1. Vault of the Void
  2. News

Vault of the Void News

CLOSED BETA: PATCH NOTES 0.2.6.6

PATCH NOTES 0.2.6.6

Class Changes
- Void Touch now draws a card when a Void is drawn. They still count towards hand size.

UI/Gameplay
- Hand size limit has been re-activated. Currently set to 8. Keep in mind this is for drawing, and spells like Ghost Blade which add cards to your hand directly ignore such limits (Cards like Reinforcements etc as well).
- The Main Menu now has an options for you to choose your method for Purging. You can choose between Click or Click and Hold (default)
- The Deck viewer now has a scrollbar
- Scroll wheel can now be used on the Upgrades page.
- Closing the Menu will now have a short delay, avoiding accidentally adding cards to your deck.
- That map now has a number of floors indicator (1/2 for example)
Good/Bad events that effect a certain card will now display which card was effected.


Card Changes
- Rewind: Now is return 2(4). Both versions Expel.
- Quickness: should now stack, but still clears at the end of the turn.
- Quick Escape: This card now correctly reads: Block 6(8). If discarded, Block 18 (26).


Monster Changes
- New Encounter! The Sisterhood can now be found on the first floor. As with all new fights, balance is something which is being looked at, I will check over the data over the next few days. I do feel the encounter may be slightly on the tougher side of things right now.
- Firebugs. These have had a change in the number that are required to fill the Void Bar, for both the Pyre and the Pyremite.
- Corpse Beast: increased AP to (7,12,14,16)
- Skeleton King: AP buffed, HP buffed and minions slightly buffed. Enrage is now stronger also.
- Voidling: AP increased to (5,9,11,13)
- Dragon Whelpling: AP increased to (4,4,5,5)
- The Malformed: have changed these creatures values to allow one round of re spawn after first kill. Spawn order has been modified as well.


Back end
- New Error reporting system has been implemented. Any fatal or non-fatal errors will crash with a more "friendly" message, and a crash log will be logged my end here. This is still very trial, and may require more communication to start with.
- Localisation setup. Still not sold if this is the method we will proceed with, it's in its testing phase right now. More details to come


Bugs
- Fixed a bug which caused the Loot the Dead event to not trigger.
- Continued improvement with spelling errors.
- Fixed a bug which still caused tutorials to show when they were disabled.
- Green card text should be fixed for runed cards.


CLOSED BETA: PATCH NOTES 0.2.6.5

PATCH NOTES 0.2.6.5

UI/Gameplay
- All tooltips for enemies now show additional data if they're applying a Debuff (Stun, Vulnerable etc)

Card Changes
- Wording fixed on Redirect
- Energy on Frenzy dropped to 1

Monster Changes
- Dolus will now randomise card costs between 1 and 5. Also, this applies as cards are added to your hand, ensuring you can't bypass it.
- The Hag has had her HP and AP increased. She will also now inflict more Banes.

Bugs
- Fixed an issue with data posting in the backend
- Removed the ability to "drag to discard" as an option to Purge
- Room counter has been corrected, and now counts blank tiles, as well as merchants and other similar tiles.
- The "click and hold to close" has been sped up a little
- Tooltips in the Soul Merchant has been moved to not cover the card
- The Vulture no longer references "Woundstack"
- Text change on the Rune Alert
- Berzerk is no longer unlockable twice
- Various other spelling errors have been fixed
- Card Reward on Vault Guardians has been fixed


CLOSED BETA: PATCH NOTES 0.2.6.4

PATCH NOTES 0.2.6.4

New Tutorial!
  • In an effort to improve the new player experience, the battle tutorial has been compeltley redone, and is more handheld. If you have your tutorial disabled, if you could please enable it to test it out that would be much appreacited! Hopefully it helps explain a few of the unqiue mechanics.


Deck Manager
  • You can now go over 20 cards, but won't be able to exit the manager until you've trimmed that deck down.
  • When socketing a card, a preivew of that card will now show up also.


Artifacts
  • Poison Blade now will trigger the FIRST time you apply Bleed in a turn.


Gameplay/UI
  • Spell Speaker will now show your data bar
  • The colouring for Uncommon cards has been changed.
  • On the Unlocks screen, you can now mouse over a card on the Unlocks screen to see it's upgraded version.
  • Slight bump in HP on the second floor
  • The Reward Card for rooms will now show next to the tooltip. This should help with readablity.



