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  3. Early Access Build 902 Now Live on Fasttrack

Early Access Build 902 Now Live on Fasttrack

https://www.youtube.com/watch?v=liIK2lV5uTU

These week we actually pushed 2 fast track updates, v.899 and then v.902 with added a few extra fixes. In case you missed it, here is a combined changelog;

FastTrack v.899 and v.902:



  • Welcome screen created for first time the game is played
  • Game Cutscene added
  • Game stability improvements
  • Map Seam improvement (fixing visual glitch at planet level)
  • Final 2 factions added - Disciples and Plodders
  • Updates to lore and backstories
  • Steam achievements added
  • Governor Priorities updated with more options and revised effects
  • --- Will have significant impacts on AI faction actions
  • Improved AI faction facility build sequences
  • Improved AI invasion code
  • UI updates
  • --- Land Department renamed to Recon Department
  • --- Quit options added
  • --- Planet Popup contents update
  • --- Improvements to battlegroup assignment controls on orders panel
  • --- Game Options menu re-sorted and cleaned up
  • --- List expand/collapse arrows added for better feedback
  • --- Faction emblem shown on alert messages
  • Updates to player feedback and help system
  • More tutorial fixes and balance changes
  • At galaxy level, units in battlegroups are no longer shown individually, just their battlegroups
  • Balance changes to what actions are triggered at which initiative levels
  • Merchant AI ship movement adjusted (move faster, FTL closer)
  • Unit pathing around stars updated (no more star diving)
  • Fixes to galaxy generation outer edge positions
  • Variouqs sounds effect updates, include lots of space Pew Pews
  • Various fixes to models and textures
  • Fixes to ship upgrade components gained from researching improvement techs
  • Minor fixes to galaxy shroud - ongoing work as bugs remain
  • Minor updates to combat VFX
  • Fixed bug where beacons could be given orders