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  3. Early Access Build 867 Now Live on Fasttrack

Early Access Build 867 Now Live on Fasttrack

Since we made some good progress on AI, we wanted to get another fasttrack pushed out. As of this new build, the various parts of the AI have been connected together such that it is now capable of assembling an invasion force, moving an invasion force, and deploying an invasion force. The AI will also take some basic strategic actions to support the invasion, but we plan to continue expanding and diversifying the AI tactics.

We've also made some big changes to the tech tree and the planet types, but AI tends to be of greater interest to most players.

This update will be a much larger download than normal due to a minor validation that was needed for all 3D model textures. Because of this, they are all seen as having been updated.

FastTrack v.867:

  • Basic AI space invasion implementation (testing ongoing)
  • Build Spaceport order renamed to Build Outpost (function is unchanged)
  • Major balance updates to planets composition and planet visuals
  • Major tech tree updates
  • Fixed action buttons in transport ships to manually pick up/drop off crates at stations
  • Updates to planet popup, controls of planet actions and governor priorities at system level
  • Tutorial Updates
  • Minor format validation on ALL game textures.
  • On map feedback for actions updated, new messages added
  • Fixes to capture of facilities
  • Fixes to trade between colonies and merchant AI
  • Fixed carrier capacity for transport ships of some factions that were zero
  • Doubled move speed of planetary and stellar transport ships
  • Various UI and graphic fixes
  • Updated slider graphic to have notch, but currently positioned too high
  • Further fixes to avoid "information bleed" of players seeing info on undiscovered factions
  • Fixed bug where building an orbital station changed player faction to AI controlled
  • Fixes to unit orders, player vs. AI action priority
  • Fixes to AI use of hotspots
  • Fixes to governor priority checking for governor actions
  • Updates to what planets each race can start on
  • Fixes to various 3D models for scale and components
  • Fixed game option to play with Fog of War turned off, regions properly "discovered"
  • Adjustments to order of availability for some treaties
  • Fixed player elimination if focused on a colony when the colony dies
  • Fixes to research not being used by some AI factions