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Tactical Nexus News

Bug fix - Beach gate

〇The specifications of undo have been slightly changed to fix a bug that allowed some gates at Treasure Beach to pass through without decreasing the beach coins.
(Please feel free to use any Sunstone you acquired before the bug was fixed.)
〇It is no longer possible to use the change-of-place orb on some of the TILEs, such as the staircase.
(It is possible to use the orb to teleport toward the top of stairs.)
×We have received reports of crashes when warping on some stages, but we have not been able to identify the cause (we are unable to reproduce the problem in our environment) and have not yet been able to fix it.
 (We are trying to identify the possible cause, but we have not found it yet.)

bug fix

The warp destination for the beach bar was wrong, so we will make the warp destination corresponding to the color.
(Sorry for the complicated fix.  From now on, the red and purple warp destinations will be the opposite of what they used to be.
The warp destination changes will be applied to past saved data as well, but the "ENTRY LOG" modifications will not be applied retroactively).

Fixed text misalignment, etc.

ChapterEX2-3 Tactical Beach implemented!

In a bit of a back and forth order, we have implemented one of the stages from ChapterEX2, as well as experiencing the gimmicks from Chapter-6 onward.
(Chapter-EX2 is a free DLC that we decided to develop as a thank you to those who helped spread the word about the game in the past. Since there is still only 1 stage, it will be the next stage implementation to be divided as DLC. ......)

All the systems that make the game fun were probably put in by the game designers, plus quite a bit of programming work, but it's a bit buggy and the balance is a But we think you'll enjoy it.
But we think you'll enjoy it, so let us know how it goes for a few days.
(Bugs will be left alone for a few days if they are not fatal. There is a rather fatal bug related to the gate, but this is too difficult and takes a bit of time. Also, there are some strange coins in the Celestial coliseum, but don't worry about that either.)

For those of you who have been through Chapters 1-5, this stage will have a tremendous impact.
However, all of ChapterEX2 has this level of impact, and from Chapter-6, when Legacy appears, you will experience similar impact again and again.

(We have recently found that we get better ideas when we work in a rush, but today we worked for a little over 44 hours straight, leaving some bugs unfixable.
We'll do patches to fix some major issues and QOL fixes next week or the week after.)


Functional Improvement - "Performance Lightening" implemented

〇Modified lightweight mode of performance.
Puddle Reflection" has been changed to "Performance Lightweight" and turning it on will ease the load on equipment effects and NexusStage clear graphics.

〇When using "Compare" in the map preview, the status list of defeated enemies is now also displayed.

〇Fixed a bug related to mouse-over notes in the map preview function (F key).
(When using the map preview, notes can now be correctly referenced on mouse-over.)

〇In the stage selection screen, stage selection and GAMESTART can now be performed with the keyboard.
(Overall, we apologize for the inconsistent design of keyboard and mouse operation.
Originally, TacticalNexus was intended to be a game played only with the keyboard, but that became unclear when we implemented click to move.
It is not certain that when TacticalNexus is completed, this game will be playable only with the keyboard.)


△Fixing placement errors in some map and a bug that causes infinite status increases under certain conditions will probably be fixed after the 64-bit version is implemented.

☆Within a few weeks, we plan to make an update to show "how much your score increased compared to the previous data when updating your high score", etc.

☆This will be at least 2~3 months after the conversion to 64-bit, but we are also planning to implement a memo function in a form that does not specify coordinates.
(We are thinking of adding a function that allows users to reference written memos in a manner similar to Magic's UI when using MysticGate.
We are also planning to implement a note sharing and merging function in the future, although it will take some more time.)


We apologize for the inconvenience as updates have been delayed for some time.
We are currently updating TacticaNexus from the 32-bit version to the 64-bit version for reasons of the development environment.
The 64-bit version will (somewhat) reduce the scope of what can be done with the program and the frequency of some bugs, but it will also make it impossible to use the program extensions (DLLs) that were created for the 32-bit version.
In addition, the programming languages we normally use for development are hardly 64-bit compatible, so we are working on those, as well as finding source code and licenses for DLLs.
We now know how much work is left to do, but have no idea how long it will take.

Urgent Fix - D score balance adjustment

Due to the Magic/Legacy coming in the future, the score balance was going to get out of whack. Platinum score was lowered from 7 million to 5 million, and Overscore was changed from 1.5 million to 2 million. Sorry about that.
We don't intend to do that yet, but maybe K will get a similar modification.