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PATCH NOTES - Deadhaus Sonata Combat Demo: Blood Bath

New
  • Updated introduction animations for legionnaires.
  • Added Finisher Attacks to the vampire.
    • Occasionally, footmen near death will enter a dazed state, and an exclamation point (!) will appear over their head.
    • While an enemy is in the dazed pre-death state, the vampire can perform a finisher by moving in front of the unwary victim. The exclamation point will change to ‘Execute’ and may be performed by hitting the ‘F’ key.
    • When performed, a finisher attack will decimate the target and restore the vampire’s mind, body, and soul.
    • This is a work in progress.


Balance
  • Resource bars (like bloodlust, mana etc.) will no longer drain/replenish when combat is interrupted.



Bugfixes
  • Fixed an audio bug where an extra sound would be played when entering the arena from the menu for the 2nd+ time in a session.
  • Fixed an issue where combat audio was being doubled up if the arena was left during combat, and then returned to in the same session.

PATCH NOTES - Deadhaus Sonata Combat Demo: Blood Bath

New
  • Revised Footman’s chain attack animation.
  • Added swipe effects to legionnaire weapons.
  • Refactored vampire weapon swipe effects.
  • Updates to the legionnaire positions in the intro cinemas.



Balance
  • Enemies are now less likely to use their special abilities in certain situations where the player is off-screen.
  • Rebalanced Exsanguinate:
    • Base damage 5 -> 6
    • Base heal 7.5 -> 8
    • Can affect targets up to 10s (was infinite).
    • Cooldown 2.5s -> 6s
    • Sorcerous blood gives 5% extra mana leech per level (was 10%).
    • Hemomancy gives 20% + 10% per level damage and healing (was 50% + 10%/lvl).
    • Wending streams now reduce healing done by 63/67/71/79/81%. note that previously, at level five, you could hit 6 targets, which would give 600% increased healing. you can still hit six targets, but with an 81% reduction, this gives only 14% more healing than does hitting one target at level 0.
    • Range 15m -> 8m
    • Increased blend speed out of the exsanguinate stun state (purely visual change).
  • Wave size will increase from waves 10 to 110.



Bugfixes
  • Fixed an issue where the pause menu could be opened while exiting a level.
  • Direction Rotation for Legionnaire Intros.
  • Fixed a bug where Exsanguinate with Hemomancy would cost mana while in the ethereal state.
  • Revised root motion on vampire attacks.


Performance
  • Optimized minor elements related to light animation, particles, skill effects, and nav mesh generation.

HOTFIX - Deadhaus Sonata Combat Demo: Blood Bath

Hotfixes
  • Scoreboard stats will persist over launches.
  • Using any of the debug menu "cheats" prevents scoreboard stats from accumulating for the rest of the run (have to restart client).
  • Added a "Highest Wave" stat.
  • Changed the formatting of the stats so they work better for very, very large numbers (which is necessary if they accumulate overruns).
  • Despawning the blood decals after 2k decals are spawned (it isn't very pretty, but with thousands in the arena at once, likely won't be noticed).
  • wave progression past the first 10 waves - up to 100% increased damage, vitality, armor, and stability at wave 110.


Public Playtest For Deadhaus Sonata

We are excited to announce the Deadhaus Sonata Playtest for a limited time only. Play as the Vampire Class with rogue-lite elements to see how long you can survive in the Blood Bath Area.



Demo Features:
  • Play as the Vampire Class - Slay, decapitate, and consume buckets of blood - Vae Victus!
  • Endless waves of enemies
  • Fight Against Footmen, Vanguards, Spearmen, and the brutal Centurions
  • Armor, Weapon, and Spell rogue-lite Drops
  • Dialog to soothe the undead soul
  • Over one hour of high-quality radio plays!




We strongly believe in working with the community to make the game the best it can be. Play the demo and let us know what you think of the core combat.

Deadhaus Sonata is a narrative-driven ARPG where you play the Undead fighting the living. Fight as a Vampire, Revenant, Liche, Banshee, and more!

Deadhaus Sonata development is leading on the PC and will support all major platforms.

PATCH NOTES - Deadhaus Sonata Combat Demo: Blood Bath

New
  • Revised Centurion walk animations.
  • Revised Footman attack animations.
  • Revised Vanguard attack animations.
  • Revised Centurion attack animations.
  • Revised NPC idle animations.
  • Revised sound effect for Blessed weapons.
  • Revised Vampire mace attacks.
  • New dialogue for Fanged Blade.
  • Enemy Reveal cinemas now only play once
    • there's also toggles in the debug menu to always/never play the cinematics
  • New VFX for weapons under the effect of the Centurion’s blessing.
  • Added small mist trails to ethereal state’s mist effects.
  • Item/Arcana pickups will now queue with cutscenes and wave starts. This helps avoid audio overlapping.
  • New Radio Play: Of Morsels: Season 02 Ep 01
  • Knock Down/Blended Rag Doll Mechanics Added - See Below
  • Removed Some Other Videos:
    • Game Overview
    • Tarot System
    • Stability System
  • Added Wending Streams Minor Arcana, which increase the maximum number of targets hit.



