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Black Skylands News

Patch: skyships redesigned, Luma behavior changes, major bugs fixes

[h2]Greetings, captains![/h2]

[h3]An update for the early access version of Black Skylands has been released[/h3]

The list of changes:

[h3] - SKYSHIPS - [/h3]

[h3]- Stingray has been redesigned:[/h3]
  • width greatly reduced;
  • balloons moved under the hull;
  • cannons can now be directed at 180 degrees (forward)
  • base durability increased from 400 to 450


- Needle's base durability increased from 370 to 430
- The width of all controllable skyships has been slightly reduced
- Increased shield duration from 1.2 to 1.8 seconds
- Increased shield energy cost from 4 to 5
- Reduced the spread of the Three-Shot Cannon
- Reduced the damage of the Automatic Cannon
- Reduced the damage of the Hunter's Rocket Cannon
- Reduced the damage of the Swarm Cannon
- Swarm Cannon can now overheat
- Changed the upgrade that reduces cannon overheating (level 1: -20% (instead of -40%), level 2: -40% (instead of -80%)
- Re-balanced the parameters of skyship cannons overheating
- Elephant now can have the maximum of 5 hull breaches instead of 4
- Changed tier 2 shielders' rate of turn: now they move similarly to the rest of the shielders
- Fixed shielders' rate of turn change during pause and time stop

[h3] - BUG FIXES - [/h3]
- Fixed a tablet bug where the controls were not blocked in some windows
- Fixed a bug where you could leave the helm while interacting with the tablet
- Fixed the Swarm plant damage bug in the Swarm Zone
- Fixed a bug where you couldn't control the skyship after leaving the shipyard
- Fixed an issue where, in the Swarm boss's attack on the Moth Village cutscene, the player was "turned off" for the duration of one frame and started the fight stuck in the animation without a weapon
- Fixed an issue where in the radial menu in the Equipment window when switching to the Modify window, button navigation stopped functioning
- Fixed the gate at the location of the Moth Nest
- Fixed an issue where Eva filled all the first-aid kit slots and it was still possible to pick up another one from a flower (now it is indicated that all the slots are full)

[h3] - MAP MENU - [/h3]
- Fixed the Fathership location name and flag mapping
- Resource icons are now visible when you zoom the camera close enough for the location names to appear - and vice versa
- The map legend now takes up less space
- Added gradients around the edges to improve the readability of the control hints and legend
- Disabled the outdated marking of the Western Aspya region

[h3] - LEVEL DESIGN - [/h3]
- Improved the design of the "Moth Nest" location
- Improved the design of the "Wing Islands" location
- Improved the design of the "Big Water Island" location
- Improved the design of the "Broken Stairs" location
- Improved the design of the "Windyriver" location
- Improved the design of the "Sickle Archipelago" location

[h3] - OTHER - [/h3]
- Luma's ability to transfer resources is now unlocked immediately after the prologue
- Luma now carries things and the player faster
- While aboard a skyship, you can now look around by holding down the spacebar and using the mouse
- Increased power of tier 3 ground enemies
- Enemy power is now updated not only when enemies spawn but also after closing the tablet
- Added several cutscenes with Falcons on various islands
- Reduced Swarmlit processing time from 30 to 8 seconds
- Increased the chance of Marble dropping in one of the Swarm Zone subzones
- Fixed the chance of asteroids dropping coal
- When a Falcon skyship is destroyed, a real skyship model falls into the sky instead of just a hull image
- Improved memory management when working with navigation grids of some bigger locations.


Keep your feedback coming!

--------------------

Please, update your game.

Early Access Feedback Survey: 5 Winners Selected & Rewarded



⚓Ahoy, skyship captains!


As we promised, we are rewarding those who participated in the early access survey and provided the most useful, constructive and extensive feedback.

5 winners have been selected! Steam keys have been emailed to them along with our gratitude for taking their time to help us.

Keep your feedback coming, captains!


