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Tactical Nexus News

Several bug fixes and functional improvements

◆Added “Previously selected mode” for resolution selection.
(You have to select the mode once before it will be displayed.)

◆Added 2560x2016 resolution.

◆When the level-up is available, you can level-up continuously by holding down the button.
 (I debugged it carefully, but there are more than 80 places to be fixed and there might be mistakes. I will fix the critical ones as soon as possible.)

◆Applied some text for devices that were not implemented yet.

◆Fixed some legacy issues where legacy levels were not working.
(There may be a few more left)

◆Added five-card effects in Flip tactical land, although not directly stated.
 (The value of the buff is the same as that of the four-card.)

◆Fixed a bug in LastInflator's Type-G that allowed the use of a silver sunwisher.

◆Fixed a bug in Type-B that when special equipment such as alchemist rods were equipped in the second slot, the equipment icon displayed when the item was picked up was incorrect.

◆Fixed a bug in Type-B in which equipping the second slot with a “Melt” weapon, such as the great sword of the blizzard, would cause the weapon in the first slot to disappear.

◆Added the ability to mouse over the alphabet in the lower right corner of the screen when activating LastInflator to see a description of the effect at any time (very inconvenient because it is so small).
 (It may be inconvenient because it is very small.)

◆The upper limit of the number of predicted turns was changed from 1000 turns to 5000 turns only for the battle prediction displayed in the lower right corner of the screen and for the mouse-over battle prediction.

×The bug that the buff value of the Glory Sword is wrong and the bug that items and enemies at the top edge of the screen are transparent will be fixed at a later date.


















Translated with DeepL.com (free version)

Bug Fixes


◆I forgot to explain that TacticalNexus can now be launched even if you are not logged in to Steam.

◆Fixed a problem that allows remote unlocking without running Type:C.
(I forgot to turn off the debug command ......)

◆Fixed a bug that the game crashes when you try to equip the “Fate Craymore”.

◆Changed legacy reservation from right-click to Shift+left-click.
From a player's point of view, these sudden changes of operation specifications are really the worst, but our developers' hands are now stained with darkness. Sorry.

◆Fixed the problem that the icon of Type:E cannot be clicked.

◆In Type:C, changed the command of remote pavement of Arrow Step and Pop Step from left click to Shift+left click.
(I will add this to one of the descriptions in the near future. If it hasn't been implemented by next week, please let

trial update!



["Last Inflator” update is now available!]
“The tutorial is over and the real TacticalNexus begins.
Let's go to the Kawarawari Dojo.”

Almost 5 years after the release of TacticalNexus, the “Last Inflator” system has finally been implemented, allowing players to play the hardcore mode.

This update is a preview update, and two of the three last inflators that appear in Chapter 8-2 can be obtained from the Tile Breaker Dojo (located at the bottom of the stage list).
(Approximately 1000 pieces of solar stones are required).

The last inflators have also been implemented in the three stages of ChapterEX2.
The Last Inflator can be obtained by meeting certain conditions when using the Mystic Gate.
(The placement of the Last Inflator is retroactive to past saved data.
If you have already cleared the game in Mystic Gate mode, you may be able to acquire it by doing undo several times after loading the clear data.)





The Last Inflator, instead of greatly enhancing the enemy, it also buffs the player very powerfully.
It can be a tremendous amount of mess, but it would be faster to actually play it than to write a sentence.
Or rather, play it, as the programmer writing this article has been awake for 26 hours at this point and can no longer write properly. Seeing is believing.

The normal stages of TacticalNexus are developed on the assumption that they can be completed if you have all the DLC at that point in time, but the Last Inflator and Mystic Gate have a specific multiplier applied to their status. However, due to the fact that the Last Inflator and Mystic Gate have a certain multiplier applied to their status, there is a possibility that they cannot be cleared at this point in time. Please understand this beforehand.
(Instead, there are “devices” placed throughout the stage that enhance the effects of the legacy, and you will receive additional rewards even if you are unable to clear the stage.)


[There are some glitches.]
We wanted to update the game when it was somewhat working, so there are a few glitches.
We will fix them often, but the amount of glitches is so large that silent updates may continue.




[Other updates include.]
◆The effects of The Cure have been greatly enhanced.

◆Added the ability to right-click to cancel in magic and legacy.
(This conflicts with the reservation process of Legacy, so we plan to change the specification to Shift+Left Click to reserve later.
We are planning to change it to Shift+Left-Click later, though we don't want to change it after you have gotten used to it. Sorry :)

◆The animation function of score will be added at a later date. Maybe after 8-2. ......

[About the next update].
We will update to fix bugs from time to time, but at the moment we are planning to update Chapter8-2 on 10/22.

Implementation of “Memo with sound effects


Nine special memo icons that make a sound when stepped on are implemented.
(There may be some bugs because there is no one on staff who can debug it.)

Fixed a bug that when you activate after undoing it, you can use it even if the magic consumes more than 41 MP.

EX2-4 Additional Legacy Placement

In EX2-4 Chain tactical canyon, when using Mystic Gate and defeating Violetclown, an additional legacy can be obtained in the Clear area.
(We were unaware of this legacy because its effect was not implemented at the time of implementation and its placement was different from the pre-implementation version. Super Sorry.)
This is retroactive, so if you have already cleared the area using the Mystic Gate, you can get it by loading your save data.