Enemy Changes
Black Coach
  • Immune has now changed. Immune will now make the target immune to damage, but also immune to negative effects (bleed, vulnerable etc). However, if the target was already suffering these effects, they won't be removed. Only exception would be bleed, when it triggers, it won

CLOSED BETA: PATCH NOTES 0.2.5.22

PATCH NOTES 0.2.5.22

Class Changes - The Hidden
  • The Hidden (previously the Rogue) has had a number of changes in preparation for future class designs. Also, one of the concerns was that the class wasn't encouraging strong Bleed play, which is suppose to be the core principal around the class.
  • Firstly, they now have a Artifact to start:
    Poison Blade : Each time you apply Bleed to a creature, tick this value up by 1. Block X at the start of turn, where X is equal to the count on this item. If you suffer damage, this value will reset. (This should encourage players to be utilising Bleed a bit more. )
  • Secondly, a new card has been added to their starter deck:
    1000 Cuts (2) : Apply Bleed 6 (9). Gain 2 Strength.
  • This is the first of a few new cards that are class specific. To view the new Hidden class cards, you can scroll to the bottom of the compendium. More will be added once initial balance has been observed.


Class Changes - Daughter of the Void
  • Issues around the Daughter's strength has been around for a little while now. There are a few drastic class changes prototyped, however before that, the small change of dropping the Strength gain on "Void Touched" to 1 has been made, just to see how that blanaces out.
  • Following the new class design, the Daughter will receive class specific cards as well, however this will come once the Hidden has been confirmed as balanced, and focus can shift to the Daughter.



New Items
  • Around 10 new Artifacts have been added. These are spread between Elite items, Merchant and also Cursed items. Another 10-15 are ready to come in the next patch also.


Major Card Changes
  • Sleight of Hand has changed based on discussion in the Discord. Card now reads:
    When a card is Discarded or Expelled, Inflict 3 (5) damage to a random creature. Expel.

    This now triggers on Discarding as one would expect, rather than "a card entering your discard pile". It also now stacks.
  • A few cost/damage tweaks on a number of cards.


Bug Fixes / General Changes
  • Lots of card bug fixes, including issues with cards stacking, and upgraded versions not working.
  • Tips are now shown pre-fight on Easy and Normal mode. If you think a tip is wrong, or have a better "tip" for players, let me know!
  • Deck recycling has changed a little. Previously, a reshuffle wouldn't be done until the deck is called upon to draw. Now, in most instances, as soon as you draw your last card, your discard is immediately shuffled back to your deck.
  • Addressed most of the bugs in the Discord. Please advise if you notice anything still acting strange.


CLOSED BETA: PATCH NOTES 0.2.5.20

Gameplay Changes
  • Massive overhaul to card damage! In previous builds, users and I have noticed a huge issue with scalability, and the requirement and need for Strength. Without Strength, winning a run was close to impossible. This was due to a few factors, namely that Strength would scale cards/deck an exponential amount. 1 Strength on a Slash would increase it’s output by 33%, which was too high.

    There were a few ways to counter this, however the path taken was to increase damage across all cards by at least 50% (sometimes more). This now means that Strength plays a role, but isn’t a dependency. All enemy health has been upgraded a little as well to balance the change.


Class Changes
  • The Necromancer has now become “The Daughter of the Void”. This fits better into the lore and gives her a bit more character.
  • The Rogue has become “The Hidden”
  • Class selection screen has been redesigned with new artwork.
  • The Death Knight has been removed until the artwork has been completed.


General Changes
  • New system in place for card artwork which MAY cause issues with some cards. Please let me know if something shows up funky.
  • Testing Animated version of cards (Slash)
  • Added Menu button to the player bar
  • Added tooltips to the player bar items
  • Fixed up Menu to include turning of tutorials
  • New Deck Manager and Spell Manager button UI.
  • Added "tips" to the map. Please let me know if you think of any Tips that should be added!
  • Added more options under the "Options" menu.
  • Loot the dead event only triggers if you reach the first boss of the floor
  • A Compendium has been added to the Main Menu. This will list your current card pool, as well as any items you’ve gained on previous runs.
  • I’ve removed the “Add a card to your backpack” stage to reduce the prep time for runs. It became just an extra layer of “clutter” that quickly became a “best in slot” scenario. It will also streamline future unlocks.