Early Access Build 902 Now Live on Fasttrack
https://www.youtube.com/watch?v=liIK2lV5uTU
These week we actually pushed 2 fast track updates, v.899 and then v.902 with added a few extra fixes. In case you missed it, here is a combined changelog;
FastTrack v.899 and v.902:
These week we actually pushed 2 fast track updates, v.899 and then v.902 with added a few extra fixes. In case you missed it, here is a combined changelog;
FastTrack v.899 and v.902:
- Welcome screen created for first time the game is played
- Game Cutscene added
- Game stability improvements
- Map Seam improvement (fixing visual glitch at planet level)
- Final 2 factions added - Disciples and Plodders
- Updates to lore and backstories
- Steam achievements added
- Governor Priorities updated with more options and revised effects
- --- Will have significant impacts on AI faction actions
- Improved AI faction facility build sequences
- Improved AI invasion code
- UI updates
- --- Land Department renamed to Recon Department
- --- Quit options added
- --- Planet Popup contents update
- --- Improvements to battlegroup assignment controls on orders panel
- --- Game Options menu re-sorted and cleaned up
- --- List expand/collapse arrows added for better feedback
- --- Faction emblem shown on alert messages
- Updates to player feedback and help system
- More tutorial fixes and balance changes
- At galaxy level, units in battlegroups are no longer shown individually, just their battlegroups
- Balance changes to what actions are triggered at which initiative levels
- Merchant AI ship movement adjusted (move faster, FTL closer)
- Unit pathing around stars updated (no more star diving)
- Fixes to galaxy generation outer edge positions
- Variouqs sounds effect updates, include lots of space Pew Pews
- Various fixes to models and textures
- Fixes to ship upgrade components gained from researching improvement techs
- Minor fixes to galaxy shroud - ongoing work as bugs remain
- Minor updates to combat VFX
- Fixed bug where beacons could be given orders