Ready or Not - Adam Hotfix #2
Attention Officers!
We have another bite-sized update for you all!
Update:
Patch notes have been amended, updates present in the hotfix but not originally listed here will be marked with and asterisk
[h2]General[/h2]
[h3]New[/h3]
[h3]Removed[/h3]
[h3]Fixed[/h3]
[h2]Gameplay[/h2]
[h3]Updated[/h3]
[h3]ROE[/h3]
[h3]Improved[/h3]
[h3]Fixed[/h3]
[h2]Animation[/h2]
[h3]Fixed[/h3]
[hr][/hr]
[h2]Gameplay[/h2]
[h3]Improved[/h3]
[h3]Fixed[/h3]
[hr][/hr]
[h2]Physics[/h2]
[h3]Fixed[/h3]
[hr][/hr]
[h2]Performance[/h2]
[h3]Fixed[/h3]
[hr][/hr]
[h2]AI[/h2]
[h3]Updated[/h3]
[h3]Fixed[/h3]
[hr][/hr]
[h2]TOC[/h2]
[h3]Updated[/h3]
[hr][/hr]
[h2]Audio[/h2]
[h3]Fixed[/h3]
[hr][/hr]
[h2]Data Center[/h2]
[h3]Removed[/h3]
[h3]Updated[/h3]
[h2]Valley[/h2]
[h3]Updated[/h3]
[h2]Meth[/h2]
[h3]Updated[/h3]
[h3]Improved[/h3]
[h3]Fixed[/h3]
[h2]Club[/h2]
[h3]Updated[/h3]
[h2]Lobby[/h2]
[h3]Updated[/h3]
[h3]Removed[/h3]
We have another bite-sized update for you all!
Update:
Patch notes have been amended, updates present in the hotfix but not originally listed here will be marked with and asterisk
[h2]General[/h2]
[h3]New[/h3]
- Add new steam launch option to delete all save data and mods. Launching the game in a vanilla state*
[h3]Removed[/h3]
- Disabled Map Statistics*
[h3]Fixed[/h3]
- Fix level name not being displayed on the mission end screen*
[h2]Gameplay[/h2]
[h3]Updated[/h3]
- Allow saving scores in modded games*
[h3]ROE[/h3]
- Unauthorized force if a suspect is hesitating or is being startled*
- Revoke 'unauthorized force' penalties given to the player if suspects continue to engage (but did not at first)*
- Revoke all penalties given to the player when a suspect has taken someone hostage*
- Revoke all penalties given to the player when playing dead, meleeing or firing*
[h3]Improved[/h3]
- ROE inconsistencies*
[h3]Fixed[/h3]
- Fix no penalty sometimes not being given to the player when incapacitating a civilian*
- Fix interaction icon on evidence items not being attached to the gun sometimes
[h2]Animation[/h2]
[h3]Fixed[/h3]
- Fix AI playing hit reactions after playing other animations
- Fix AI sometimes playing a weapon lower animation after raising their weapon
[hr][/hr]
[h2]Gameplay[/h2]
[h3]Improved[/h3]
- Add new roe metric 'time since last committed aggressive force'. Any force committed by the AI (shooting, meleeing, hostage taking, fake surrendering, etc.) since the last 2 seconds will be considered authorized
- Improve pistol suicide transition to ragdoll
- Improve torso death animation transition to ragdoll
[h3]Fixed[/h3]
- Fix 'unauthorized deadly force' penalty being given when a suspect exits surrender with a knife
[hr][/hr]
[h2]Physics[/h2]
[h3]Fixed[/h3]
- Fix reverse impact physics when shooting at physics objects
[hr][/hr]
[h2]Performance[/h2]
[h3]Fixed[/h3]
- Fix hitch when mag checking*
- Potential fixes for hitch during gunfights (or at least mitigate)*
[hr][/hr]
[h2]AI[/h2]
[h3]Updated[/h3]
- Increased surrender bias on various suspect archetypes to be less suicidal*
- Hesitation increases tension (more likely leading to a surrender)*
- Lowered surrender bias on Gerard*
- Lower AI morale when taking suppressive fire (each AI will be affected differently)*
- Deprecate some AI config vars, as they're not used anymore*
[h3]Fixed[/h3]
- Fix civilians sometimes not seeking out the player when last alive*
- Fix SWAT killing suspects that are stunned*
- Fix Active Shooter AI not behaving properly sometimes*
- Fix civilians not moving to player spawn in Active Shooter*
- Fix suspects not playing the weapon raise animation after being animation blocked (i.e. stunned, hesitate, etc)*
[hr][/hr]
[h2]TOC[/h2]
[h3]Updated[/h3]
- TOC ROE Violate response now removed from suspects and will only trigger after a report
[hr][/hr]
[h2]Audio[/h2]
[h3]Fixed[/h3]
- Fix 1P footstep sounds not playing on some surfaces
[hr][/hr]
[h2]Data Center[/h2]
[h3]Removed[/h3]
- Removed traps
[h3]Updated[/h3]
- Remove Charging combat moves on security guards
- Increase Hard Cover bias
[h2]Valley[/h2]
[h3]Updated[/h3]
- Increase security guard Hard Cover weight (similar to mindjot)*
- Remove Charging combat move off of security guards*
- Amos Voll will now draw a concealed weapon when stressed out*
[h2]Meth[/h2]
[h3]Updated[/h3]
- Tweak knife wielding meth suspects to not give up too easily. Lean more towards Hard Cover or Charge or Fake Surrender*
- Increase meth suspect fake surrender bias*
[h3]Improved[/h3]
- Improved performance of security room. Disable shadow casting on meshes that don’t need to*
[h3]Fixed[/h3]
- Fix a few meth suspects only walking around, never sprinting or jogging*
- Fix meth suspects hesitating constantly*
[h2]Club[/h2]
[h3]Updated[/h3]
- Slightly increase Hard Cover weight*
- Remove Charging combat move from club shooters*
[h2]Lobby[/h2]
[h3]Updated[/h3]
- Increase civilian morale in less lethal training area so as to not surrender easily (or on first sight)*
[h3]Removed[/h3]
- Film grain*