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  3. Early Access Build 690 Now Live on Fasttrack

Early Access Build 690 Now Live on Fasttrack

Note that this build has changed the SaveGame file format - games saved in prior versions will not load into this version.

Changes in Build 690:

  • Savegame file format updated
  • --- Nav Points now kept in savegames
  • --- Research techs now support two "leads to" values (teach players A goes to B eventually)
  • More techs added to research
  • Idle Survey ships and drones will automatically survey their hex if needed if unit initiative > none.
  • Major rebalance of all combat stats for space units (Cruisers no longer OP)
  • Hotspots system design updated, space hotspots given separate meaning
  • Fixes to unit order clearing when given orders by players (for units that keep retreating)
  • AI work on understanding open space for pathing (in progress)
  • Fixes to AI adding units to production queue (improved, but more fixes coming)
  • Units can have upgrade components offset if researching later in the tech tree (not used yet)
  • Function of centering when clicking on flags updated slightly to focus location before changing levels.
  • Various alert messages added (surveying, space dock built, etc.), support for more message types
  • Back end improvements to land taken by lack of supply system
  • Back end work for Theaters/Battlezones for AI
  • Govtype update, extra fields added. See gamepedia page
  • Equipment file fixes
  • Translation updates
  • More ship models (survey ships)
  • Various UI/Graphics updates