1. Screeps: Arena
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  3. Release and Season 1!

Release and Season 1!

[p]The long-awaited day has finally come — we’re thrilled to announce the Full Release of Screeps: Arena![/p][p]We’ve been working hard on the game over the past few months. Now we have:[/p]
  • [p]a fully functional ranked mode with rating points earned throughout each season and real Finals (playoff matches) at the end;[/p]
  • [p]an engaging and well-developed crafting, inventory and Fame rewards system with many items;[/p]
  • [p]a convenient test mode for your code that lets you accumulate test opponents and run them all simultaneously;[/p]
  • [p]quality-of-life features such as running series of matches in every mode and tracking their progress in background from any game screen;[/p]
  • [p]a stable, polished client that is much better optimized now and runs snappier even on modest office PCs.[/p]
[p]We’re ready for launch and hope you’ll enjoy the game![/p][p][/p][h2]Season 1 begins[/h2][p]We’re launching the first official Season 1. It features three completely new arenas with fresh and exciting gameplay challenges. Season 1 will last for three months — until February 1, 2026.[/p][p][/p][p][/p][h2]Season Beta Finals[/h2][p]Season Beta has ended. Of course, it didn’t attract a large number of players for obvious reasons, but we’ll still summarize the results, run the Finals matches, and and update this post with the outcomes very soon. Stay tuned![/p][p][/p]
[p]SEASON BETA FINALS COMING SOON[/p]
[p][/p][h2]Changes in version 1.0.0[/h2]
  • [p]The default badge can no longer be repainted freely in Preferences. To change your badge or its color, you must always use the crafting system with paints.[/p]
  • [p]We’ve implemented the Steam Achievements system. However, it does not track your past progress — counters will start accumulating from today onward.[/p]
  • [p]The [c]Flag[/c] prototype has been moved from the Capture the Flag arena API to the standard common API. A new property, [c]GameObject.controlledBy[/c], has been added to indicate the flag that controls a given object. It should be useful in all arenas in Season 1.[/p]
  • [p]The construction system has been improved: if there are two [c]ConstructionSite[/c] objects on the same tile, you can only perform [c]build[/c] on the one with the highest construction progress. Executing [c]build[/c] on another [c]ConstructionSite[/c] on that tile will now return [c]ERR_FULL[/c]. Also, creeps can now also attack and destroy [c]ConstructionSite[/c] objects.[/p]
  • [p]Added new standard property [c]GameObject.effects[/c]. It is now used in the Construct and Control arena, but can be used later in others.[/p]
  • [p]Deprecated [c]RoomObject[/c] prototype was removed. Use [c]GameObject[/c] instead.[/p][p][/p]
[h2]What’s next?[/h2][p]We’re not stopping development here — far from it. We have big plans ahead.[/p][p]The next update will introduce Trophies — special profile rewards for your seasonal achievements (unlike Steam Achievements that are are not linked to seasons).[/p][p]After that, we’ll work on Decorations — new types of visual effects to distinguish your creeps from opponents’ ones, crafted with paints in a way similar to Badges.[/p][p]Then we plan to begin development of custom user-created arenas, and of course, prepare new arenas for future seasons. Arenas from previous seasons won’t disappear forever — we’ll periodically bring them back with small tweaks.[/p][p][/p][p][/p]