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Vault of the Void News

Vault of the Void: Nightmare Previews + Beta Access

Hi folks! As we gear up towards our next FREE content update, Nightmare, I wanted to drop a few previews in here! I’ve been previewing these over at Reddit and in the Discord, so if you want to see more head over there! (Please note, some of these cards may have changed since the images were made as feedback rolls in from Beta!)

[h3]Beta Access[/h3]
Also, just a note, but Nightmare is up and running on the Public Beta Branch for Steam, as well as our different outlets for mobile. If you’re keen to give things a try early, you can switch to the Beta Branch on Steam by right clicking on the Vault of the Void in your Library -> Betas then select Beta from the dropdown. All progress is carried over between branches, and you should have no issue flicking between!



Of course, feel free to head over to the Discord to chat about your thoughts, or if you have any issues!

Thanks folks -- looking forward to the full release next week!!

All for now!
- Josh









[h2]More to come...[/h2]

Vault of the Void: Nightmare



Soon™

Update #68 – Steam DLC, Mobile Release + Steam Deck Verified!

Hello everyone! Wow, it's been some time between updates, but its been very busy times here! We have lots to update you all with, and its a very exciting day! Lots to unpack, some big news which you’ve all been waiting for, then a quick update at the end of whats around the corner!



[h2]DLC - Developer Supporter Pack[/h2]
As part of this release, we’ve bundled together a Developer Support Pack – full of awesome Australian (the now iconic meme of my home country, according to the Discord!) themed cosmetics.

Many of you have reached out and asked for some sort of DLC or another way of supporting the game more, so I’m happy to finally release something of that nature! I have always been outspoken about keeping the price of Vault low, I want to make it as affordable for as many people as possible! For those of you who would like to support the game more, this is the perfect way -- and if you do, a huge thank you from the team here!

https://store.steampowered.com/app/3011240/Vault_of_the_Void__Developer_Supporter_Pack/

The pack includes:
  • 7 Alternative Artworks for the Sins
  • 4 Alternative Artworks for Token cards (Hidden Blade, Silent Shiv, Chant, Void Coin)
  • 3 Animated Deckbacks
  • Unique Purge Effect
  • New Battlefield
  • Unique Menu Artwork




[h2]Mobile Release – with Crossplay![/h2]
We did it! After much testing, many reviews and a lot of learning from Shu and I, we’ve finally released Vault of the Void onto mobile, both iOS and Android. This is such a huge day, and something I’ve been working towards since Vault was in its initial conception. Finally, after the big recode then a lot more tweaking, we’re here!

Android: http://bit.ly/3xguE1U


Apple: https://bit.ly/45rZSQe




One major feature for Mobile that I didn’t want to release without was Crossplay. The ability to start your run on the PC, and then jump on the train to work and finish a few more epic battles. I was determined to ensure that it wasn't shrouded in user emails, accounts, passwords and other things that just became a pain to manage. I’m so proud of the system design here, and Shu’s work on the technical side of things is amazing. Crossplay is now as simple as generating a link code on one device (in the Options menu), and entering that link code on another.



This should share full progress, including your current run, Unlocks, Mastery and the rest! The following things are not synced:
  • Cosmetic settings (all cosmetic unlocks should be synced, but you can configure different alternative arts, deckbacks, battlegrounds, and purge effects on your phone)
  • Settings (large font, screen shake, card stacking threshold, tooltips, etc.)
  • Profile name
  • Run history (we won’t sync all your run history files)


Thank you so much to all the testers who joined in during the closed and open beta. We had over 200 play testers assist us through testing on iOS and Android, logging over 10k fights which is amazing! I appreciate you all so much for helping make this launch as smooth as possible!

[h3]And now for a small personal request from me! If possible please, it would mean so much if you get a chance to leave a store rating or review! I know its a pain, but it's such a huge help for us, and a big component to doing well in store listings! [/h3]



If you have any issues or bugs with the PC or Mobile version of Vault, please join Discord and we’ll help you out!


[h2]Steam Deck Verification![/h2]
I love my Steamdeck, and this has been in the works for a long time now. It got put on the back burner whilst we did the recode (part of the recode was adding the things we needed for this!), but finally I can let you know that we are fully Steam Deck Verified! This is awesome news, and we’re super proud – I know a lot of you have been enjoying Vault on your Steamdecks already, but hopefully this will highlight the game to more of you as well!



