude
  • Fix Spells in Spell Child can be purchased multiple times by re-entering the event
  • Fix some cards may show "Undiscovered" tooltips incorrectly when the settings is on
  • Fix Infecti "Heal" inconsistent numbers when increasing their Max HP
  • Add missing controller glyphs


All for now,
- Josh

Update #64: Steam Demo + Mac OS Support

Hello everyone -- I hope you’re all enjoying 2.0!

Today marks the start of our commitment to the future of Vault of the Void! We’re well underway right now with mobile testing, and all is going very well. We’ve also started on some prototypes for the next class, and a special ingame event to come soon -- can’t wait to share more on that!

[h3]MacOS Support![/h3]
However, I’m pleased today to announce that Vault of the Void is available on Mac! You can now enjoy playing Vault on your Mac, and also have full access to Steam Cloud Save! So far reports have been good, but there are a few technical things we’re trying to work through. Firstly, I'm happy to say we got Retina display support working! However we still have an annoying issue where, on MacBooks with the notch, we currently can’t detect this, and therefore full screen gets pushed down a little. We are doing what we can to resolve this, but window mode works perfectly fine for now.

Also, we’re looking into alternatives for the fact that some users have CTRL + Left click setup as their touchpad “right click”, alongside some improvements to touchpad in general, to avoid cards getting “stuck”. We’ll continue to improve and progress things on this front over the next few weeks. Until then, please feel free to reach out on the Discord or Steam Forums if you encounter any issues!

[h3]Demo Version [/h3]
Also in big news today, Vault of the Void now has a FREE to play Demo version available. If you’ve ever been interested in trying Vault, or perhaps have a friend that would like to try Vault but hasn’t, this could be for them!

I wanted to err on the side of being more generous with the Demo -- for that reason, the Demo version allows you to play the Hidden (the first class), as MUCH AS YOU LIKE! That's right, you’re free to climb all the way to I+50 if you like with the Hidden, no catch! To play the other classes, purchase cosmetics, play Daily Draft or Challenge Coins, you’ll need to own the full version however. I hope that feels fair for a Demo, and you’ll be able to continue your progress when you upgrade to the full version!

Some more exciting news hopefully coming later this week, then stay tuned for more content and updates as we carry on this awesome year of updates for Vault of the Void!

Thank you everyone!

All for now,
- Josh

Vault of the Void 2.0 -- Hotfix 2.2.10

Hello everyone -- thanks for all your feedback and bug reports! Lots of action going on over here, we're preparing for Taipai Game Show this weekend, as well as putting the final touches on an offical Mac OS release!

Here are some bug fixes/changes you may have seen over the last few days!

  • Holding Ctrl on an upgraded will now show its unupgraded version.
  • Holding Ctrl on a card in hand will now correctly preview its Energy cost.
  • Fixed on statistics not counting for damage dealt, damage taken, essence, souls, and void points.
  • Fixed infinite purchase issue at the Blood Library, resulting in negative HP when using controller.
  • Fixed inability to buy an artifact from Dishelved Salesman.
  • Fixed simulation issues with Void Stones under the effect of Haunted.
  • Fixed battlefields still appearing to be locked after purchase.
  • Reduce click to play delay after grabbing a card.
  • Fixed an issue in deckviewer where upgraded/unupgraded cards may incorrectly show as their counterpart (the card is not wrong when it's drawn to hand).
  • Fixed some enemy ability/buffs/debuffs that may have shown duplicate tooltips.
  • Fixed Dark Courtesan using soul Sacrifice incorrectly to gain AP.
  • Fixed an issue where Piglets killed by Shii can still explode.
  • Properly count challenge coin results.
  • Challenge coin medals are now tied with achievements.
  • Put a mitigation on Knee Pads to reset the counter.
    - The actual interactions among Knee Pads and other Block artifacts are not modified as we investigate the issue.
  • Put a fix in places to stop card selection actions going negative.
    - This should prevent infinite foresight in rare cases, but we are still investigating the root cause.
  • Using route planner will no longer reset map tile markers but will only override planned route with green markers.


Thank you everyone -- more exciting new to come!

All for now!
- Josh

Vault of the Void 2.0 -- Hotfix 2.2.5

Hello everyone -- I hope you're all enjoying 2.0 so far! Thank you to all who have reached out re: issues, we've been hotfixing over the last 24 hours any crashes or issues we've found.

We've just released a larger hotfix which includes the follow changes:

[h3]Cards and Artifacts[/h3]
  • Fixed Tiny Gong not giving Opener on the first card played.
  • Fixed Haste not applying damage when playing Unbalanced Fury.
  • Fixed a rare case when the player may get stuck on the map and nowhere to move.
  • Harvest Season item artwork added.
  • Minor crash fixes.

