1. Deadhaus Sonata
  2. News

Deadhaus Sonata News

The Gambit

In case you have not yet checked out our radio plays, the newest episode (06) of Season 3 just dropped. Dive into the lore of Deadhaus Sonata as Alaric races back to the liche.

Credits:
Alaric Von Beller - George Ledoux
Amarax - Joey Sourlis

[previewyoutube][/previewyoutube]

🔊 Radios Plays For Deadhaus Sonata 🔊

Dear Deadhaus Sonata Community,

We are staying dark as we work on some things that we are excited to announce in the future.

In the meantime, we'd like to draw your attention to our radio plays. These deep dives into the game's lore will captivate you, and if you're a fan of vampires, you're in for a treat. Follow the trials and tribulations of Alaric, the Grand Inquisitor, and immerse yourself in the world of Deadhaus Sonata. We will continue to release these monthly, so check them out when you are in the mood for a good listen. There are no advertisements in these podcasts, and they are provided free of charge for your enjoyment.

Sincerely,

Apocalypse Studios Team







[previewyoutube][/previewyoutube]

Deadhaus Sonata Summary

Deahdaus Sonata Summary


We have just posted a new video that shows off the latest updates for Deadhaus Sonata and summarizes what the game is all about. In this video we discuss:
  • The Different Classes
  • The Tarot Skill System
  • The Trianary Archetype System

Check it out!

[previewyoutube][/previewyoutube]

Quick Development Development Update

Happy Holidays


A quick update to highlight was the team is working on as we wind down 2022.

[previewyoutube][/previewyoutube]

For those who want more details, here is a live stream where we discuss in more detail:

[previewyoutube][/previewyoutube]

[h3]TLDR Summary:[/h3]
  1. New Controls & Visuals
  2. 1st Age is NOT launching in 2023
  3. New Concepts Released
  4. Announcement of the Noblesse Design Council

We look forward to working with everyone in 2023 to make Deadhaus Sonata the best it can be!

Happy New Year, Everyone!

PATCH NOTES - Deadhaus Sonata Combat Demo: Blood Bath

New
  • Revised the Centurion’s Bless animation.
  • Adjusted the Spearman’s weapon position.
  • Adjusted the Vanguard’s shield position.
  • Added additional visual elements and effects to the vampire’s finisher attack.
  • Now the Vampire says some cool stuff after a finisher
  • Finishers will no longer overlap with card pickups or other audio events.
  • Added a second finisher to the vampire.
  • Adjusted how the camera positions itself during a finisher when it collides with nearby geometry.
  • Added a system to decide how cameras are chosen during finishers to help provide a number of fallback options should the preferred viewpoint be blocked by geometry.



Bugfixes
  • Fixed an issue that could cause legionnaires to play their death sound effects despite already being very much dead.
  • Fixed a case where the victim of a finisher would rapidly alternate between a falling animation and another position while falling to the ground.
  • Fixed a case where the finisher camera could pass into nearby geometry.
  • Fixed several issues where legionnaires in their pre-death dazed state would not return to their dazed animation under certain circumstances.
  • Fixed a bug where performing a finisher would cause nearby enemies to leave their pre-death dazed state unexpectedly.
  • Fixed a bug that prevented part of the Bloodlust chant to stop on Reset.
  • Fixed a bug where performing multiple finishers could result in nearby enemies no longer being hostile to the player.
  • Fixed a bug causing sound effects to potentially play multiple times in a frame when using synchronised animation.
  • Fixed an issue causing blood decals to move position.
  • Fixed a case where the icon for an available finisher wouldn’t disappear if the finisher candidate was killed by something other than the finisher.