We’ll continue to optimise and work on things here to make sure its a pleasant experience for everyone.

[h2]Balance Changes[/h2]
We managed to sneak a few small balance changes into this patch as well! A full list is included below:

  • Flame Shield (Neutral Elite Artifact): now Block to Battle Round on EVEN turns, and double Block amount on ODD turns.
  • Celerity (Hidden Rare Ability): When upgraded, Draw & Discard 1 can trigger from both Purge and Discard instead of only Purge
  • Runed Pommel (Hidden Artifact): now Uncommon, down from Elite
  • Lucky Shiv (Hidden Uncommon Artifact): now works with Juke
  • Knave's Katar (Hidden Elite Artifact): now works on any non-Balanced Swift cards, not only Attack cards
  • Splattered Sawblade (Hidden Elite Artifact): now increase bleed by 1 for any source of Bleed, not only from cards
  • Sanguine Stopwatch (Hidden Elite Artifact): rework to "Every 12 energy spent, trigger Bleed on all enemies at the end of your turn"
  • Pyre (Enlightened Uncommon Buff): rework to "The first time each turn you draw an Affliction, gain 1 Energy, Discard 1 & add a Chant to hand. Expel."
  • Haste (Enlightened Rare Ability): buff now can stack over turns
  • Pocket Pagoda (Enlightened Artifact): now Uncommon, down from Elite
  • Micro Darts (Enlightened Rare Artifact): rework to "Every 4 Attack cards played, add a Foreseen Volatile Centipede Stance to your hand."
  • Null and Void (Daughter Common Ability): increase corruption damage from 125% to 150%
  • Daughter mastery cards update:
    • Girl's Best Friend replaces Null and Void
    • Distraction replaces Diversion
    • Loose Change replaces Knife in the Dark
    • In For a Penny replaces Death's Embrace
    • Bolster replaces Shadow Dancer
    • Opportunity replaces Soultax

[hr][/hr]
What a journey this has been – thank you all for your patience through all this. The next patch is going to be a full content patch. The team is sitting down to go over some new additions, some new encounters, some cards and perhaps some other things. We’ve been wanting to add more monsters for sometime now, and its the perfect opportunity.

As usual, please let me know if theres anything you’d like added! Work on the next class is underway and we’ll provide updates and previews on that as we go, but it did get put on hold whilst we got mobile out the door. Switch is still slated for later this year, but we want to give some content love before diving into that platform some more!

Thank you everyone for all your support! Will be back soon with more updates!

All for now
- Josh

Update #67: New Instability Mods, Bug Fixes, Steam Deck News & Android Beta!

Hello everyone! Thank you for all the kind words on the latest update, it's great to see so many of you enjoying the next specs and Challenge Coins! We’ve been hard at work here moving things forward, and today we’ve released a small update that includes a bunch of Quality of Life and Bug Fixes! It also has a few new things, including new Instablity Mods, and we've some exciting news regarding Android Beta!

I’ve listed things below for you all to take a look into!

[h2]New Instability Mods[/h2]
We’ve added 2 new Instability Modifiers to the game :) Unending Horde and Double Time are now available to add to your run -- one giving mobs less battle progress and the other scaling enemies slightly faster! Enjoy!

[h2]Steam Deck Verified Status[/h2]
We’ve undergone another round of changes here to help get us over the line for Steam Deck Verification status! We’ve submitted for another review and will keep you all updated! Thank you for your patience with this process.

[h2]Android Beta Opt-In[/h2]
I’m also pleased to announce that we are currently accepting invites to the Android Mobile Beta! If you’d like to get into things right away, please join the Discord and reach out, we’ll get you added right away! iOS is still on the way -- stay tuned!

Thanks everyone for the support as we continue to move things forward! Excited for the future, and I hope you’ve enjoyed the sales recently as well. More news to come as things continue with the new era of Vault!

I've also been hearing all of you who have asked for more ways to support the game, through DLC/Cosmetics etc. I have something very exciting in the works on that front as well, and will continue to spoil things quietly as we progress along. Stay tuned!

