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DemonCrawl News

Introducing New Patreon Rewards: Robot Uprising

Hi folks,

To coincide with the release of v1.53, we have designed 5 new avatars and a new inventory for all of our Patreon supporters! This month's theme is ROBOT UPRISING. The machines want to prove that they're good at minesweeper too.



Receive your unlock code today by pledging your support for DemonCrawl:

v1.53 Patch Notes

Hi folks,

Hope your weekend is going well!

We just deployed an update for DemonCrawl that includes official Linux support, 5 brand new items, a prompt that lets you choose which legendary item to keep, various legendary tweaks, and several UI enhancements.



This patch also includes a lot of foundational work for localization support. We are very eager to begin translating DemonCrawl to other languages! If you think you can help with this, feel free to take a look at our documentation and shoot us an email at [email protected] with some details about your professional background.

We hope you enjoy! Full patch notes are below.

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[h2]New Features[/h2]

  • Added Linux support
  • New Patreon reward set: Robot Uprising - 5 new avatars and 1 new inventory
  • New passive item: Primordial Bangle - "At the start of each stage, gain a random magic item if you have less than 200 mana."
  • New consumable item: Magic Munchies - "Gain a soul, plus 1 soul for every 200 mana you have."
  • New consumable item: Zeal of Love - "Spawn a heart. If you have to guess, convert all visible hearts to souls."
  • New consumable item: Zeal of Hate - "Spawn a monster. If you have to guess, convert all visible monsters to Minions."
  • New omen: Mystery Meat - "Your consumable item effects are randomized."
  • Implemented toggle mute buttons in the audio settings


[h2]Balance Changes[/h2]

  • You may now decline legendary items from chests if they would replace an existing legendary item
  • If there's not enough space for a chest item to drop on the ground, the item will drop to a different cell instead
  • Arcane Barrier rework: "Whenever a monster is revealed, activate a random targeted magic item at its cell before taking damage."
  • Kingmaker rework: "Every 20 cells opened without making a mistake, spawn a familiar then solve all cells near your familiars."
  • Hypertrap buff: "Flag 25% of all monsters when you begin a stage."
  • Resolute Horn buff: "When you leave a stage, gain 2 souls for each heart you leave behind."
  • Resolute Horn price increased from 10 to 15
  • Sphere of Influence price reduced from 40 to 30
  • Blind Justice price reduced from 15 to 9
  • Ointment price reduced from 17 to 14
  • Badge of Honor price increased from 14 to 18
  • Fake Moustache price reduced from 50 to 45
  • Silver Bullet buff: doubled the base chance of converting a projectile to a Blessing
  • Paper Golem can spawn Quest for Mythos more often, though it is still quite rare


[h2]Quality of Life[/h2]

  • Starpond will now tell you how many of each item you currently have
  • Stage mods can now stack in the UI
  • Improved appearance of burning cell particles
  • Thought Bubble orbs can no longer spawn right next to the edges of the screen
  • The vast majority of item notifications now support loading via external JSON
  • Quest names and description strings now support external JSON
  • Stage names are description strings now support external JSON


[h2]Bug Fixes[/h2]

  • Fixed an issue related to the autosolver's understanding of the monster count
  • Fixed Blinding mod not concealing damage taken in the help menu
  • Fixed another issue related to immutable objects getting destroyed
  • Bugle can no longer activate before monsters have spawned
  • Divine Blood Magic can no longer activate before monsters have spawned
  • You can no longer pay the Gambler if he has no valid cells to move to
  • Added notification that you cannot switch codex profiles during a quest
  • Fixed minor memory leak with Bag of Tricks
  • Fixed Molotov incorrectly stating that you must be in the overworld to use
  • Fixed a typo in the monster name generator


Hotfix #1 @ 3:35 PM EST - Fixed a crash related to stage name localization.
Hotfix #2 @ 7:27 PM EST - Fixed several issues with notification strings, fixed a rare hardlock related to the "LEARN" sigil, fixed a crash related to Boom Bow trying to blow up a monster that was bubbled.
Hotfix #3 @ 11:55 PM EST - Fixed string handling for Marksman I, Pillow, Merchant Ring, Dark Ink, Drone, and Candelabra. Also fixed Chamberlain Hero Trial effect. Added a required Linux dependency.


There are a few known issues related to missing string notifications - we're working through these and should have another small patch ready in the morning. Feel free to file a bug report if you run into any wonky/missing strings. We appreciate it!

