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Total War: WARHAMMER III – 4.0 Developer Update #4: AI & Kislev Improvements


[hr][/hr][h3]TOTAL WAR: WARHAMMER III[/h3]
4.0 DEV UPDATE #4: AI & KISLEV IMPROVEMENTS
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Greetings!

Welcome back to the last developer update for 4.0 before it drops on the 31st of August. Last time we looked at some of the changes coming to Grand Cathay in Update 4.0, and today we’re going to take a quick look at Kislev and some upcoming AI changes!

Remember, in between these updates, you can head over to the official Total War Discord server to share your thoughts with fellow Total War fans in the WARHAMMER discussion channel!

Let’s jump in...

[hr][/hr][h2]AI CHANGES & IMPROVEMENTS[/h2][hr][/hr]
Now for something that influences the game as a whole. In our first update we touched upon new changes to the difficulty of the AI, of which there are more awaiting you in Update 4.0. This week, however, we'll discuss some of the sweeping changes coming to the AI in WARHAMMER III, in our continued efforts to make them more engaging to play against, while decreasing their bias against the player, making them more effective in the right places, and increasing their likelihood of making honest mistakes that can be capitalised upon. The full extent of this will be covered in the Update 4.0 patch notes, but until then, here's a sneak peek.

[h3]What are we doing?[/h3]

The AI often deals in diplomacy against those that are out of its range, which can make them ineffective as they create deals that they cannot benefit from, or make threats against those that don’t threaten them. The distance at which the AI engages in diplomacy has been halved, which should reduce this issue considerably. The overall distance scaling, as in, which targets the AI focuses on as a whole, has also been increased to make them prioritise nearer foes.

Speaking of those warmongering AI’s, they will now be less likely to declare war when they themselves are in a bad situation, which should reduce the overall number of feeble war declarations.

Next, the player is often considered to be the main threat to the AI in any campaign – and why wouldn’t you be, you’re a master of strategy – but this has led to a lot of bias against the player as a result. To combat this, the AI will now take longer to identify who the main threat is, meaning they won’t target the player so soon, assuming the player is excelling on the campaign map. AI’s will also suffer a greater negative impact based on how many wars they’re in, further cutting down on unnecessary bloodshed.

Plus, the AI is receiving general improvements to make them more potent, they will now have faith in their own garrisons more to prevent retreats (garrisons are also being buffed in 4.0), and they are more willing to defend their final settlement until their dying breath, meaning they won’t try to escape and require you to chase them around just to finish them off.

[hr][/hr][h2]KISLEV - DEVOTION[/h2][hr][/hr]
In our internal play tests, we noticed that it was difficult for Kislev to take the fight to Chaos.
When playing as Kislev, attacks from Chaos were frequent enough, but the Chaotic climate was enough to discourage the player from going into the Chaos Wastes at all. And, because Shadows of Change contains an update to Kislev, it made sense to update the feature now.

[h3]What are we doing?[/h3]

We’ve added a new commandment to Katarin, Kostaltyn and Boris Ursus that is only available in the Chaos Wastes (i.e., all settlements that have the Chaotic climate.)

The commandment nullifies the climate penalties, but comes with a Devotion cost whilst it is active. As a result of this, we also made Devotion able to go into the negatives, so if left unchecked, it can be harder to restore after the fact.

This gives the player a reason to take the fight to Chaos, but comes with a risk, where they must keep fighting Chaos to earn Devotion to counteract the costs.

[hr][/hr][h2]TOOLTIP IMPROVEMENTS[/h2][hr][/hr]
We were very pleased with both the implementation of the new sticky tooltip system in WARHAMMER III, as well as the responses it prompted. So, we’re continuing to iterate upon it.

[h3]What are we doing?[/h3]

In Update 4.0, we’re adding the option to make Sticky Tooltips follow your mouse like standard tooltips do, which will be achieved by disabling the default 'Pin to element' checkbox in the Game Settings.

