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CosmicBreak Universal News

Maintenance (2021/01/29)

CBUNI will undergo maintenance today, Friday, January 29, 2021, from 17:00 (JST).
It is scheduled to end after 1 hour, at 18:00.

[h2]Bug Fixes[/h2]
-Fixed an issue in which the number of slots available for the following parts sold in the Shop were not the intended amount.
-Saggitary Maxis
-Cydron
-Cydron Knife

-Fixed an issue in which Kururu AM's parts could be destroyed.

[h2]Other[/h2]
-The following stages of Event Battle "Chaos Battle" have been adjusted to make them easier to play.
-Chaos School Invasion
-Visitors From Afar

-Eased the coin requirements for the [Chaos] Coin Exchange.

In accordance with the above changes, the following items will be distributed when logging in after 12:00 AM on January 30, 2021 JST.
-Chaos Coins x 70
-Tune Up Set 10 x 3
-Cosmo Regret OMEGA x 50
-20,000 UC

Maintenance (2021/01/28)

CBUNI will undergo maintenance today, Thursday, January 28, 2021, from 18:00 (JST).
It is scheduled to end after 1 hour, at 19:00.

[h2]Balance Adjustments[/h2]
Balance adjustments will be made based on the overall usage rate and score of each type, robot, and part.
The adjustments are being made progressively in stages, but our goal is to create a situation where players can enjoy using a variety of characters.

-Adjusted the shield durability values for the following parts.
-Mighty Byne AM2: 120 → 100

-Made the following adjustments to Compact Gatling.
-Power: 3 → 6
-Range: 225 → 200
-Ammo: 1920 → 900
-Charge Time: 0.2 seconds → 0.9 seconds

-Made the following adjustments to Buster Gatling.
-Power: 5 → 8
-Range: 225 → 200
-Ammo: 1590 → 1000

-Made the following adjustments to LL Bulk Gatling.
-Power: 6 → 10
-Range: 250 → 200
-Ammo: 1560 → 1000
-Charge Time: 1.3 seconds → 1.0 seconds

-Made the following adjustments to Huge Gatling.
-Power: 6 → 7
-Ammo: 1430 → 1560

-Made the following adjustments to Double Gatling Gun.
-Power: 3 → 4
-Range: 250 → 200
-Ammo: 3150 → 3360

-Made the following adjustments to Beam Gatling.
-Power: 4 → 6
-Range: 275 → 250
-Ammo: 1620 → 960
-Charge Time: 0.2 seconds → 0.6 seconds

-Made the following adjustments to Double Beam Gatling.
-Power: 3 → 5
-Range: 275 → 250
-Ammo: 2040 → 1620
-Charge Time: 0.6 seconds → 0.8 seconds
-Now has a 1 second cooldown time.

-Made the following adjustments to Middle Gatling AMJ.
-Power: 2 → 3
-Range: 225 → 200
-Ammo: 1230 → 900

-Made the following adjustments to Cosmo Kaiser BD2.
-Power: (without internal enhancement cartridges) 3 → 3 / (with 1 internal enhancement cartridge) 3 → 4 / (with 2 internal enhancement cartridges) 3 → 5
-Range: 250 → 200
-Ammo: (without internal enhancement cartridges) 1600 → 1740 / (with 1 internal enhancement cartridge) 2100 → 1740 / (with 2 internal enhancement cartridges) 2600 → 1740
-Charge Time: 0.5 seconds → 1.0 seconds
-After two internal enhancement cartridges have been installed, there will be a cooldown time of 1 second.

-Made the following adjustments to Wild Vehic AM.
-Power: 4 → 5
-Range: 225 → 200
-Ammo: 1530 → 1080
-Charge Time: 1.0 seconds → 0.2 seconds

-Made the following adjustments to Variable Scarf.
-Ammo: 0 → 3
-Added a cooldown time.
-The special effect that occurs now reduces movement speed.

-Made the following adjustments to Squidol Girl Alpha BD2.
-Cooldown time for 1st and 2nd combo: 3 seconds → 5 seconds
-Cooldown for 3rd combo: 4 seconds → 6 seconds
-Slow Effect Duration: 3 seconds → 2 seconds

-Made the following adjustments to Vector BD.
-Power: (without internal enhancement cartridges) 7 → 6 / (with 1 internal enhancement cartridge) 9 → 8 / (with 2 internal enhancement cartridges) 11 → 10
-Ammo: 520 → 600
-Narrowed the angle at which it approaches the enemy at the start of guidance.

-Made the following adjustments to Might Bomber AM3.
-The element of the explosive part of the missile has been changed from Physical to the Beam element.
-The damage multiplier for the explosive and blast damage of the missile has been changed. (3:7 -> 7:3)
-Narrowed the angle at which it approaches the enemy at the start of guidance.

-Made the following adjustments to Aquila BD.
-Power: (without internal enhancement cartridges) 4 → 5 / (with 1 internal enhancement cartridge) 5 → 6 / (with 2 internal enhancement cartridges) 6 → 7
-Ammo: (with 1 internal enhancement cartridge) 960 → 1020
-Interval: (with 2 internal enhancement cartridges) 740 → 900

[h2]Bug Fixes[/h2]
-Fixed a bug in which Squidol Girl Alpha BD2 was consuming three rounds per use. The correct number of rounds is one.

