1. Ultimate Fishing® Simulator 2
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  3. Q&A - Part 1 of 2

Q&A - Part 1 of 2



Hello everyone,
today is a great day for fishing. We have good weather, temperature and fantastic atmospheric pressure but I am not fishing outside - this time I was preparing answers for our first Q&A.

To be honest some of you posted a really long essay but what is most important for me - you wrote really nice, substantive and constructive questions.

As there was a lot of questions and many answers I allowed myself to divide this news into two parts.

Here is the first one! Enjoy - and remember if you have any questions just post them on the forum. If I will be able to answer them I will do it but you must remember that we can't reveal some development details :)

Ps. Text visible on the image is in the Polish language as we didn't translate the game into English yet.

Part 1 of 2



[h3]Q: Will the game be playable offline?[/h3]
Yes. The game will be playable offline but it will also contain the complete multiplayer experience.

[h3]Q: Will there be a map editor like ufs1?[/h3]
We talked about it and this is still considered. It will be not available in the early access release but maybe it will be added as separate DLC or future update.



[h3]Q: Will you have imperial and metric units?[/h3]
Yes, we will support both.

[h3]Q: Will there be a much more interesting and useful skill system? Can you give examples of which skills there will be?[/h3]
UFS2 will have different skills from UFS1. We are still planning most of them but here is one example:

"Strongman" - allows you to carry more equipment and keep more fish in the net.

[h3]Q: Will it support VR and will there be a mask option in the character creator?[/h3]
VR support will be added in one of the future updates. About character customization - you will be able to choose gender (male/female) and change clothes.

[h3]Q: Will owner of UHS 1 get a little discount?[/h3]
Of course! There will be a loyalty-discount after release for owners of UFS 1.

[h3]Q: Are known exploits such as pumping the rod and pushing it to the red then re-pumping to reset line tension planned to be removed entirely or a new system implemented? Are measures being taken to prevent future exploits?[/h3]
Physics, fishing line and all other systems are made from scratch. We will do our best to avoid exploits but we like always count on players and their feedback. It is a very important part of development, and as I said before - player feedback is always our priority.

[h3]Q: Is this going to be another professional fishing or is this a dedicated project?[/h3]
It's a fully dedicated product, supervised by Ultimate Games S.A. It will receive long-term support as UFS1.

[h3]Q: Will there be Multiplayer interaction, will we be able to see the complete model of the other players or will it be like in UFS # 1?[/h3]
Yes and no! Multiplayer in UFS2 will have complete 3D models with full-rigged animations and models. About interaction between players on the map - it's a bit more complicated. If we would implement interaction between players and their equipment there would be probably a lot of problems caused by other players like tangling your fishing line, taking your boat, etc.



[h3]Q: Can we create Fishing Clubs?[/h3]
We are still considering social features that should be implemented in the game. It will be probably available after full game release in one of the future updates.

[h3]Q: Will we also have a Trophy Room ?? (the biggest differential of UFS # 1)[/h3]
Yes! There will be a complete new Trophy Room system with some new features!

[h3]Q: Will this project be for a closed development game like UFS # 1(with only X DLCs) or will it be a Multiplayer-focused game with periodic content updates and DLCs?[/h3]
It will receive new DLC's like new maps (with new fish species) but we didn't plan any of them yet. So far we are focusing on creating a basic game with the best possible player experience. It is too early to say anything about DLC, their price and quantity. About multiplayer - it will be a complete system.

[h3]Q: Why did you abandon the UFS # 1 logo and colour patterns, it was much more beautiful?[/h3]
We just found out that it was hard to fit in many places on Steam or in media. We had a few proposals and we liked this one.

[h3]Q: Will there be any kind of shark fishing? Can we customize our characters for online play? How do you plan to expand upon the first game (will this new game just be new maps)?[/h3]
UFS1 already had sharks (goblin, Greenland or blacktip reef shark ) but as far as I know, many players are talking about fights and just "experience" while catching sharks which isn't so good in UFS1. Here we are focusing on making fights more unique and unpredictable. Hope you will like sharks jumps over the water and rod work!

About character - I wrote about it above. UFS2 will be mostly a brand new game but we are still keeping offline mode, underwater camera, game modes (normal, realistic, sandbox, etc.). You will not find any old maps in UFS2 - every map will be a new one. We will try to implement here features that were requested by UFS1 players and of course your ideas&suggestions collected after Early Access release.

[h3]Q: Will there be bass and such in the future?[/h3]
Yes, there will be many bass species: largemouth, smallmouth, black crappie, white crappie, pumpkinseed, peacock bass, striped bass.



[h3]Q: Will there be an overhaul of the menu/UI?[/h3]
UI/GUI/HUD will be new. Here are some examples:


[h3]Q: Will u be doing any sort of beta testing to help pinpoint bugs?[/h3]
The game will be released in Early Access but we will release also a free demo version (with one map) before it. Early Access is made to collect users feedback and share our ideas about game development. We want to consider every Yes & No against new features and ideas.

[h3]Q: I found money FAR too easy to acquire in UFS. Is the currency system, assuming there is one, going to be more fleshed out and rewarding, instead of throwing cash in the players face?[/h3]
Economy balance has to be redone. It will require a lot of feedback from players but we think it will be also different depends on game mode selected (normal, realistic,etc.)


Kind Regards,
Rafał - COO. Ultimate Games S.A.