Early Access Build 659is now public! Users on Fasttrack will have already seen these changes.
Change Log:
- Savegame file format changed, saves before 659 will not do combat properly in the new version
- Added feedback for outdated savegames
- Path codes update - waypoints damaged, will be fixed for next update
- Reduced research time on some very early technologies
- More techs added, prerequisites and descriptions updated
- -- Fix to tech tree where blank techs might appear in the list
- -- Translation updates
- Technology system for upgrading unit status expanded for the new attack/defense types
- -- Also refactored somewhat
- Added birthratebase, deathratebase to control population growth
- -- Zero is valid value, so if missing no births/deaths
- Fixed crash in next/previous arrows, top left corner
- Galaxy level path lines and FTL distance indicator added
- Nav points system, fixes and improvements
- More Engineering ship models
- UI updates and fixes
- Fixes to Engineers building space docks
- Adjusted icon priority for inhabited system vs. unexplored
- System HUDs on planet support different space/planet owners
- Fixes to combat system
- Improvements to the combat VFX system
- Better UI support for undiscovered/discovered/explored planets and related data
- Fixes to planet profiles and properties
- Steam username support expanded; incompatible characters now replaced with dash
- -- Player and session names truncated to 12 chars to keep filenames shorter.
- FTL Distance returned to normal (was previously made longer for testing)
- FTL Tech effects to extend range implemented, techs using this will be in the next update.
- FTL range and charge mechanics set up on the back end
- Galaxy level minimap improvements
- Migration locked down to planet.
- New faction data supported for birthratebase, deathratebase in .CVP file
- Back end changes to Events system started
- Refactoring of some internal player variables
- More back end work on spaceship upgrade components
- Fixes at lobby level for setting number of AI opponents
- Fixed some of the limits on factions must be discovered to interact with them
- Displayed date/year end fixed (for real this time)
Congratulations to our "Community Stars" for the last two weeks of Early Access release, they will both be receiving a package of BattleGoat Swag to enjoy:
Average Gamer
Infinitum Gamer
Sorry about any Galactic conquests disrupted by our save game format change - we will try to minimize changing our data structures in the future but some new features require new game file formats.
Thank you to all our players and fans for the comments, suggestions, bug reports, feedback, and encouragement as our team works hard on expanding and improving Galactic Ruler during the Early Access release.
-- BattleGoat Studios Team