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Ready or Not - Adam Hotfix #1

Attention Officers!

A series of hotfixes for the Adam Update have arrived!

[h2]General[/h2] [h3]Fixed[/h3]
  • Fix M320 Flashbang not appearing in Loadout menu
  • Fix certain sounds not triggering correctly on certain maps

[hr][/hr]
[h2]Gameplay[/h2] Improved
  • ROE bug fixes and improvements (always be optimistic and not pessimistic when determining ROE violations (i.e. everything is authorized, unless otherwise specified. should help reduce unnecessary penalties)
[h3]Fixed[/h3]
  • Fix 'Unauthorized use of deadly force' penalty being given when a suspect is bleeding out whilst incapacitated
  • Fix death animation transition bugs (blending from incapacitation

[hr][/hr]
[h2]AI[/h2] [h3]Fixed[/h3]
  • Fix AI in certain levels sight sensing through objects

[hr][/hr]
[h2]TOC[/h2] [h3]Updated[/h3]
  • Increased TOC ROE Violate response delay
[h3]Fixed[/h3]
  • Fix TOC not speaking for networked clients
  • Fix TOC roe violate voice line spam

[hr][/hr]
[h2]Audio[/h2] [h3]Improved[/h3]
Improved SBR300 full auto loop
  • Lower rain volume slightly to better match visuals
[h3]Updated[/h3]
  • Replace MP7 reload start with updated pouch version

[hr][/hr]
[h3]Data Center[/h3] [h2]Fixed[/h2]
  • Fix a few instances where AI could see through walls. Add visibility blocking volume to upper floor windows
  • Adjusted bulletproof glass to be penetrable with bullets in Datacenter to prevent awkward encounters and gunfights with AI

[hr][/hr]
[h2]Dealer[/h2] [h3]Fixed[/h3]
  • Ignore visibility for some windows and blinds (fixes AI not seeing through windows)

[hr][/hr]
[h2]Agency[/h2] [h3]Updated[/h3]
  • Lower rain volume slightly to better match visuals
  • Minor tweaks to inside / outside EQ for rain

[h3]Fixed[/h3]
  • Fix SWAT being stuck on a few doors outside
  • Potential fix for radio / TV sounds occasionally dropping out