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Total War: WARHAMMER III - Hotfix 4.1.4



Greetings!

We hope you all had a wonderful holiday season, however long ago it may seem! Now we're firmly planted in 2024, we've rolled out another hotfix for Total War: WARHAMMER III. Let's take a look:

  • Fixed a bug with defensive formation in deployment that was introduced with Hotfix 4.1.0. The bug caused the AI to misalign the army when the deployment zones were not lined up North to South.
  • The Channelling stance for Dark Elves and Vampire Counts will now correctly enable replenishment in all foreign territory, not just enemy territory.
  • Oxyotl will no longer receive Visions of the Old Ones missions that target the Changeling's faction, as his armies could become hidden and not valid to target.
  • Resolved an issue causing flickering shadows on battle maps when moving the camera particularly when using zoom functions, ensuring smoother visual experience and consistent shadow rendering during battles.
  • Fixed a crash when cycling through armies with the Warband Upgrades panel open.
  • Fixed Count Noctilus missing the Encourage attribute when mounted on the Necrofex Colossus.
  • Astragoth Ironhand and The Fay Enchantress now have a set bonus for their unique items.
  • Fixed an issue where negative traits for Bretonnian characters would never be removed when they were garrisoned in a settlement with a Worship chain building.
  • Fixed the Boon of Chaos "Slayer of Champions" not unlocking when defeating an army with 3 or more characters in it.
  • Fixed Lokhir's skill "Patriarch of the Fellhearts", Astragoth's skill "Infernal Lord", Snikch's skill "Contract Loopholes" and Ariel's skill "Forest's Calling" not increasing Lord recruit rank when replacing Lords.
  • Fixed Vilitch's technology "Ritual Staff" erroneously applying to Chaos Warriors of Khorne (Dual Weapons). Halberds and Spears only, please!
  • Drycha's technologies "Wisdom of the Wildwood" and "Wisdom of Addaivoch" now only apply to the Malevolent tree units.
  • The Bretonnian character trait "Crusader" no longer gives attrition resistance to all owned armies on the map.
  • Fixed instances of deployable towers clipping on Volksgrad.
  • The Prophetess's staff, the Skaven Warlord's weapons, and Imrik's spear will now be properly splattered with blood.
  • Fixed a geometry issue with the Kislev River bridge model where players could see through the bottom of the bridge due to missing geometry.


Thank you once again for your input and patience as we continue to implement these new updates, and please keep sharing your insights with us over in the CA Community.

If you experience any new bugs or issues after updating, please report them in our dedicated support forum HERE.

See you on the battlefield!

—The Total War Team

For the latest news and announcements, drop by our official social channels.

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Creative Assembly apologise for "mistakes" with Total Warhammer 3 and Pharaoh, offering part-refunds and free DLC


I haven’t been keeping up with player reaction to the latest Twar and Twarhammer games, but it seems players are none too pleased with Creative Assembly right now. In a rather dramatic open letter, the company's vice president Roger Collum has acknowledged that Total War: Warhammer 3’s Shadows of Change add-on and the recent historical strategy outing Total War: Pharaoh did not ship in a desirable state, with complaints ranging from wobbly execution to overpricing. The studio will try to make things right by offering partial refunds to Pharaoh owners and giving away DLC on top of the usual updates.


Read more

Total War dev gives out refunds, pulls games from Steam, says "sorry"

Total War Warhammer 3 developer Creative Assembly has issued an apology regarding the recent Shadows of Change DLC, while explaining that Thrones of Decay is delayed. Total War Pharoah players meanwhile will receive a partial refund to their Steam wallets, as other, deluxe versions of the strategy sim have been pulled from sale. The Total War team says it has "made mistakes" and "failed to demonstrate" what fans might expect.


Read the rest of the story...


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Total War: WARHAMMER III - Hotfix 4.1.3



Season's greetings!

