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Total War: WARHAMMER III – 4.0 Developer Update #2: Tzeentch


[hr][/hr][h3]TOTAL WAR: WARHAMMER III[/h3]
4.0 DEV UPDATE #2: TZEENTCH
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Greetings!

We’re coming hot off the announcement of Shadows of Change, arriving August 31st, to bring you another developer update! Last time we looked at the changes coming to Immortal Empires in Update 4.0, and today we’re examining two further changes you can expect for Tzeentch in that very same update, beyond their Shadows of Change additions.

In between these dev updates, you can head over to the official Total War Discord server to share your thoughts with fellow Total War fans in the WARHAMMER discussion channel!

Let’s roll.

[hr][/hr][h2]CHANGING OF THE WAYS[/h2][hr][/hr]
In our internal playtests, we noticed that some of the Changing of the Ways actions were not as useful as they otherwise could be, with some actions being considerably less potent than others, and a handful were never being used at all.

As Shadows of Change contains an update to Tzeentch, it made sense to update the feature now!

[h3]What are we doing?[/h3]

  • “Halt Faction” has been changed to “Halt Army,” and as the name would suggest, it targets a single army. We felt that Halt Faction was too strong as is, and so we believe this tweak will help bring it in-line with the other Changing of the Ways actions.
  • “Force Rebellion” now also damages the walls of the targeted settlement, hopefully giving the rebellion an easier time when attacking the settlement to make the action more potent.

We’re also addIng a couple of new actions, too:

  • “Borrow Time” – this action replenishes an army’s movement range.
  • “Force Peace” – this action forces peace between two factions that are at war.

To account for this, we’ve removed two actions that were not working as intended, or rarely seeing play:

  • “Give War Co-ordination Target” – we felt this was too unreliable, so it’s gone.
  • “Show Faction Intentions” – we felt that this, on the other hand, wasn’t particularly useful as an action, so it’s been scrapped.

[h3]Where are we at?[/h3]

These changes are in game and are currently being playtested. Feedback so far has been positive!

[hr][/hr][h2]WINDS OF MAGIC MANIPULATION[/h2][hr][/hr]
During internal play tests, we felt that when changing the Winds of Magic strength in a province, it wasn’t clear what benefits this was actually providing to the player, and as Tzeentch is getting a big boost in Shadows of Change, now is the perfect time to address it.

[h3]What are we doing?[/h3]

When changing the strength of the Winds of Magic in a province, the effects that become active are now clearly shown. This could, for example, be a building effect that increases in potency.

We’ve also made it clearer how much the player can change the strength level. For example, after decreasing one area, another area can be increased, and this has now been made much clearer.

[h3]Where are we at?[/h3]

These changes are in game and have been playtested to positive responses.

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And that’s all for this week!

We’re keeping these short and snappy, so keep your eyes peeled for the next update in the near future.

Let us know how you’re feeling about these over on our social channels below, and we’ll see you on the battlefield!

—The Total War Team

For the latest news and announcements, don't forget to visit our official social channels.

Steam Discussions Twitter Facebook Instagram Discord

Shadows of Change Gameplay Showcase - The Changeling


[hr][/hr][hr][/hr][h2]"What is the worth of mortal life without a little chaos?"[/h2][hr][/hr][hr][/hr]
[h3]Greetings, mortals![/h3]

It's time to get your first look at the Changeling in action in our latest gameplay showcase - let the game begin! 🎭

[previewyoutube][/previewyoutube]

Keep an eye on our socials over the next few weeks as we share more about Shadows of Change before it's launch on August 31st, and be sure to join the official Total War Discord server to join the discussion with other Total War fans!

See you on the battlefield!

—The Total War Team

For the latest news and announcements, don't forget to visit our official social channels.

Steam Discussions Twitter Facebook Instagram Discord

Разработчики Total War: Warhammer III капитулировали перед русским языком

Представители студии Creative Assembly опубликовали в соцсетях новое заявление, анонсировав возвращение поддержки русского языка в Total War: Warhammer III. Решение связано с негативной реакцией со стороны русскоязычного сообщества игроков.

Total War Warhammer 3 Shadows of Change adds three new lords real soon

Total War Warhammer 3 Shadows of Change finally has a release date and full reveal, as the first of three upcoming Creative Assembly strategy game DLCs comes out later this month. There's the Total War Warhammer 3 4.0 patch, free content, and the paid Legendary Lords, who we'll break down below.


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Total War Warhammer 3 to leave Game Pass right before the next DLC

Warhammer fans get ready, nine new games are in development

Total War Warhammer 3 adds long-awaited Immortal Empires features

Total War: Warhammer 3's Shadows of Change DLC brings three new playstyles

Sega have formally unveiled the next steaming helping of Total Warhammer 3 DLC, Shadows of Change, which adds three Legendary Lords to this already-jam-packed strategy game: the Changeling for the demonic Tzeentch faction, Yuan Bo for Grand Cathay, and Mother Ostankya for Kislev, plus a brace of new campaign mechanics, units and battlefield abilities.


I've been going off Total War lately - I fired up a new Lizardman game last month, having developed a hankering for dinos after reviewing Exoprimal, and found myself lingering in disappointment on each faction's reliance on rock-paper-scissors unit relationships. There's only so many times you can do that dance of shieldwalls before it loses its charm. Still, it sounds like the new Tzeentch Lord might wash away my Total Warennui, in being one of those playstyles that is more about tricking and invading rivals than taking territory.


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