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Vault of the Void News

CLOSED BETA : PATCH NOTES : 0.2.5.8 - New Guardian!

Patch Notes: 0.2.2.8

New Content
  • A new Guardian has been added to the second floor. The Black Coach now has a chance to spawn on Floor 2.



Balance Updates
  • Ghostly Piranhas
    - Have increased the cooldown on their Blood in the Water spell. It now won't be able to cast it for 2 turns after casting, and then will only have a 60% chance of casting it. The intention here is to curb their healing ability. Their heal isn't strong, however their ability to cast it often is.

  • Hounds of Hell
    - Increased the chance that the Alpha will attack
    - Increased the Flame Hounds AP from (4,5,6) to (6,8,10)

  • Swamp Mistress
    - Curse Ward HP reduced from (22,24,28) to arr(18,20,22)
    - Affliction's Hex ability dropped from (1,2,2) to (1,1,1)

  • Infecti
    - Fester changed from (4,4,6) to (4,6,8);

  • Fan of Blades changed to inflict Bleed 2 to ALL enemies



General Updates
  • Various spelling errors
  • Threat now has a tooltip
  • Two Hand Swing will now correctly trigger on 2 Strength
  • There's been reports of Dark Feather not trigger the card draw. Some tests have been run, and all seems to be working. Please let us know if you can replicate the bug
  • Have fixed a bug where applying bleed to a dead creature would cause a crash
  • Changed the text on the Shrine to read "Void" cards, not "Weakness". The only permanent weakness cards at this stage, is Void cards.
  • Cards returning to your deck now show the correct deckback.
  • Have added a Manage Spell button to the Pre-Fight screen
  • "Fight" button text changed to "Start Battle"
  • Bleed will now show the correct damage in brackets if the target is vulnerable

CLOSED BETA: PATCH NOTES 0.2.5.7 : Balance update

  • Ghostly Piranaha
    - Blood in the water Healing reduced to [5,7,9] from [6,8,10]
    - Health reduced [10,12,16] from [12,14,18]

  • Infecti
    - Health reduced to [12,15,18] from [15,17,20]

  • Skeletal Mage
    - Health reduced to [75,85,95] from [90,100,110]

  • Booster Packs now give 5 cards
  • Increased the chance that mobs will drop better quality cards
  • Elites always drop Rare cards now as a reward
  • Added additional screen to the tutorial explaining Attack cards and Ability cards
  • Fixed the order of Card Unlocks from the Main Menu
  • Fixed the Achievements showing wrong difficulty
  • Various Spelling mistakes
  • Have fixed a bug with some hex tiles being left behind on the map, allowing you to travel backwards

CLOSED BETA: PATCH NOTES 0.2.5.6

  • Fixed some bugs with the data farmer
  • The Voidling
    - Have increased You Grow, I Grow's AP gain to [2,3,3]
    - Nightmare Visions buffed to [3,4,5]
    - Buffed starting HP by 10
  • Now keeping and eye on Cursed Items, and if people are picking these up or not. If they're feeling underpowered for the cost, I'll take a look at them.
  • Fixed the The Seer's Eye, will now correctly show the Mob Name on mouseover.

CLOSED BETA: PATCH NOTES 0.2.5.5


  • An Exit button has been added to the Menu.
  • "Devour Them" has been increased to 11 (15) damage.
  • The delay to show tooltips on the Map screen has been shortened slightly.
  • The Options menu now has a "Large Font" option, for those on smaller screens. This is still a prototype, and hasn't been rolled out everywhere yet. However for now, tooltips should display larger font.
  • Birth Pit image on the Map screen has been fixed.
  • Now, when editing your deck after viewing which Mobs you're about to face, you'll have the option to return to the Pre-Fight information screen.
  • Increased the font size on enemy debuffs
  • The Deck Manager now shows an "Abilities" icon, rather than a "Defense (Shield)" icon.
  • Fixed typo on Permanent tags
  • Fixed typo on Repeated Strike
  • New data farm has been added which will post your deck information after each win/loss/guaridan kill. This will help in finding which cards are strong (auto win) and which aren't getting used.