-Fixed an issue in which Axion BD's "MULTI STEP" main weapon would become unusable for a certain amount of time under certain conditions.

-Fixed an issue in which the prices of the following parts sold in the Shop were not correct.
-Cydron LG : 30Rt → 10Rt
-Cydron HD : 30Rt → 10Rt
-Cydron HD2 : 30Rt → 10Rt
-Cydron AM : 30Rt → 20Rt
-Cydron AM2 : 30Rt → 20Rt
-Cydron BS : 30Rt → 10Rt
-Cydron Knife : 30Rt → 20Rt

[h2]Other[/h2]
-The following adjustments have been made to the stun effect that occurs on the final combo of melee attacks, and equivalent stuns.
-The invulnerable effect has been changed to the "Stun Ineffective" effect.
-Stun ineffective duration: 2 seconds → 3 seconds

Maintenance (2021/01/27)

CBUNI will undergo maintenance today, Wednesday, January 27, 2021, from 17:30 (JST).
It is scheduled to end after 1 hour, at 18:30.

[h2]Balance Adjustments[/h2]
-The range of Beam-type main and sub-weapons with a range of 300 has been reduced to 275. Parts that had not only range, but other changes as well in accordance with this adjustment will be listed below.
-If the weapon was a guided weapon, the maximum guide time may have been reduced in accordance with the amount of range reduction.

-Persecius BD
-Power: (without internal enhancement cartridges) 14 → 17 / (with 1 internal enhancement cartridge) 18 → 21

-Izuna Kamui Alpha AM4
-Power: 13 → 15

-Ramdiver AM2
- Power: 23 → 25

-Initone BD@
- Power: (without internal enhancement cartridges) 19 → 21 / (with 1 internal enhancement cartridge) 22 → 24 / (with 2 internal enhancement cartridges) 26 → 28

-Pacifar AM2@
-Power: 7 → 8
-Ammo: 430 → 400
-Interval: 280 → 300
-No. of shots: 18 → 12

-Beam Shooter
- Power: 22 → 24

-Beam Rifle
- Power: 18 → 20

-Auto Beam Rifle
-Cost: 130 → 120

-Negatron Rifle
- Power: 35 → 37

-Armada AM
-Sped up the time to initiate guidance.

-Wolf Rayet BS@
-Changed the type of guidance.

-Beam Launcher
- Power: 27 → 24

-Adjusted the shield durability values for the following parts.
- Mighty Byne BD : 120 → 100
- Mighty Byne LG : 120 → 100
- Mighty Byne AM : 120 → 100
- A.L.E. LazFlamme AMJ : 180 → 130
- Persecius AM2 : 160 → 120
- Lancerlot AM2 : 250 → 190
- Cydron AM : 40 → 60
- Viper Shield : 120 → 100
- Spike Shield : 240 → 160
- Shield Shotgun : 240 → 160

-The following adjustments were made to Mighty Byne AM.
-Interval: 500 → 2000

-The following parts can no longer be equipped on AIR types.
-Musket
-Flint Musket

-When Alpha Striking multiple weapons with a shared cooldown time, the sum of the combined shared cooldown times will now be treated as the Alpha Strike cooldown time. (*1)

[h2]Bug Fixes[/h2]
-Following maintenance on January 25, 2021, the cooldown time of some main weapons would increase each time the fire action was pressed during their cooldown time.

-Fixed an issue that allowed players to ignore the individual cooldown time (*2) when Alpha Striking. After this maintenance, the following behavior will occur when weapons with individual cooldowns are incorporated into an Alpha Strike.
-Alpha Strike will not be available for a weapon until the individual cooldown time has expired.
-When using multiple weapons with individual cooldown times, the sum of each of the individual cooldown times will now be treated as the Alpha Strike cooldown time. (*1)
-All ranged weapons will become unusable during the Alpha Strike cooldown time.

-The following bug fixes were made for Natascha's Chivalry Guard.
- When the shield was destroyed, if the selected sub-weapon was not "CHIVALRY GUARD", the shield would remain.
- When defeated while deploying the shield, the shield would remain.

-Fixed an issue with Baltheon BD's "B-Field" that caused the shield to remain in place when the player was defeated while deploying it.

-Fixed a bug that prevented Gloom Rod's "THUNDER BROOM" from working properly when used while Malca BD's "HUGE THUNDER" was hitting an enemy.

-Fixed an issue with Sylvia that caused unnatural animations to occur when using Boost Running.

-Fixed a bug that prevented Gwyain BD's "STARDUSTGUN" from having the correct performance in accordance to its cost. The correct values are below.
- Power: (without internal enhancement cartridges) 4 → 5 / (with 1 internal enhancement cartridge) 5 → 6 / (with 2 internal enhancement cartridges) 6 → 7

-Fixed a bug with the Crystal Bit AMJ in which, when mounted on the left side of the robot, prevented the AM slot from being used.

