
[hr][/hr][h3]TOTAL WAR: WARHAMMER III[/h3]
4.0 DEV UPDATE #2: TZEENTCH
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Greetings!
Weâre coming hot off the announcement of
Shadows of Change, arriving August 31st, to bring you another developer update! Last time we looked at the changes coming to Immortal Empires in Update 4.0, and today weâre examining two further changes you can expect for
Tzeentch in that very same update, beyond their
Shadows of Change additions.
In between these dev updates, you can head over to the
official Total War Discord server to share your thoughts with fellow
Total War fans in the
WARHAMMER discussion channel!
Letâs roll.
[hr][/hr][h2]CHANGING OF THE WAYS[/h2][hr][/hr]
In our internal playtests, we noticed that some of the
Changing of the Ways actions were not as useful as they otherwise could be, with some actions being considerably less potent than others, and a handful were never being used at all.
As
Shadows of Change contains an update to Tzeentch, it made sense to update the feature now!
[h3]What are we doing?[/h3]
- âHalt Factionâ has been changed to âHalt Army,â and as the name would suggest, it targets a single army. We felt that Halt Faction was too strong as is, and so we believe this tweak will help bring it in-line with the other Changing of the Ways actions.
- âForce Rebellionâ now also damages the walls of the targeted settlement, hopefully giving the rebellion an easier time when attacking the settlement to make the action more potent.
Weâre also addIng a couple of new actions, too:
- âBorrow Timeâ â this action replenishes an armyâs movement range.
- âForce Peaceâ â this action forces peace between two factions that are at war.
To account for this, weâve removed two actions that were not working as intended, or rarely seeing play:
- âGive War Co-ordination Targetâ â we felt this was too unreliable, so itâs gone.
- âShow Faction Intentionsâ â we felt that this, on the other hand, wasnât particularly useful as an action, so itâs been scrapped.
[h3]Where are we at?[/h3]
These changes are in game and are currently being playtested. Feedback so far has been positive!
[hr][/hr][h2]WINDS OF MAGIC MANIPULATION[/h2][hr][/hr]
During internal play tests, we felt that when changing the
Winds of Magic strength in a province, it wasnât clear what benefits this was actually providing to the player, and as Tzeentch is getting a big boost in
Shadows of Change, now is the perfect time to address it.
[h3]What are we doing?[/h3]
When changing the strength of the Winds of Magic in a province, the effects that become active are now clearly shown. This could, for example, be a building effect that increases in potency.
Weâve also made it clearer how much the player can change the strength level. For example, after decreasing one area, another area can be increased, and this has now been made much clearer.
[h3]Where are we at?[/h3]
These changes are in game and have been playtested to positive responses.
â
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And thatâs all for this week!
Weâre keeping these short and snappy, so keep your eyes peeled for the next update in the near future.
Let us know how youâre feeling about these over on our social channels below, and weâll see you on the battlefield!
âThe
Total War Team
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