Plus, it will be possible for players to set-up a bind that instantly sticks a tooltip when pressed. Finally, you can now turn off the stick delay entirely by unchecking 'Auto Stick' in Game Settings. The only way you will be able to stick tooltips to inspect them in this mode will be to use the 'Stick Tooltip' shortcut.

We’re doing this so that you can have even more control over your UI in WARHAMMER III, and to avoid any potential frustration when Tooltips don’t act as you expect them to, as they serve as a very useful tool for new, returning, and veteran players alike.

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Another update arriving in 4.0 will be a rework to many of the base Innate Traits present in WARHAMMER III that lag behind the other races in the game, including Grand Cathay, Kislev, Tzeentch, Nurgle, and others. The full details will be available when the 4.0 Patch Notes arrive in a few days.

And that wraps up this week’s developer update! Update 4.0 is just around the corner, with Shadows of Change dropping alongside it, and we can’t wait for you to get your hands on it.

Let us know how you’re feeling about these over on our social channels below, and we’ll see you on the battlefield!

—The Total War Team

For the latest news and announcements, don't forget to visit our official social channels.

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Shadows of Change Gameplay Showcase - Mother Ostankya


[hr][/hr][hr][/hr][h2]'Mother Ostankya will get you!'[/h2][hr][/hr][hr][/hr]
[h3]Greetings, mortals![/h3]

If you've ever thought to yourself, "I wish I had a sled that can shoot artillery from a magic cauldron" then boy, do we have a treat for you!

It's time to see how Mother Ostankya metes out her punishment in this week's Shadows of Change gameplay showcase!

[previewyoutube][/previewyoutube]

In the meantime, be sure to join the official Total War Discord server to join the discussion with other Total War fans!

See you on the battlefield!

—The Total War Team

For the latest news and announcements, don't forget to visit our official social channels.

Steam Discussions Twitter Facebook Instagram Discord

Meet the guardian of Kislev, Mother Ostankya


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MOTHER OSTANKYA
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Greetings WARHAMMER fans,

This week we're shining the spotlight on Mother Ostankya - the guardian of Kislev who draws her power from the woodlands, fens, and oblasts, holding those who stray into her lands terminally accountable. 🧙‍♀️

📰 Click Here to Read the Full Blog



In the meantime, head on over to the official Total War Discord server to join the conversation with your fellow Total War players.

See you on the battlefield!

—The Total War Team

For the latest news and announcements, don't forget to visit our official social channels.

Steam Discussions Twitter Facebook Instagram Discord

Total War Warhammer 3 update 4.0 reworks its grandest empire

Total War Warhammer 3 update 4.0 is set to arrive at the end of August alongside the TWW3 Shadows of Change DLC, and developer Creative Assembly outlines what we can expect as part of the free update for the Grand Cathay faction in the strategy game. The arrival of new lord Yuan Bo in the expansion pack means a big update for Cathay, and there's lots of changes to some of the faction's core systems on the way for the upcoming Total War Warhammer 3 patch.


Read the rest of the story...


RELATED LINKS:

Total War dev says prices have to go up as Warhammer 3 bombs on Steam

Total War Warhammer 3 DLC faces backlash over high asking price

Total War Warhammer 3 Shadows of Change adds three new lords real soon

Total War: WARHAMMER III – 4.0 Developer Update #3: Grand Cathay


[hr][/hr][h3]TOTAL WAR: WARHAMMER III[/h3]
4.0 DEV UPDATE #3: GRAND CATHAY
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Greetings!

Welcome back to another developer update. Last time we looked at some of the changes coming to Tzeentch in Update 4.0, and today we’re going to be delving into the changes you can expect for Grand Cathay, outside of their chunky additions arriving in Shadows of Change.

Remember, in between these updates, you can head over to the official Total War Discord server to share your thoughts with fellow Total War fans in the WARHAMMER discussion channel!

