Total War: WARHAMMER III is getting real close to the release now, and it's getting exciting for strategy fans to see the conclusion of this epic.
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The Great Maw is the deity of the Ogres in Warhammer lore - a giant, gaping mouth in the ground that's understood to look a bit like the sarlacc pit from Star Wars. I say 'understood' because outside of things like Ogre symbols and cave paintings, it's never actually been depicted in Warhammer media before. That is, not until Total War: Warhammer III.
You will find the Great Maw in the Ogre Kingdoms on the Warhammer III campaign map, and as you can see in the image above, it's quite robustly detailed. "It's actually the first time the Great Maw has been depicted in Warhammer lore," as principal writer Andy Hall confirms for us in an interview. "So have a good look at it. There were lots of discussions."
A blurb that appears when hovering over the Maw confirms that "the Ogres' ever-hungry chief deity is in fact an enormous crater caused by a meteorite so huge it almost wiped their entire race from the face of the world."
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Creative Assembly is stepping up its multiplayer offering in Total War: Warhammer III. While the upcoming strategy game's predecessor Total War: Warhammer II allowed for a maximum of two players in its campaign multiplayer mode, this time around the studio has quadrupled that number.
Total Warhammer III's campaign multiplayer has received a bunch of improvements and changes over the previous two in the series, as game director Ian Roxburgh tells us in an interview. "We'll evolve, we'll get all the things that fans wanted, but then we're going to throw some curveballs and put things in they'd never have expected," he says. "Real innovative Total War stuff as well, like eight-player simultaneous campaign multiplayer. No one would dream of that happening. It's so much fun; we've had a blast developing that, having battles with eight of you playing a party in it and controlling a few units each, and the way that works."
Roxburgh says the studio has even created some "mini" multiplayer campaigns, which will allow you to essentially "start and finish an eight-player multiplayer campaign in one evening with friends, where you get straight into the action and the armies fighting each other within the first turn or so".
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Total War: Warhammer 3 races - everything you need to know
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The Total War: Warhammer III release date is less than a month away now, and Creative Assembly has revealed the ninth legendary lord you'll be able to pick in the strategy game's campaign. It's the Daemon Prince, the leader of a surprise eighth launch faction, the Daemons of Chaos. With no set affiliation to any specific Chaos god, the Daemon Prince can take powers and equipment from all four, and is as a result the most customisable lord Total War has ever seen.
The Daemons of Chaos, like their tabletop namesake, represent 'Chaos Undivided' - an army that has access to units from all four Chaos gods' rosters. That on its own is enough to guarantee some interesting buildcrafting with the Daemons of Chaos, but as it turns out, it's their leader who provides the broadest canvas for player creativity.
The Daemon Prince is a fallen prince of Kislev, as we learned in our hands-on campaign preview. Game director Ian Roxburgh tells us that Warhammer III's prologue "tells you about how that particular Daemon Prince came about", and confirms that he is the same Yuri named in the letter Tzarina Katarin is studying in the announcement trailer (this is not the same Yuri as Yuri Kovalenko, however - "there's more than one Yuri in Kislev," says principal writer Andy Hall).
RELATED LINKS:
Total War: Warhammer 3 races - everything you need to know
Total War: Warhammer 3 system requirements devour 120GB of your SSD
The Great Maw is in Total War: Warhammer 3, for the "first time in Warhammer lore"