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Early Access Build 805 Now Live on Fasttrack

Our latest FastTrack update came up at the end of last week. We've made big improvement to how commodity trading is done, much easier to meet Energy demands. Maybe it's too easy now. We've also done a major rebalancing of early game space units. Also added a new facility to help defend your homeworld from pirates in the early game.

We've also done a developer live stream to talk about these recent changes.

https://youtu.be/Igg3Gc332Rw

Full change log for version 0.805;

  • Combat stats of all early game units rebalanced. Battles should be much more interesting.
  • Resource department, market trades, new controls to set "target supply" for each commodity
  • --- Locking the commodity will reset the slider to neutral, but can be adjust to order more trades
  • Resource department, market controls, Build Export now allows putting goods into "crates" in your space dock which can then move to your transport ships
  • --- This system for setting crates size has some inherent flaws and is a temporary solution. How you set the quantity for the crate will be changed in a future update.
  • Space Engineers are now capable of dropping on planets. Can be consumed to produce a spaceport on new worlds to exploit them.
  • Pirate crews increased so they can capture and be more piratey
  • New Defense Platform facility added for system level, early homeworld defense
  • Terrain graphic optimizations
  • Pirates will declare war if a faction incurs (crosses into their territory)
  • Resolved conflict between mouse drag and mouse right click
  • Internal DaysPerYear changed to 100 from 365 (should be fine…)
  • Various minor UI fixes, engine fixes and optimizations
  • Tutorial 2 much improved, nearly complete
  • Tutorial 3 updates (still ends abruptly, but working)
  • Tech tree balance of "leads to" technology links improved
  • Localization and text fixes