Yours truly,



• • •

Join our community and give us feedback and chat with other captains:

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Patch: new enemies

[h2]Greetings, captains![/h2]

[h3]An update for the early access version of Black Skylands has been released[/h3]

The list of changes:


- Added new enemies: Grabber, Clinger. They draw out resources from the player's skyship
- Changed attack speed parameters for Clingers and Grabbers
- Tweaked the way Clingers and Grabbers memorize player's location
- Enemies no longer fall off the islands for no reason
- Lancers (human melee enemies) no longer lose sight of the player while preparing their attacks
- Fixed Lancers' sprite and hitbox positions
- Fixed a bug in the Swarm zone where you respawned in the sky without a skyship after it had been destroyed
- You can now fast travel to gas stations from any point of the map
- Doubled the speed with which energy is gravitated towards your skyship
- Reduced HP of enhanced opponents
- The amplification of opponents who are superior to the player in strength is reduced by 2.5 times
- Fixed the sniper rifle active reload bug
- Fixed an issue where the next target marker would disappear when fast travelling to the Fathership
- Fixed a bug where a panel overlapping the entire screen appeared when the factory assembly line was jammed with crates
- The item pick-up sound no longer plays when you are starting the game
- Fixed white buttons in pause menu when returning from other settings windows
- Autoscroll is now available only on gamepads and keyboards, unavailable on mouse
- Fixed a bug where the starting skyship weight was always shown while choosing your skyship in the shipyard
- Fixed an issue where, when quickly closing the tablet and opening the menu, the player could still shoot
- Removed the notification about adding a gift to the skyship's hold at the start of the game
- Removed the notification about first aid kit and Luma's energy pick-ups being added to the skyship's hold

- Changes to the Player.log:
  • removed the redundant notification about the absence of the "WasAggroNotified" component, which littered the log
  • removed some of the extra checks, added new ones
  • a new notification is no longer considered an error and is sent to the informative log



Keep your feedback coming!

--------------------

Please, update your game.

Patch: fast travel, zero health enemies fixed

[h2]Greetings, captains![/h2]

[h3]An update for the early access version of Black Skylands has been released[/h3]

The list of changes:

- Fixed an issue where it was impossible to fast travel to a gas station situated in a different region of the map
- Fixed an issue where, when attempting a game load while invincibility was active, the player remained invincible forever
- Increased Shards of Fangs drop chance
- Reduced the percentage of strengthening of all opponents (if the strength of the enemy is lower) - from 250% to 180%
- Fixed an issue where enemies lived with zero health remaining


Keep your feedback coming!

--------------------

Please, update your game.

Patch: gamepad controls fixed, weapon swap speed increased, AI improved, etc.

[h2]Greetings, captains![/h2]

[h3]An update for the early access version of Black Skylands has been released[/h3]

The list of changes:

- Fixed an issue with switching between store tabs using a gamepad
- Improved stability of the island defense cutscene
- Increased chance of Broot spawning in South Aspia
- Increased chance of Big Scarab spawning in West Aspia
- Increased weapon swap speed
- Pistols now have infinite ammo
- Pistol DPS (damage per second) has been reduced
- Improved the quality of world loading after saving the game while sleeping
- Fixed the quest conditions counting system
- Repair kits and ship ammo are put directly into the hold when purchased on the Fathership
- Enemies from tents will now spawn at random locations
- Fixed the airborne enemies behavior (Traxes, Jetpackers, Hoverers) - now they don't break when the player jumps to the ground and leaves the zone of visibility of these enemies
- Removed enemies from non-quest tents spawning infinitely
- Enlarged passages that were harder to get through using bigger ships
- Fixed map navigation using reassigned keys
- Added the ability to reassign hotkeys for Map, Diary and Equipment
- Fixed an issue where flying enemies sometimes flew to the origin of coordinates when attacking an island
- Some buildings now require less resources to construct
- Special mods sold in the Armory now require fewer resources to create
- The cost of mod boxes sold by merchants has been increased
- Fishing difficulty has been lowered
- Fishing minigame controls have been changed: you now use 1, 2, 3, 4 instead of WASD. Please, reset the controls to default
- Increased the radius for starting the fishing minigame
- Farm animals now spawn in predefined locations
- The description of the quest where you have to create an anti-Swarm weapon has been made clearer
- Boss fights can now be restarted if the player accidentally exited and saved the game
- Reduced the difficulty of the final boss
- Added a hint for using the shipyard during a mission where the player needs to dock
- Removed the stump in the Crash boss fight arena which was dropping 1000 capsules
- Removed a twitching stone in a cave on one of the islands
- Fixed the next target marker disappearing when opening the hint window immediately after closing the tablet
- The chance of coal drops from asteroids has been doubled


Keep your feedback coming!

--------------------

Please, update your game.