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  3. v1.6.0 Koishi Sets Out For The Incident!

v1.6.0 Koishi Sets Out For The Incident!

v1.6.0 Koishi Sets Out For The Incident!

[h2] 11/15 v1.6.0.9971 [/h2]


[h3] The 5th Playable Character: Koishi Komeiji [/h3]

Koishi Komeiji has gone out to resolve the incident!
She can switch between three different Mental States, each with a distinct advantage, as well as attack her enemies with Follow-Up Attacks.
She's available on Unlock Level 8.



Right click the game on the Library and go to Properties->Betas->Beta version to try Koishi out early.
As she's currently on the the Beta Branch, her attacks and design are subject to change.
In the meantime, we will continue to optimize her perfomance.

The game has been updated to ver. 1.6.0.9971 . Changes in the last number of the version number will not result in ongoing runs to be discarded.


[h3] General [/h3]

Added Koishi's boss theme:随心。
Added theme songs for the Act 3 Elites.

Implemented animations for Kappas, Ghost Girls (Sick/Drowned/Lovesick Girl) and Wolf Tengus.

Redid the character starter exhibit sprites.
Updated artwork on several cards.
Various graphical effect tweaks.


[h3] Enemies [/h3]

Added Koishi Komeiji as a boss in Act 1. Currently, three playable characters besides the currently chosen one will be present as options when choosing the boss for Act 1.

Some enemy encounters may now have random enemies, e.g. the Tanuki in 3-1 can transform into either Kanako or Suwako.
Affected encounters:1-2's Poison Doll,、1-3's Five Kedama、2-3's Divine Spirit、3-1's Tanuki、3-2 Kappa (2 Terminators, 1 Kappa)

The final boss's Exhibits now appear in the collection and are unlocked when seen in her combat.

Final boss Exhibit adjustments:
Shining Longbow and Overdecorated Gold Cup have switched groups.
Shining Longbow's Status cards are now split as one in draw pile and one in discard pile.

In a previous version, players fouund Shining Longbow too powerful as a first Exhibit and was swapped with Overdecorated Gold Cup from the second group.
However, Overdecorated Gold Cup's exhibit removal was also seen too unfair in that spot, so the swap was reverted and Shining Longbow was nerfed to compensate.

New order of Final Boss exhibits, listed from earliest to latest.
First:Teapot with Long Spout, Pendants That Emit Evil Spirits. Shining Longbow.
Second:Overdecorated Gold Cup, Pyramid-Shaped Puzzle
Third:Gem-Encrusted Gloves. Winged Key
Sixth(Final):Starred Crystalline Ball


[h3] Other Gameplay Changes [/h3]

Kaguya's Secret Treasures now add one Philosopher's Mana to the mana base.

As part of the Koishi update, we've introduced Follow-Up cards and a special form of them: playing cards twice.
Some cards were adjusted accordingly:
The Reimu card Evil Exterminate now plays attack cards twice.
The Kaguya Treasure Buddha's Stone Bowl causes defense cards to be played twice.
New Neutral card added: Devil's Recitation. Plays Ability cards twice.
The neutral Century's Doppelgangers now causes the first card of each turn to be played twice.
Its original effect as a Super Extra Turn was moved to a new three-colored neutral card:"End of Imperishable Night".
As "End of Imperishable Night" has Shivering Nightmare's colors, the latter was changed into a Blue/Black Neutral card, and its values were adjusted.

The Koishi update has also introduced the keyword: "Dream".
New Neutral card added: Dream Express. An Ability card with a Dream effect each turn.


The less notable changes below were meant for ver.1.5.2 back in July.
Then we felt focusing on rolling out Koishi was more important than messing with some numbers, so they're also applied here.

Propelling Silver was reworked into an Ability that increases the damage output of Throwing Knives.
The Neutral card "Mito no Mitsukuni" has been removed, and Trick Bullets now has a similar optional discard and draw effect

Lunar Cycle Block increased by 1.
Dazzling Dash base cost increased, 2WW→3WW.
Watermelon Knife Firepower decreased by 1
Entrench Body & Counter Danmaku Upgraded values increased, 13→14
Noctilucae's Nest damage decreased 20→18。
Midsummer Flowers Upgraded damage increase value decreased, 5→4.
Garden of the Sun Block decreased by 2.
Beauties of Nature now adds 1 Midsummer Flowers before Upgrade, after Upgrade it adds 2 instead of reducing its cost.
Grudge Returning cost loosened,BG→1H:BG.
Four of a Kind is now Uncommon, damage decreased, 14→12.


[h3] Bugfixes [/h3]

Fixed a softlock caused by Heart Excerpt Slash defeating a Rabbit Trickers when Funds Transfer is Exiled by its effect.
This also fixes an issue caused by a card getting Exiled as another effect attempts to Exile the same card.

Fixed "Fantasy Seal -Silence-"'s Upgrade not increasing its value to or by 25.

All Hands on Deck now correctly Star, Showering Starlight's Lock On if applicable.
The Moon Rabbits now behave like other enemies when attacking the player and triggering a counter effect (Subsequent attacks are cancelled if the counter ends the combat.

Fixed a freeze caused by using Trace On with less than 5 mana in the mana base.
(The fifth card will not appear in this case, and in this scenario Marble Phantasm can only produce cards with total costs of 4 or less)

When both the Upgraded version of Impregnable! and Amulet are present, the latter will not decrement if Lock On is to be applied.

Fixed Remove Impurity and Filthless World not prioritzing cards with Hybrid Costs.

Ibuki Gourd now also checks for cards beiing Exiled or removed, such as a drawn Shining Sword on an empty hand.


[h3] Future Plans [/h3]

We plan to spend the next couple of months on optimizing Koishi's mechanics, values and effects.

Afterwards, we'll be rebalancing the game in general as we also work on Story Mode.
The Final Act will be reworked once again, with new music and and ending sequences for both victory and defeat.

We also plan to implement Steam Community items as much as possible, then we'll proceed to the full release.
There will be content updates past the full release, such as Alice, the sixth playable character.