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  3. Early Access Build 761 Now Live on Fasttrack

Early Access Build 761 Now Live on Fasttrack

Our fastest turn around yet on a fasttrack build, and also one full of big changes! This build offers a first look at the game tutorials. We also completed work on the Merchant AI who will now trade with you to deal with the power shortages. You'll need to build a spaceport first. Also, the pirates will now actively try to capture vulnerable space units.

We actually recorded a video about some of the changes in this build;

https://www.youtube.com/watch?v=juwm02MjLRo

NOTE: The savegame format had to change to support these changes. Past savegames will no longer work. See the full changelog below;

  • Savegame file format updated
  • Fixed broken space combat from v.755 (Oops! Sorry)
  • First draft of Tutorials now available. Chapter 1 and 2 mostly working.
  • Pirate AIs reinforced for more aggressive capture attempts
  • --- Game Lobby options to customize Pirate capture responses.
  • Merchant AI trading implemented
  • --- Requires a Spaceport to be built on planet, AI factions build spaceports
  • --- Requires minimum 1 product set to import and 1 product set to export
  • --- Autotrade cannot turned off once enabled and you cannot ignore yet (Will be added to future builds)
  • --- Game Lobby options for other trade mechanics
  • Ability to attack enemy facilities using advanced orders
  • Backend support for unit and facility descriptions (will be visible in UI in a future build)
  • Backend changes to economy system for demand/usage scaling
  • Better AI understanding of power usage/needs
  • Code optimizations for performance
  • Updates to UI and graphics
  • Updates to equipment data
  • Localization updates (translation)
  • Refactor of particle system and VFX