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Total War: Warhammer 3's Grand Cathay campaign is all about maintaining harmony

Total War: Warhammer III introduces the eastern empire of Grand Cathay to the strategy game's expanding roster of factions, and developer Creative Assembly has now revealed some fresh new details about how its campaign gameplay will work. As a Cathayan leader, you'll be focused primarily on two things: maintaining a harmonious balance within the empire, and making sure the indomitable Great Bastion in the north remains intact.


As the latest Total War blog post explains, Grand Cathay players will always need to be mindful of balance - and to help with that, they'll have a big bar at the top of the screen. Each time they pick a lord, construct a building, or research a new tech, the point they're at on the balance bar will shift slightly.


Keeping it close to or at the centre results in special bonuses, such as the ability to call on ancient ancestor spirits to help out on the battlefield. But since nearly every decision you make influences that balance, it's going to be awfully tricky to maintain for more than a couple of turns.


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Total Warhammer 3's lead writer drops an immortal dragon's worth of new Cathay info

In case you missed it, Grand Cathay is here. Creative Assembly and Games Workshop have teamed up to bring this mysterious Warhammer Fantasy faction to life for the first time, and so far things are looking great. I mean dragons, amirite? But for the truly passionate Warhammer fans, there's bound to be a million and one unanswered questions about this race and their history, considering how fragmented the backstory has been before now.


Enter Loremaster_of_Sotek, a popular Total War youtuber who managed to secure an interview with Andy Hall, the lead writer on Total War: Warhammer III. During this talk, Sotek, Hall, and another Youtuber - Greatbook of Grudges - spend nearly two gloriously nerdy hours talking about Cathay.


Did you know that there are other Dragon siblings other than Miao Ying and Zhao Ming? For example, there's Yin Ying, the Sea Dragon, who controls the eastern provinces and is admiral of Cathay's navy. Apparently she spends a lot of her time guarding the coastline from pirates, Dark Elves, and "another human nation that I'm not going to name," according to Hall.


Read the rest of the story...


RELATED LINKS:

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Total War: Warhammer 3 is making sieges cool again

Total War: Warhammer III is bringing a lot more than new factions to the strategy games table when it comes out next year. The long-awaited siege overhaul is going to make battles for walled cities and even minor settlements much more interesting than they've been in the Warhammer series to date, bringing in the more complex urban combat mechanics found in Total War: Attila, Three Kingdoms, and Troy, and adding its own unique systems as well. The upshot is that the fight's not over once the walls have been breached - instead, that's when things get interesting.


Developer Creative Assembly has published a new video and blog that both go into some welcome detail on the overhauled siege system we'll find in Total War: Warhammer III. As the blog explains, the overhaul has two major components. First, there's map design - cities in Warhammer III have more open areas and narrow alleyways, with multiple elevation levels that can be connected with overhead bridges.


Inside the walls of a city or settlement, you'll find 'dockable' pieces of terrain. Like the crenelations atop city walls, ranged units can be attached to these and use them as cover whilst firing upon invading units.


Read the rest of the story...


RELATED LINKS:

Total Warhammer 3's Tzeentch army roster is full of gibbering, mouthy horrors

Total Warhammer 3's Khorne campaign will make you exactly zero friends

Total Warhammer 3's new trailer pits Cathay against Tzeentch in an epic siege