All for now!
Josh

[hr][/hr]

[h3]New Content[/h3]
  • New Instability: Unending Horde (8) (Enemies that show up in groups will give less Battle Progress on kill)
    • Tentative value
    • The battle still ends immediately if you wipe all the enemies, even if battle progress isn't filled to 100%
  • New Instability: Double Time (12) (Enemies scales twice as fast when you travel on the map)


[h3]Balance Changes[/h3]
  • Enemy scaling data tweaked: now AP increases every 6 tiles, down from 7, and there's an extra scaling tier for some enemies
  • Contemplate: Now reads "Delay Draw 1. (Overcharge 1.) Opener: Delay Draw 1."
  • Tea Leaves (Matron of Memories option) no longer reduces your Max HP
  • Corrupted Heart: Now Daughter Elite (previously Global Common artifact)
  • Subvert (Hidden Trickster starting spell): Now grant 8 Bleed on 0 or 1 Combo, instead of only 0 Combo
  • Shed: Now costs 2, up from 1
  • Barbed Gauntlets: reword to work with every card draw after 5th
  • Card Spikes: reword to work with every card draw after 5th

[h3]Bug Fixes / Quality of Life[/h3]
  • Vision now has a visual effects and sound, and vision cards now glow to indicate they're on top of the deck
  • Plan B: fix Block simulation
  • Bloody Ledger: now correctly works on enemy kill (non-suicide/flee)
  • Prayer Box: now ignore X cost cards
  • Spell Shield: now always work with Stew of Bad Memories
  • Foot Wraps: now correctly works with Desync cards, not only when breaking a chain
  • Fix Amplify can cause a crash when Insulator is active
  • Fix simulation with multiple instances of block
  • Tweaked effect order of several X cost cards (Body and Mind, Rolling Thunder, Retaliate)
  • Delay Draw will now always take effect regardless of hand size
  • Reduce screen flash after victory of a fight
  • Use LT/RT instead of LB/RB to change instability
  • In fight preparation, card/artifact reward will be auto selected when Blind Spot instability is active, instead of focusing on instability item and covering the screen

Update #66: New Specs, Challenge Coins and Balance Changes!

Hello everyone! Very excited today to present the latest update for Vault, this time, geared towards newer and older players alike! Throughout the last few months, Vault has undergone a massive transformation to broaden the audience, with mobile progress still underway (more on that soon!). However, I really wanted to spend some time with some awesome new content for our current long timers as well! The team have been hard at work, so let's dive into what we have.

[h3]New Spec for Each Class![/h3]
That's right! Now, when you head to the character select screen, you’ll have the option to choose a brand new spec! To unlock the spec, you’ll need to earn a 300k total score playing the first two specs -- wins or losses, they all count! Once unlocked, the new specs feature a collection of old cards and some new ones as well, all with their own focus area for players to enjoy!

I hope you all have a blast with these new specs, and enjoy some new synergies and fun that comes with it.



[h3]New Challenge Coins[/h3]
In addition to the exciting new specs, we also have 4 new Challenge Coins for you all to enjoy -- new ways to play the game, and some new Achievements to earn as well! I hope you enjoy them!

[h3]Balance Updates[/h3]
Lots of balance changes which have been queued up over the last few months -- thank you all for your feedback! Discord is the best place to join the discussion, and Dabor has been hosting daily Card and Artifact discussions which all help contribute to our process, alongside the game data! I’ve listed all these below for you to dive through.

[h3]Event Cardbacks[/h3]
In case you missed it, in the previous update, there was some amazing feedback from players that helped me understand some of the concerns around timed events. I appreciate so much that everyone could give feedback and suggestions in such a civil way, and it made me rethink the way these are served, based on the concerns. As I mentioned in the comments, the process we've implemented now is that if you miss these event cardbacks, they can now be purchased in the Unlocks screen, at just a slightly higher price than others. Both the Treasure Goblin and Chinese New Year card backs are now available for purchase for those who missed it! A great solution, thank you all so much for your feedback!



[h3]Mobile Testing[/h3]
We should have an announcement coming in the next few weeks about Mobile Testing. We’re getting a few tweaks and changes made, please join Discord to be the first to know how to get your hands on this awesome new way to play!