We're back with hotfix 4.1.3 in tow, tackling some more issues on our radar. Let's take a look.

  • In our attempt to enhance N'kari's jumping attacks in Patch 4.1.0, we encountered an oversight where these changes were inadvertently omitted from the final build. We have rectified this in Hotfix 4.1.3, and players can now experience the intended improvements in N'kari's performance when charging and engaging smaller targets.
  • In Nakai's Temple of the Old Ones, the first threshold of Xholankha now grants an increased Winds of Magic power reserve capacity for all armies.
  • Fixed a softlock that could occur when an AI controlled Kislev faction would win the supporters race.
  • Fixed an issue where the magic item drop rate would get progressively worse until the game was re-loaded.
  • Fixed outstanding issues with the three new unique Beastmen herdstone buildings. They will now provide the correct unique effect at all 5 levels and provide the correct number of building slots.
  • For THE WOLFHEARTS (Akshina Ambushers), the ability Pack Trap being able to lock down a single target put Markus Wulfhart to shame, so we've pulled in the duration significantly to make this less overbearing and added a small fatigue drain to the ability to help it find a more reasonable home in bringing down large beasts:
    • Duration: 25s → 10s
    • Added 3% fatigue drain per second.


Thanks again for your ongoing input as we implement these new updates. Learning about your experiences with Total War: WARHAMMER III continues to help us improve the game.

If you experience any new bugs or issues after updating, please report them HERE.

See you on the battlefield!

—The Total War Team

For the latest news and announcements, drop by our official social channels.

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Total War: WARHAMMER III - Hotfix 4.1.2



Greetings!

We're back with more fixes in hotfix 4.1.2, addressing some issues that arose in the wake of Patch 4.1. Let's dig in!

