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Galactic Ruler News

Galactic Ruler Update

Update 2 for Galactic Ruler is focused on a few very specific improvements. First is a visual change, water now has a visual effect so it's more distinct and a bit nicer visually. But we also made some functional changes.
https://www.youtube.com/watch?v=SQR8xzxLyG8

Planet controls - the governor screen in the planet info popup now includes a pulldown list of options for defining the focus of worlds you own. When establishing a new colony, you can choose between Balance, Industrial or Military focus to set a series of governor priorities all at once that should have the governor pursue a predictable course of action with your newly acquired world. You can return this to manual control at any time.

Pirate World Redesign - The way pirate worlds are generated has been changed to bring the majority of their settlements and improvements closer together. Feedback from players was that defeating the pirates on their homeworld was too much like playing whack-a-mole. This does make the pirates a harder target to crack initially, but once a player has the advantage, they should fall more quickly so players can get on with conquering the galaxy. This could get further changes, so feedback would be appreciated on this change.

Follow Camera - A new function has been added on hotkey + which will make the game camera follow a unit. We're not sure it serves any really game purpose, but it sure is pretty.

Steam Trading Cards are also now available!
https://www.youtube.com/watch?v=B2UQ5t4OV4Y

Full List of Changes
  • Visual Effect added for water
  • Pirate world profile updated
  • Military facility placement routine in procedural generation refactored
  • Planet governor focus system added
  • + follow camera added
  • Updated Facility attack order to be high priority than RoE facility attack permission
  • Updated AI automation for surveying for less idle time between actions
  • Fixes to Anomaly system
  • Fixes to FTL arrival points
  • Fixes to aircraft movement around neutral borders
  • Fixes to game lobby option for excluding factions
  • Fixes to Steam achievements
  • various UI and text fixes

Galactic Ruler Update

Our first major update post release includes a number of balance changes based on community feedback and the request for a greater amount of energy available from planets - not just from trades with Merchant AI. This also fixes a bug that was found in exploiting gas giants and lava moons.

We've also added a feature to the game lobby. When selecting which faction to play, you can now disable some of the races so AI regions won't get those factions either.

Furthermore, there are now anomalies scattered randomly through the systems. Some of them won't yield any benefits but some will help with energy, research progress or research efficiency. Another new feature is that at the game lobby, when setting up the game, it's possible to set certain races as inactive, so they won't be randomly given to an AI faction. This does of course reduce the number of available races.

The update is in Fasttrack for now, it will go to all versions once we're confident it doesn't break anything. Full changelog is below. We'd appreciate feedback on these changes!

We also received our first official game review thanks to GiN

V.1030
    Space engineers can now be issued an order for "Build Orbital Storage" for space-only colonies that are out of goods but not yet able to trade.
    Space transport ships stationed at a planet can provide goods from their cargo to facilities of the same empire that don't have enough goods to continue building.
    Galaxy generation updated. Review of the system to ensure rules are met for Spiral, Cluster and Band types. Should avoid any "out of reach" systems. FTL range techs still needed to reach some places.
    Energy output updated for on planet power plants and space level energy extractors
    Empire units will now capture for colony if exists
    Orbital Stations now have a miniscule amount of power and food generation for feeding their initial workforce
    Improvements to orbital transfer for colony/parents
    'Merchant Trade Ship' renamed 'Civilian Trade Ship'
    FTL range options updated, now only 100% or greater, text description fixed
    Trade target slider updated to give better feedback about exports
    Units carried on a space carrier now forced off if the carrier drops to the planet's surface
    Planet management popup has an extra page now for statistical data
    Various UI and graphic fixes
    Fixes to Steam achievements
    Fixes to translations
    Fixed colony surrender error when taking the planet before the station above it.
    Fixed code to eliminate false sync error messages in multiplayer games
    Autobuild no longer turns back on for human player colonies
    Fixed space units force exit of neutral owned territory
    Fixed Multiplayer client faction selection
    Fixed potential crash in governor choosing build location.
    Fixes to breaking ties with other regions
    Fixed crash when using Maximize Garrison in planet popup
    Fixed spotting ranges for mobile radar units
    Fix for potential dropship refuses to land on planet
    Fixes to unit default capture rules
    Fixes to tech effect for more workers on Ore Harvester
    Fixed a sequence of actions that made it look like a planet unit could be told to move in space
    Fixes to capturing abandoned crates
    Fixes to recapturing a lost colony
    Tech tree fixes
    Fixes to some alert messages
    Fixes to game setup for volatility settings

    BattleGoat Developer Blog

    Just today we posted onto Steam's Tools section the modding tool for editing Galactic Ruler files. This will allow you to import many of the files players commonly like to play with, make your changes, then export them again. Combined with the previously provide upload tool, players can now make and share their mods.

    Earlier this week, our first video blog since release was posted over on YouTube. In case you missed it you can watch it here
    https://www.youtube.com/watch?v=7YSjrZGuJTc

    Since release we've had one minor update. A bigger update with some major balance changes is in testing and should be ready for next week. It will also include fixes and a few new features.

    If you've gotten into the game and played around a bit, please leave us some feedback on how it's going so far.

    Galactic Ruler Official Release and Launch Discount!



    BattleGoat Studios is very proud to announce the Official Release of Galactic Ruler. Join us and take advantage of a 25% off Launch Discount until August 10th.

    BattleGoat's new Real-Time strategy game incorporates exploration, resource management, diplomacy, and tactical planetary and space battles. Start from a humble home planet, dominate your system, and expand across the stars to become Galactic Ruler!

    Galactic Ruler Official Release!


    BattleGoat Studios is excited to announce that Galactic Ruler, a new space-based strategy title from the creators of the Supreme Ruler series, is officially released.

    Galactic Ruler has been developed through Steam's Early Access and we've received lots of great feedback, suggestions, and input from our player community. We're excited to unveil it to an enthusiastic audience of strategy gamers!

    Galactic Ruler is unique in offering real-time strategy tactical game play at both the planetary level and in the vastness of space. From your homeworld, consolidate your power throughout your solar system and from there, throughout a custom-generated galaxy. The possibilities are endless with options for galaxy size, system density and a variety of alien races to play as or against. Lead your faction in diplomacy or conquest across a unique galactic map where any system might hold hostile enemies or resource riches. Harness needed resources and develop advanced technology to rule the galaxy in the latest offering from BattleGoat Studios.

    Game Features
    • Procedurally generated galaxies, systems and planets for a new and unique experience with each new game
    • Customizable galaxy size and density, supporting games featuring dozens of systems and hundreds of planets that can be explored and exploited
    • Develop your planets to gain the resources needed to grow your empire
    • Research improvements to your military, social and economic capabilities
    • Negotiate treaties and form alliances with alien factions
    • Trade with other factions to acquire the goods and weapons needed for your empire
    • Sophisticated Real-Time Strategic and Tactical control of your forces
    • Engage in large-scale planetary battles and epic space conflicts
    • Venture from your home planet to forge an empire of colonies all under your direct control
    • Choose your level of control - Make all decisions or use your AI to assist
    • Multiplayer support for up to 15 players