DemonCrawl for Linux Is Now in Beta!

Hi folks,

We have recently published a native Linux build of DemonCrawl through the Steam Beta program!

You can play DemonCrawl on Linux right now by supporting us on Patreon.

We hope to get it ready for worldwide release within the next several weeks. :-)



A couple important notes about DemonCrawl on Linux:

1. We have heard that DemonCrawl has always worked pretty well in Wine/Proton, but certain network features like the leaderboards crash the client, and there are significant slowdowns when hovering some items. We are happy to confirm that these issues are NOT present in the native Linux build.

2. Officially, we only support the latest stable build of Ubuntu. Unofficially, however, you might be able to get this thing running in other distros with a little elbow grease. Please reach out to us if you need any help doing so.

Thank you for reading!

v1.52 Patch Notes

Hi folks,

We have just released an update for DemonCrawl that includes a couple quality of life improvements, foundational work for localization and mod support, and a number of important bug fixes - full patch notes are below!

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[h2]New Features[/h2]
  • Added a "posthumous hint" effect to show where you could have moved if you lose the quest


[h2]Quality of Life[/h2]
  • Refactored event trigger code for better localization and (eventual) mod support
  • We can now load event-driven item strings from external JSON files

    • For example, if you want to change the Extra Pocket text that appears when you enter a stage, you would add a line called "Extra Pocket_msg_ENTER_STAGE" to English.json
    • Dynamic text can be added to strings in the form of letter variables, e.g. "Reduced the stage power by $A!"
    • Most items do not utilize this new system quite yet... but they will soon! Proper documentation to follow as well.
  • Finality omen now creates a toast notification when you die


[h2]Balance Changes[/h2]
  • Mastery start-of-stage effects--e.g. Spark and Spy--will now trigger before your items



[h2]Bug Fixes[/h2]
  • Fixed regression related to level-up lag
  • Fixed crash related to Bubbler III
  • Fixed crash related to strangers dropping loot
  • Cleaned up hover detection on some UI elements
  • Set fake cell value cap of +12 to match visuals
  • Fixed certain item properties lingering after item transformation
  • Fixed a few rare instances of omen and passive negation interfering with special item properties
  • Strings are now loaded at the start of the game, rather than every time a profile is selected
  • Fixed a few instances of lingering particles between menus
  • Fixed a crash related to stepping through a dimensional portal with Shadowbind
  • Speculative fix for Novice I reading the board state incorrectly following chords


Hotfix #1 @ 3:30 PM EST - Fixed crash related to autodischarge magic items.

v1.51 Patch Notes

Hi folks,

Hope you're having a good weekend!

We just released a small stability patch for DemonCrawl. Full patch notes are below!

--

[h2]Bug Fixes[/h2]

  • The Novice III ability can no longer activate if the stage is already done
  • Fixed an issue with the autosolver and fake cell values
  • Fixed a couple other fringe issues with the autosolver
  • Fixed buggy interaction between Novice and the Trusty stage mod / Casual Mode
  • Fixed visual alignment of the inventory button in one of the tutorial popups
  • Fixed a crash related to the Dark Chest curse that increases stage power
  • Fixed a crash related to the Dark Chest curse that adds monsters
  • Fixed a crash that would occur if you had a Tablet of Drocer in your heirloom slots before v1.50
  • Fixed duplicate level-up alerts
  • Fixed a rare input issue related to Sawblades and the inventory panel
  • Speculative fix for rare crash related to Patron Saint


Hotfix #1 @ 10:47 PM EST -

  • Fixed Dirty mod dealing 1 more damage than intended
  • Fixed Sinister Portal mod always providing the same omens
  • Fixed Portal Mods in Endless Multiverse not resetting if you restart after dying


Hotfix #2 on 2020-7-19 @ 5:34 PM EST -

  • Fixed a crash that occurred if you tried to use the Novice III ability outside of a stage
  • Fixed Tablet of Ne'kot giving fewer tokens than intended
  • Fixed a rare issue with Wizard III not properly charging a magic item
  • Fixed a couple additional issues related to the Friendly Glint spawning a Harbinger
  • Fixed a crash related to Mega Tokens and Magnifying Glass
  • Fixed a rare crash caused by having an heirloom of an item that was renamed between versions
  • Speculative fix for crash related to popping bubbles after reloading a quest