  • Medusa Missile Refactor; we weren't completely happy with the Medusa's performance following 4.1.1, so we've taken another crack at tightening up the play experience of the unit with the following changes:
    • Added a new missile animation where she rears up instead of leaning down to fire.
    • Reduced the collision radius of Medusa projectiles from 0.75 to 0.2 (shockwave size remains the same.)
    • Added penetration to the projectile (up to 3 small entities.)
    Medusa's new attack animation in action:
  • Main Menu backgrounds now have the appropriate corresponding music.
  • Fixed the Vault of Nagash landmark building in the Black Pyramid of Nagash settlement not being available to the Vampire Coast.
  • Sarthorael the Ever-Watcher now uses the Lore of Metal in campaign.
  • Fixed Sarthorael the Ever-Watcher having the combat stats of a regular Lord of Change instead of an Exalted Lord of Change.
  • The achievements Man the Wall (capture all three Great Bastion gates), Celestial City Secured (capture Wei-Jin) and Reclaim Your Place (capture all three major Kislev cities) will now unlock in Immortal Empires as well as Realm of Chaos.
  • The Blood Brute Behemoth (Ghorgon) unit is now correctly tied to a rank requirement for the Daemon Prince faction.
  • Fixed an issue where the Lileath's Blessing stance icon was showing a very large tooltip on the pre-battle screen.
  • Fixed an issue where the Lileath, the Maiden technology had no useable effects for Drycha. Effects that are not valid for a faction are now hidden (as they were in WARHAMMER II) - which hides the Spellsinger capacity effect, and an additional effect that increases the minimum Winds of Magic power reserves an army can have has been added to the technology.
  • Fixed an issue where the number of available rites for Malekith and Morathi were being displayed as double the intended amount on the end turn dial.
  • Fixed an issue where magic items were being dropped in every battle, rather than with a random chance.
  • Dwarf Quarrellers no longer wield both their Melee and Missile weapon at the same time when performing certain animations in close combat.
  • Fixed an issue where dilemmas offering confederation with certain Bretonnia factions would be missing text explaining which faction would be confederated.
  • Fixed the Hammer into Anvil skill applying its effects twice to certain Warriors of Chaos units.
  • Fixed Repanse de Lyonesse not having the correct technologies in the Chivalry section of her technology tree (as she had in WARHAMMER II) and fixed a graphical glitch at the beginning of her technology tree that was meant to show a group around the Heraldry section.
  • Fixed a rare script breakage when the Upgrade Settlement Building mission was completed by upgrading an Ogre camp building.
  • Fixed a rare soft lock during the Formless Horror tutorial when skipping back and forth between sections.
  • Fixed Warriors of Chaos being able to construct Altar buildings in the Wei-Jin settlement in the Realm of Chaos campaign.
  • The technology Ferocious Plans now takes 1 turn to research for Clan Moulder, to bring them in line with the other Skaven factions.
  • Beastmen will no longer receive events that affect recruitment costs, as they grant no benefit to them.
  • Fixed Ogre Camps not increasing income from landmark Port buildings.
  • Task arrows for hidden allied AI armies are now also hidden.
  • Players will no longer receive multiple battle notifications for the same event, one after another. Building attacked messages should now stay visible until they are no longer relevant.
  • Fixed an instance where Ogre contracts would fail to be issued.
  • The Slave Pens building will now correctly reduce the cost of Diktats in the local province.
  • When using Slave Diktats, they will now be listed under "Diktats" rather than "Rites" in the Slaves tooltip breakdown.
  • Diktats now show the correct icons and descriptions in the province info panel when used.
  • Added a preview for the effects granted from certain dilemmas.
  • Fixed an issue where Flame Cannons would not fire if they had a rune applied to them pre-battle.
  • Fixed soft locks during the character rank up/skills tutorial when opening the objectives panel or when attacking an enemy.
  • The Lore of Hashut passive, Killing Fire, now applies its full damage as intended instead of only a single tick.
  • Fixed the Canopic Jars icon not displaying correctly in the Mortuary Cult panel.
  • Oxyotl's defeat trait will now correctly appear in the character details panel.
  • Yuan Bo's unique skill Celestial Administration will now also increase Dragon-Blooded Shugengan's recruit rank when replacing.
  • N'Kari will now start the campaign with the Harvester of Souls passive ability.
  • Boris Ursus's unique skill, Grand Builder, now correctly reduces the construction time of religious buildings.
  • Vilitch will now gain bonuses for high Winds of Magic if an army has more than 100 reserves.
  • Fixed the icon used by Snikch's From the Shadows skill/ability.
  • The Vampire Coast technology, Lord Two Toes Adley, is now correctly labelled as a Deep caster in the unit info panel.
  • Fixed the trait gained by being present in Vampiric corruption not applying replenishment to the entire army.
  • Fixed skills in magic lines for the Light Archmage and the Tzeentch Daemon Prince not requiring the correct amount of skills in the previous group.
  • Fixed male Cathay units not playing vocalisations when charging.
  • Fixed Thorek's defeat trait not increasing magic item drop chance.
  • Fixed the Bray Shaman Heroes not having the Many Limbed Fiend skills.
  • Fixed the Fire Mage on Sun Dragon missing the additional 10 missile resistance.
  • The Shadow Liche Priest on Skeletal Horse is now correctly labelled as a Shadow caster in the unit info panel.
  • Summoned Ancestral Warriors now have the Strider attribute.
  • Fixed the 8th Book of Nagash not further reducing construction costs via the Foster Terror commandment.
  • AI Tomb King factions can now recruit the Casket of Souls after performing the rite.
  • Handmaidens of the Everqueen now start with the Quicksilver Shot passive ability in campaign.


Thank you all once again for your continued feedback and bug reports. Please do keep letting us know about your experience with Total War: WARHAMMER III so we can keep improving it!

If you experience any new bugs or issues after updating, please report them HERE.

See you on the battlefield!

—The Total War Team

For the latest news and announcements, drop by our official social channels.

Steam Discussions Twitter Facebook Instagram Discord