Let’s not waste any time, and see what the developers have cooked up.

[hr][/hr][h2]GRAND CATHAY - HARMONY[/h2][hr][/hr]
We noted that the primary strategy amongst the community is to keep recruiting characters to maintain the balance of Harmony, with harmony mostly being a reactive thought process to tech completion or random events. We generally liked the interaction with buildings as a controllable state, so we’d like to scope it in and emphasize this aspect. Shadows of Change contains an update to Cathay, so it made sense to update the feature now, as well as the rest mentioned in this update.

[h3]What are we doing?[/h3]

We are moving Harmony from a faction-based resource to a province-based resource.

This means that each province the player controls has its own Harmony value.

Harmony is now only influenced by the buildings within the settlements of that province; characters and technologies do not factor in.

Players are now encouraged to specialise a province in either Yin or Yang, or keep the province balanced – each is valid and has its own benefits, with Yin and Yang providing more transient benefits that eventually give way for a province to rest in harmony, once it is well developed and far away from threats.

We believe this fixes the more tedious aspects of balancing Harmony and puts a stronger emphasis on building composition.

Below is what you can expect the feature to look like in-game.

[hr][/hr][h2]GRAND CATHAY - IVORY ROAD[/h2][hr][/hr]
In our internal playtests, we noticed that when attacking caravans belonging to Cathay, the loot gained was huge. (Under the hood, it was the regular amount of loot multiplied by a very large modifier.)

This meant that the early game economy for some factions could be very skewed if the player intentionally went out of their way to attack caravans entering their territory.

[h3]What are we doing?[/h3]

Now, when attacking a caravan, the loot will be the regular amount of loot from the standard battle, plus whatever cargo the caravan is carrying.

We are also making the cargo visible above the caravan in the 3D UI, so the player will be able to make an informed decision about whether to attack or not.

The new UI element of how caravans can now be sussed out is visible below.

[hr][/hr][h2]GRAND CATHAY - WU XING COMPASS[/h2][hr][/hr]
With Yuan Bo being our first Cathay Lord who has a start outside of Grand Cathay, we had to take a look at how we handle the compass feature.

Yuan Bo additionally has a large focus on the compass itself, with his Immortal Empires campaign being about globetrotting the Lustrian shores and constructing Astromantic Relays. We wanted to handle the long-term irrelevancy of the feature both for him and all Cathay factions that stick their toes outside their core provinces.

[h3]What are we doing?[/h3]

The compass effects will now apply to all regions controlled by Cathayan factions, rather than the regions within Cathay itself.

We’ve also tweaked some of the effects provided by the compass directions in order to make them more useful and less situational.

(We don’t have a sneak peek for this one, but keep your eyes peeled, as it’ll be here very soon!)

[hr][/hr][h2]THE GRAND MAGISTRATE LORD TYPE[/h2][hr][/hr]
With the addition of the Celestial General, we knew the Lord Magistrates tenuous hold on his position as “furiously battling for his right to recruited” was only going to get shakier.

[h3]What are we doing?[/h3]

So, as part of this update, we’ve done an intensive overhaul to the Magistrates Skill tree, with benefits suited to leading from the back (bravely!) giving a variety of targeted buffs actives in battle and a reshuffled blue line that frontloads powerful skills, like Lightning Strike.

While the new Celestial General takes to the field to fight alongside his men, the Magistrate is best suited deploying buffs from his floating balloon and a variety of passive but powerful modifiers to the army as a whole.

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And that’s all for this week! All of the above changes will be arriving in Update 4.0, have been thoroughly playtested and received positive feedback!

As always, we want to keep these short and precise, so let us know how you’re feeling about these over on our social channels below, and we’ll see you on the battlefield!

—The Total War Team

For the latest news and announcements, don't forget to visit our official social channels.

Steam Discussions Twitter Facebook Instagram Discord