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  3. Galactic Ruler Early Access Update - Build 669

Galactic Ruler Early Access Update - Build 669

Build 669 is now live in the public branch for all Galactic Ruler players!

Players that opt-in to the fasttrack branch have already seen these changes.

Change Log:

  • FTL ships now require FTL charge and must spin up to jump
  • Unit Popups redesigned. Actual/Design split for both planet and space units
  • -- Stats reorganized. Stacked to show current under maximum where relevant
  • -- Cargo list accessible in popup. Units in cargo can be selected
  • Scale of map upgrade graphics increased, rework begun with grid graphics
  • Single player and Mutliplayer lobby graphics and layout redone
  • -- Number of AI selectable in multiplayer lobby fixed
  • ---Random faction select in multiplayer lobby fixed
  • Added lobby option for starting tech level lobby option. Pairs with starting tech level value in faction data
  • -- Tech tree option of "don't include in starting techs"
  • Ballistic VFX Update
  • Improved Explosion VFXs
  • Game Fonts improved, caused one type to be too large (fix pending)
  • Fixed potential crash for missing fonts
  • Upgrade Components applied on reserve/research completed
  • Alert messages list on right click fixed.
  • Game elements/filters reordered for logical progression planet/system/galaxy
  • Two more loading screen illustrations added
  • Unit orders now include an option to "add to battlegroup"
  • Listbox clipping fixed
  • Wordlist and string clipping now works/intersects/flushes correctly
  • Holding down SHIFT and CTRL while program starts will reset graphics if not Native Resolution
  • -- Forces Windowed and Scale 1.0
  • UI fixes for atmosphere and planet size icons and tool tips.
  • Added alternate terrain textures drawing, uses terrainset value
  • Various UI fixes and graphic improvements
  • Emblem not shown on ships if no owner/flag
  • Unit Tooltip UI updates begun, still in progress
  • More scale of map upgrade bits rework
  • GUI Scale Implementation work completed, see Graphics Options
  • FTL spin/jump Effects updated, VFX added
  • Updated drawing of models (no flicker on planets etc)
  • Restored On Map notice clicking
  • Number of AI in lobby fixed, will change on galaxy size change
  • More Unit Popup design improvements, still in progress
  • Fix Minimap Galaxy Level star sizing
  • Minimap Draw improved for position of planet/star
  • Space level properly shows ship path lines
  • Some performance improvements on UI drawing
  • Save game triggered on player lost
  • Help Highlight Circle now fades in/out instead of rotation
  • Tech effect descriptions for 500 to 755 now supported
  • Fixed calculation of systemupgrade in Units


Our team continues to work hard to implement new features and work on the suggestions and feedback that we receive from our players. Thank you everyone for your support, especially in this past crazy year, and watch for more updates very soon!

-- The BattleGoat Studios Team