[h3]General [/h3]
  • Have added Click to Play back as an option
  • “Screen shake” can be turned off again.
  • Controller will now respect the "Hold to End Turn", rather than always being on. If you're on
  • When on Controller, you will also have an option in the in-game menu to change this during battle.
  • Added Exit button to Main Menu on Steam Deck.
  • Challenge Coin interface fixes, specifically with Controller.
  • Fixed an issue with Card Backs not being selectable sometimes on Controller.
  • Purging a stack of cards with Controller will now keep the cursor on the parent card afterwards.
  • Improved the Void Stone socketing process on Controller. You no longer need to hold the A button to initialize.
  • Have restored the "I will cleanse this place of evil" text to the Vault Guardian preview button.
  • Have restored a preview function for Battlefields (Mouse & Controller). Translation on that string will be coming shortly.
  • You can now purchase Alternative Artwork with the Controller.


Well continue to fix, update and optimise over the next couple of days! I'll try to do a recap when theres a bunch of changes to report!

Thanks again to you all, and thank you for the kind comments and reviews. Its been a grueling last few months and your kind words are lifting the spirts here!

All for now!
- Josh

2.0 is Live + Traditional Chinese!

Hello everyone! I’ve been waiting to make this post for nearly 12 months, way back when I first started working on this huge rewrite. It’s been a long road, exciting, exhausting road, but today I can officially say...

2.0 is finally live!


[h2]Beta Stats & Thank-yous[/h2]
I want to take the time to extend a huge thank you to all the people who helped make this possible. From the Internal testing team, all the way out to those of you who played on Beta Branch over the past 6 weeks. We’ve logged over 7,000 Runs and 100,000 fights, and without all your overwhelming support, 2.0 would never be as smooth as it (hopefully) is! Shu and I both appreciate you all for making our lives so much easier!

[h2]Bugs and Issues[/h2]
Over the next 48 hours, Shu and I will be standing by to hotfix any issues right away that show up, so you might see a couple of random hotfixes dropping over the next little while! Whilst we hope most of the major issues have been picked up, the biggest concerns over the next few months will be tiny artifact/card interactions which slip by. With over 400 cards + 350 artifacts, testing all interactions with every situation is a tricky thing. Developing 2.0 sadly meant that we unfortunately threw out over 4+ years of development and bug reporting from the 1.x era. Whilst the new system is much more robust, there is always going to be small things that slip through the cracks. We’re confident that anything reported we’ll be able to hotfix within 48 hours, so please just let us know if you notice anything!

[h2]Traditional Chinese[/h2]
As usual -- a HUGE thank you to all the translation volunteers! I'm excited to annouce today that Traditional Chinese is now support in Vault of the Void!

[h2]Differences[/h2]
As with any rewrite or upgrade, there are going to be some differences or changes from the original. Small changes to font sizes, sounds, FX etc. Whilst some of this may be intentional, if we have missed something we’re more than happy to cycle back and fix these up, so please feel free to let us know. Please do note however, that some changes are inevitable, and some were intentional, for accessibility, expansion limitations or other reasons.

[h2]Daughter Patch[/h2]
Coupled with the new engine, the Daugther balance and content patch is also in this version! To see an overview of the changes and updates, this post sums it up pretty well! Feedback so far has been really good, so I hope you all enjoy the new Daughter of the Void cards and changes!

[h2]Controller Support[/h2]
We’ve been working hard on Controller Support over the past few weeks, and it's made it into this latest release! However, there are still some optimizations I’d like to do, and feedback to gather. It is a little different from 1.x implementation, because of the tweaks and improvements to the underlying stick movement/selection system. I hope it doesn’t cause too much discomfort, please reach out with any feedback you have!

[h2]Christmas Treasure Goblin[/h2]
Because we were tied up with 2.0 work, the Christmas Treasure Goblin wasn’t able to make it into the game throughout December. To make up for this, we’ve extended this event to span till February 15th, so go grab your (disturbing?) Treasure Goblin card back!

[h2]What's Next? [/h2]
As I originally said, 2.0 is only the beginning. It doesn’t have a load of new content, it's mostly a platform and commitment to the future. From here, we’re going to be setting up for Mobile, Switch, Steam Deck Verification and of course, new Classes! We’ll let the dust settle here then publicise plans moving forward!

Thank you everyone for your patience over the past 12 months. It's never easy to launch then disappear to reprogram things, but it's thanks to the amazing support from you all that we were able to make it happen. Vault of the Void has a bright future ahead, and this is just the beginning!

All for now!
- Josh