Balance
  • Increased the priority of Centurion’s attacks, so they are more difficult to interrupt.
  • Centurions
    • Increased the speed of the Centurion’s melee attacks.
    • Reduced the cooldown on the Centurion’s melee attacks.
    • Decreased the damage of the Centurion’s melee attacks by 25%.
    • Adjusted the Centurion’s AI to make them respond quicker and in how they decide to position themselves during combat.
  • Spearmen
    • Added short cooldown to the charge attack.
    • Adjusted charge speed of the charge attack down by 12%.
    • Reduced the stun duration of a successful charge attack.
    • Slightly reduced the number of possible positions the spearman will try to move to before charging.
    • Slightly increased the time between the charge setup playing and charge being engaged. Shifted the shout to be earlier in the setup phase of the charge.
    • Added a knockdown to the charge.
  • Adjusted dialogue timing on Legionnaire intro cinematics.
  • Added a small amount of minimum animation time to heavy weapon attacks.
  • Adjusted damage scaling for sword heavy attacks to add slightly more damage.
  • Increased damage of higher level weapons for more killing
  • Adjusted Wave Difficulty
    • Few Legionnaires at the beginning
    • Werebat now appears on Wave 5
  • Every 5 levels passed now adds a skeleton in the spectral wave.
  • Added reveal cinematic settings in the Debug menu to allow the player to choose to either always show or never show reveal cinematics.
  • Buffed Sunshard (2x Physical damage).
  • Buffed Hammer (Physical damage and armour damage).
  • Buffed Spiked Mace (Physical damage).
  • Buffed Deadman’s Cleaver (2x Physical damage).
  • Buffed Notched Blade (1.75x Physical damage).
  • The Vanguard’s shield buff Stability damage has been reduced.
  • The vampire should no longer receive hits during mist form dodge.
  • Added more life leech from the vampire’s Bloodlust.
  • Greatly reduced the amount of time the vampire will remain stunned.
  • Mist form dodge can now interrupt any other skill (i.e. you can trigger it any time unless you're stunned).
  • Lost Souls will not trigger the reveal cinematic.
  • Using Exsanguinate in Spectral state will always hit exactly 1 target.
  • Resources globes will change to be slightly greyed out when you have been forced out of a state.
  • The player should no longer collide with dropped cards in Ethereal state.
  • The number of exsanguinate streams and their colour now varies based on equipped minor arcana.
  • The play time statistic no longer increases while the player is dead.
  • Heavy attack with a mace will knockback less frequently.
  • Increase the vitality and stability granted by the second tier of vampire armour.
  • Decreased the amount of damage of a hit that does not stun the vampire relative to one that does.
  • Decreased the angle the Vanguard and Centurion will successfully block from.
  • Exsanguinate base stats have been reduced. Outgoing damage has decreased and mana cost increased.
  • Exsanguinate will create a stream for every target affected by the skill.
  • Removed Dispossesion minor arcana.
  • Sorcerous Blood now grants additional mana.
  • Hemomancy now grants additional leech, additional damage and costs more mana to cast.
  • Removed Exsanguinate base scaling of maximum targets over channel time.



Bugfixes
  • Fixed missing collision on one set of pillars in the arena. (thanks, Temuldjin)
  • Fixed a bug where duplicated dialogue played during the Game Over screen.
  • Fixed a bug where interrupting a Centurion’s skills would result in the Centurion getting stuck in place, performing no actions.
  • Fixed a bug where an unwanted sound effect would play when restarting the game.
  • Fixed a bug where a sound effect on channelled Telekinesis would not stop playing..
  • Fixed a bug that could cause Spearmen to inappropriately stand still and wait for the player to get close to them before returning to their regular behaviour.
  • Fixed a bug where dialogue continued to play after choosing Exit or Restart on game over screen.
  • Removed an outdated sword from the list of possible weapons a footman could be spawned with.
  • Fixed an issue causing attacks made by the vampire to be inaccurate.
  • Fixed several issues with Exsanguinate in Ethereal state and Spectral states.
  • Fixed a crash caused by Bless.
  • Fixed an issue causing exsanguinate particles to originate from the wrong position on Lost Souls.
  • Fixed an issue where Bless range was lower than intended.
  • Fixed an issue where pressing spamming Esc to pause/unpause rapidly would slow down the game speed.


Performance
  • Fixed an issue where the Bless skill would cause frame rate drops and crashes.
  • Cinemas states persists across sessions.