-Fixed a bug in which battle cards were not being acquired for the following rooms.
- Union Wars (Union War)
- Union Wars (Rank 11 and below restriction)
- Union Wars (Rank 11 and below restriction) (30vs30)

[h2]Other[/h2]
-Changed the number of battle cards earned for victory and defeat. (The maximum number of cards that can be obtained at one time remains unchanged at three)
- Upon victory: 2 cards → 3 cards
- When defeated: 1 card → 2 cards

(*1) If you have acquired the "Moving Burst" cartridge, the cooldown time will be based on the number of weapons equipped. Shared and individual cooldown times will be added to this cooldown time.
(*2) "Individual cooldown time" refers to the cooldown time that only occurs for certain weapons.

Maintenance (2021/01/25)

CBUNI will undergo maintenance today, Monday, January 25, 2021, from 18:00 (JST).
It is scheduled to end after 1 hour, at 19:00.

[h2]Balance Adjustments[/h2]
The following adjustments have been made to Draw Gun, Chain Draw Gun, Draw Gun AMJ, Winberrl AM, and A.L.E. Winberrl AM.
- Range: 300 -> 200

Squidol Girl Alpha BD2
- Range: 275 -> 250

The following adjustments have been made to Persecius AM2, as the shield's hitbox was small, making it difficult to block attacks.
-Increased the size of the shield's hitbox.

The following parts have been modified so that they can no longer be combo'd with other weapons due to an issue in which the movement distance from a combo would be extended by chaining the combo with other weapon attacks, resulting in a greater than intended movement distance.
- Throwing Lios GOLD
- Throwing Dracken GOLD
- Throwing Icy GOLD
- Throwing Daruma R.
- Throwing Daruma Y.
- Throwing Daruma G.
These changes have also been applied to other "Throwing" weapons.

[h2]Bug Fixes[/h2]
Fixed an issue in Union Wars that prevented players from acquiring the Last Attacker award.

Fixed an issue that caused the game to crash with an error when joining a party during a quest.

Fixed an issue in which robots equipped with the "Moving Burst" cartridge were able to ignore the cooldown time by firing everything at once with certain weapons selected. In addition to this fix, the performance of the following parts will be changed.
Armada LG@
- Power: 21 -> 14
- Cooldown time has been removed.
Fairys AM2:
- Power: 9 -> 6
- Number of projectiles: 270 -> 420
- Cooldown time has been removed.

Fixed an issue in which Izuna Kamui Alpha AM3 did not perform attacks as intended. As a result, the following adjustments will be made.
- Attacks will now penetrate enemies.

Fixed an issue in which the caster would be unable to move after hitting a target with a lightning strike when using Gloom Rod's "THUNDER BROOM" attack. The following adjustment has been made as a result. - The lightning strike's element has been changed to Beam type.

Fixed an issue in which the NPC "Ouka" did not have the correct parts configuration for the CHAOS Battle "Gouten Returns!"

[h2]Other[/h2]
The number of rooms in Union Wars has been changed.
- Union Wars (15vs15): 10 rooms
- Union Wars (30vs30) : 3 rooms
- Union Wars (Union Battle) : 2 rooms
- Union Wars (Rank 11 and below) : 2 rooms
- Union Wars (Rank 11 and below) (30vs30) : 1 room

The number of rooms for Event Battles has been changed.
- Chaos Battle : 2 rooms

*During the maintenance, players will be unable to access the game.
*Please note that the maintenance's end time is subject to change.

Maintenance (2021/01/22)


CBUNI will undergo maintenance today, Thursday, January 21, 2021, from 16:00 (JST).
It is scheduled to end after 1 hour, at 17:00.

The details of the maintenance are as follows:

[h2]Bug Fixes[/h2]
Fixed an issue where the shield durability of Natascha's Chivalry Guard was set to an unintended value. The correct value is the following:
- Endurance value: 300 -> 180

[h2]Other[/h2]
The prices and quantities of the following items available in the Shop have been changed.
- Limit Remove Lv5: 14,000UC ¨ 2,000UC
- Limit Remove Lv5: 10Rt ¨ 5Rt / x1 ¨ x5
- Limit Remove Lv8: 18,000UC ¨ 3,000UC
- Limit Remove Lv8: 15Rt ¨ 8Rt / x1 ¨ x5

Due to the above changes, the following items will be distributed upon login after 12:00am on January 23, 2021 (JST).
- Limit Remove Lv5 x 3
- Limit Remove Lv8 x 3

-Canvas Shield has been changed from SS to M size.

The following adjustments have been made to stuns that occur on the final hit of melee combos and other equivalent stuns.
- Invincibility duration: 3 seconds ¨ 2 seconds
- Unable to attack duration: 1.5 seconds ¨ 1 second
- These adjustments will not affect NPC enemies.
*Enemy robots that appear in Union Wars modes such as Union Wars Legion will be affected by these adjustments.

*During the maintenance, players will be unable to access the game.
*Please note that the maintenance's end time is subject to change.