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Vault of the Void News

CLOSED BETA: 0.2.5.14 HOTFIX

0.2.5.14 HOTFIX

  • Monster scaling reduced a touch on the Second Floor. This doesn't just effect Hard difficulty, it's been scaled back across the board. However, it's still a touch higher than what it once was. Trying to find a middle ground.


Monsters:
  • Skeleton King:
    • Long Live the King removed from the Boss. This ability tended to cause confusion on when it would trigger. It was easier to just remove it, and alter other areas of the fight.
    • From Dust on the minions healing has been buffed significantly. Now, if you do kill them, you'll feel it.
    • Enrage on the Boss now scales, increasing AP by (2,3,3) instead of a flat 2.
    • Minions health increased on harder difficulties


Card Changes:
  • Suit Up: Increased to 4 Energy
  • One-Hit Wonder: Damage increased to 16 (25)

PATCH NOTES 0.2.5.13

PATCH NOTES 0.2.5.13

UI/UX:
  • The first time you run out of energy, a notification will show up reminding you about the Purge ability (incase you skipped the tutorial).
  • Same goes for the Void Bar, on first monster kill.
  • Card art system overhaul. This is more of a behind the scenes change, but it allows for dynamic card building at runtime, and sets up for Animated cards and alternative card artwork.
    • Just a note, there is an issue when the card goes "transparent" where the layers are visible. I'm working on a solution to this.
  • Added a popup when you first start playing, explaining some finer points of the game.
  • Text on enemy debuffs now aligns correctly and shouldn't be hidden.


Balance:
  • Preperations underway for an "easy" mode, one step below current difficulty.
  • All monsters have a bonus amount of HP added depending on where they are encountered on a run. This was being reset between floors, meaning the first few monsters on the second floor we're a little too easy. NOTE: this COULD have a dramatic effect on balance. I will watch how things go from here, but if you notice a spike in difficulty on Floor 2, this could be why.


Monsters:
  • Have bumped the Infecti HP and AP gain in Impossible mode to make them more of a challenge.
  • Void Maw has had it's AP bumped in Impossible mode
  • Voidling has had it's AP bumped in Impossible mode
  • Toned down the Pyremite's AP a touch in Impossible mode (will continue to monitor this fight)
  • The Drowned should always be Vulnerable now.


Cards:
  • Stagger changed to 1 mana cost.
  • In an effort to tone down the strength of Draw cards, the following changes have been made:
    • Battleplan is now Draw 1 (2) cards.
    • Reload is now just Draw 1, with the Discard condition removed on upgrade.
    • Oversized Backpack is now an Uncommon.


Bugs:
  • Fixed a bug that had a small chance of freezing the game when moving to Floor 2.
  • You can no longer apply runes to Item cards.
  • Fixed a bug with Quick Escape

CLOSED BETA : PATCH NOTES 0.2.5.11

New Content
  • New Class! The Necromancer is now playable to those who have cleared Normal Difficulty
  • Added the Taxidermist! This encounter can be found on Floor 2 onward.


Bug Fixes
  • Footwork now stacks.
  • Fixed a bug which caused The Hag and the Bone Giant to not spawn on the first and second floor


Balance
  • Full pass over all creatures with multiple tweaks to values/abilities

CLOSED BETA : PATCH NOTES 0.2.5.10

Balance Changes
  • Both good and bad events have been updated. Major changes include the event that upgrades all cards in your deck/backpack, which has been updated to just upgrade 1/2/3 cards instead.
  • Dolus' health increased (120,140,180) from (70,90,100)


Bugs
  • Fixed a bug with the Soul Merchant duping items
  • Fixed the order of operation on "From Dust"
  • Infecti cards will correctly Expel now instead of cycling
  • Fixed Void Point's being split incorrectly on game end
  • Various other bug fixes

CLOSED BETA : PATCH NOTES 0.2.5.9

Game Mechanic Changes

  • A rather big change to the way movement is done on the map. You now can not move up and down from a space, meaning that each "column" of hexes you enter, you only get one square. This should make decision making and path planning much harder.

  • The Spell Speaker - a new map tile! This friendly dungeon dweller will offer you the chance to learn a new spell, at a cost! A brand new collection of spells are now available to purchase from them.


New Cards
  • Switchblade(0) Deal 2 (4) Damage


Balance Changes
  • Smoke Bomb now gives Switchblade cards, instead of Hidden Blade.


Text Changes
  • Switch Blade spell has been changed to Ghost Blade (same effect)


Bugs
  • Fixed an issue with harder difficulty not rewarding the correct multiplier for Void Points