[hr][/hr]

As always, thank you so much for all the positive feedback and support for Vault. Every lovely comment and review helps fuel the team here to keep pushing. We're excited for Mobile, and we're also in the process of getting fully verified for Steam Deck as well. There's lots of new things on the horizon, and I hope you enjoy what we've prepared today!

All for now,
- Josh


[h3]New Content[/h3]
  • New Spec for Each Class: 8 new class stater Cards, 4 new starting Spells, and 2 new starting Zeal power for Tempest! Earn 300K void points using other specs of the class to unlock
  • 1 New Card: Mana Surge
  • 1 New Artifact: Fading Ember
  • 4 New Challenge Coins
  • Well of Stars: add two new Promises


[h3]Balance Updates[/h3]
  • Obscure Trench Bug: no longer add Beetle Stone to expel cards
  • Carrying Case: only works with non-Volatile cards
  • Recycling Bin: now Daughter only
  • Synthetic Stone: can only trigger its effect up to 4 times each turn
  • Cultist Ward: now Tempest only
  • Barbed Wand: now grant Vulnerable 2 to the highest HP enemy instead of random enemy
  • Squid Stance: is now Uncommon
  • Lick the Knife: now Clot 2 to Rebound
  • Surprise Attack: reduce damage to 7 (Weak) + 12 (after Vulnerable) from 9 + 14
  • Unleash Darkness: Discard to gain 2 Corruption only takes effect when player has 15 or less corruption, reduced from 20
  • Cursed Shield: AOE damage reduced to 2(3) from 3(4)
  • Plunge: Rework card. Now reads: Gain X Corruption. Block 2(3), X times. When played, if your Threat is over X times 2(3), Trigger +1.
  • Hold Firm: Minor rework to use similar wording as Plunge. Now reads: Block 11(15). Next card played will cost 1 more. When played, if your Threat is over 11(15), Trigger +1.
  • Aegis of Ifraem: Now reads: Gain 1 charge each time you play an Attack card. If you have 7 or more charges, playing a Block when you have 15 or more threat card will cause it to Trigger +1 and consume 7 charges. Max 21 charges.
  • Wrath: now cost 2 voids when embrace your sins in new runs


[h3]Bug Fixes / Quality of Life[/h3]
  • Reduce tooltip motion
  • Currently equipped potion will show tooltips when hovered with a controller
  • Cards, Artifacts, and Spells in Compendium will always show undiscovered tooltip, clarifying you should play a card or cast a spell to unlock it
  • Enemy tooltips will no longer cover battle progress but display on the side
  • In deck manager, save deck buttons will correctly show last saved time
  • Scoutlight will no longer turn on/off immune when a card is resolving
  • Simulation now works on block, delay block, and fortitude break
  • Fix effect of "killing an enemy" triggers when enemy suicide
  • Fix after using Route Planner, some map tiles would stop showing tooltips
  • Fix tooltip card positions when hovering on a card or artifact with more than 1 tooltip card
  • Fix "Balanced" keyword may not take effect in certain translations
  • Fix "When played" tip is spreading misleading information
  • Apply future strike when vulnerable will now correctly show yellow portion of enemy HP bar
  • Improve Zeal screen to show each Zeal power as "Zeal 3" "Zeal 5" instead of "Zeal 3/5". Compendium screen is unchanged
  • Reword Artifact and Spell undiscovered tooltip
  • Click on "New Deckback Unlock" popup now has visual effect to indicate cardback is equipped
  • Attempt to clarify Infecti passive: Infestation. Regardless how many of Infecti is alive, only one Infection card is added each turn, and each Infection draw only increase AP once
  • Limited time Deckbacks are available to be purchased from unlock
  • Playing a hexed card with Tempest now correctly checks Zeal powers when spending energy
  • Free promises in Well of Stars now have visual clues when player has Silver Medal to spend
  • Limit no longer spawns in Menagerie Challenge Coin runs (existing runs will work with Limit correctly capping Soultithe to 13)
  • Mute in background no longer cut music tracks in the middle
  • Steam achievement "Taking Home Some Hardware" (50 Challenge Coin Medals) now correctly tracks progress (after completing a challenge coin run)