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  3. January Update Patch 1

January Update Patch 1

General

Updated
  • Hide Supporter verification code if not a Supporter
  • Lock Roll and Pitch rotation for characters (causing titled character bug)
Fixed
  • Potential crash fix on host migration
  • Multiple crash fixes
  • Fixed NVG offset on helmet (fixes floating headwear)
Removed
  • Performance profiler capture from settings menu (may have contributed to overall performance loss)


Gameplay

Updated
  • FBI HRT ballistic shield matches regular ballistic shield hitbox dimensions
Fixed
  • Fixed an issue where interaction would not work sometimes
  • Fixed an issue where evidence items would not be recoverable if an evidence bag is covering the interaction point
  • Potential fix for items not equipping if said item’s class was not loaded
  • Fixed an issue where a grenade could be released whilst in low ready
  • Fixed an issue where grenades could sometimes go through geometry (walls, doors, etc)
  • Fixed an issue where trap cables would not sometimes simulate properly
  • Fixed pistol equipped with shield disappearing and reappearing on alternating frames
  • Fixed an issue where the hand could be shot while using the FBI HRT ballistic shield
Graphics

New
  • Spawn blood effects when hitting players


AI

Improved
  • Improved line of sight checks to reduce instances of AI seeing their enemies through walls
Fixed
  • Multiple crash fixes for AI
  • Fixed an issue where AI would not use their unalerted/alerted perception logic (only triggered by noise)


HUD

Fixed
  • Fixed an issue where equipped player gear would occasionally not display on paper doll.


Performance

Improved
  • Scale relevant AI tick rate based on distance


Networking

Improved
  • Replication performance (Hosts should now have a considerable performance boost, especially in full lobbies)
Fixed
  • Fixed an issue where an objective status would not sync when migrating hosts
  • Various networking fixes and improvements


Weapons

Updated
  • Increased SBR-300 damage
  • BCM MK1 fire rate now matches HK416’s fire rate
Fixed
  • Fixed MP5 mag in and mag out using wrong sounds


Physics

  • Physics items (shells, grenades, taser doors, projectiles) now have character interaction disabled
  • Removed pawn interaction physics off incapacitated humans


SFX

  • Slight attenuation bump to C2 and beanbag shotgun
  • Prevent certain weapons from severely blowing out mix
  • Weapon fire can now be heard from a greater distance than before


Localization

  • Updated Korean translations


Lobby

  • Fixed buzzer sound playing when shooting the civilian target when timer was not running

    Coffee Machine nasty bugs cleanout:

  • Fixed an issue where non-host players could not interact with the machine
  • Fixed an issue where the coffee machine could deadlock forever if interaction was spammed
  • Fixed an issue where interaction spam and network latency could cause multiple coffee cups to be spawned at once
  • Fixed an issue where the coffee drinker could still interact with the machine whilst drinking their beverage
  • Fixed an issue where coffee machine SFX would not play for clients
  • Fixed an issue where the coffee machine would not reset when cup is left unattended beyond its max allowed time limit (causing deadlocked coffee machine)
  • Fixed an issue where interacting with unrelated parts of the coffee machine would trigger other parts of the coffee machine (especially when interaction is spammed)


Wenderly Hills Hotel -- 'Checkin' In'

New
  • Add static TV sound source to bar
Updated
  • Reduced suspects on Raid
Removed
  • Hotel briefing audio
Fixed
  • Fixed multiple sound sources not playing


213 Park Homes -- 'Twisted Nerve'

Updated
  • Reduced AI unalerted sight range on meth
  • Blocking volumes to backgarden of fumigated house (fixes falling into the void)
Removed
  • Outside AI spawns on Raid


4U Gas Station -- 'Thank You, Come Again'

New
  • Added main room radio tune to Gas