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  3. Ready or Not - Adam Patch #5

Ready or Not - Adam Patch #5



[h2]Gameplay[/h2]
[h3]Updated[/h3]
  • ROE bug fixes and improvements
  • Decrease evidence collection time by 10%

[h3]Improved[/h3]
  • Arrest paired interaction transitions and smoothness

[h3]Fixed[/h3]
  • Fix scores not saving and not displaying on the mission select screen and mission end screen Animation

[h3]Fixed[/h3]
  • Fix SWAT sliding whilst prepping a grenade to breach

[hr][/hr]
[h2]Modding[/h2]
[h3]Audio[/h3]
  • Add support for custom sounds (documentation coming soon, ask Zack):
    - Choose between 3D / 2D sounds, and whether or not they loop
    - Customize certain attributes for 3D sounds (more parameters to edit soon!)
  • Add support for custom music:
    - Barebones template
    - Customize certain attributes for music (enable combat, sudden or fade combat transition, more soon!)

[hr][/hr]
[h2]Music[/h2]
[h3]Fixed[/h3]
  • Fix issues on Data Center where upon restarting, the OST wouldn't play in the right spot

[hr][/hr]
[h2]Club[/h2]
[h3]Fixed[/h3]
  • Fix more double doors having gaps in between, allowing AI to see through them

[h2]Hospital[/h2]
[h3]Fixed[/h3]
  • Fix more double doors having gaps in between, allowing AI to see through them

[h2]Hotel[/h2]
[h3]Fixed[/h3]
  • Regenerated world data and cover points
  • Fix Belle Brady not spawning in as an objective