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Total War: WARHAMMER III – 4.0 Developer Update #2: Tzeentch


[hr][/hr][h3]TOTAL WAR: WARHAMMER III[/h3]
4.0 DEV UPDATE #2: TZEENTCH
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Greetings!

We’re coming hot off the announcement of Shadows of Change, arriving August 31st, to bring you another developer update! Last time we looked at the changes coming to Immortal Empires in Update 4.0, and today we’re examining two further changes you can expect for Tzeentch in that very same update, beyond their Shadows of Change additions.

In between these dev updates, you can head over to the official Total War Discord server to share your thoughts with fellow Total War fans in the WARHAMMER discussion channel!

Let’s roll.

[hr][/hr][h2]CHANGING OF THE WAYS[/h2][hr][/hr]
In our internal playtests, we noticed that some of the Changing of the Ways actions were not as useful as they otherwise could be, with some actions being considerably less potent than others, and a handful were never being used at all.

As Shadows of Change contains an update to Tzeentch, it made sense to update the feature now!

[h3]What are we doing?[/h3]

  • “Halt Faction” has been changed to “Halt Army,” and as the name would suggest, it targets a single army. We felt that Halt Faction was too strong as is, and so we believe this tweak will help bring it in-line with the other Changing of the Ways actions.
  • “Force Rebellion” now also damages the walls of the targeted settlement, hopefully giving the rebellion an easier time when attacking the settlement to make the action more potent.

We’re also addIng a couple of new actions, too:

  • “Borrow Time” – this action replenishes an army’s movement range.
  • “Force Peace” – this action forces peace between two factions that are at war.

To account for this, we’ve removed two actions that were not working as intended, or rarely seeing play:

  • “Give War Co-ordination Target” – we felt this was too unreliable, so it’s gone.
  • “Show Faction Intentions” – we felt that this, on the other hand, wasn’t particularly useful as an action, so it’s been scrapped.

[h3]Where are we at?[/h3]

These changes are in game and are currently being playtested. Feedback so far has been positive!

[hr][/hr][h2]WINDS OF MAGIC MANIPULATION[/h2][hr][/hr]
During internal play tests, we felt that when changing the Winds of Magic strength in a province, it wasn’t clear what benefits this was actually providing to the player, and as Tzeentch is getting a big boost in Shadows of Change, now is the perfect time to address it.

[h3]What are we doing?[/h3]

When changing the strength of the Winds of Magic in a province, the effects that become active are now clearly shown. This could, for example, be a building effect that increases in potency.

We’ve also made it clearer how much the player can change the strength level. For example, after decreasing one area, another area can be increased, and this has now been made much clearer.

[h3]Where are we at?[/h3]

These changes are in game and have been playtested to positive responses.

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And that’s all for this week!

We’re keeping these short and snappy, so keep your eyes peeled for the next update in the near future.

Let us know how you’re feeling about these over on our social channels below, and we’ll see you on the battlefield!

—The Total War Team

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