Ready or Not - Adam Patch #5
[h2]Gameplay[/h2]
[h3]Updated[/h3]
- ROE bug fixes and improvements
- Decrease evidence collection time by 10%
[h3]Improved[/h3]
- Arrest paired interaction transitions and smoothness
[h3]Fixed[/h3]
- Fix scores not saving and not displaying on the mission select screen and mission end screen Animation
[h3]Fixed[/h3]
- Fix SWAT sliding whilst prepping a grenade to breach
[hr][/hr]
[h2]Modding[/h2]
[h3]Audio[/h3]
- Add support for custom sounds (documentation coming soon, ask Zack):
- Choose between 3D / 2D sounds, and whether or not they loop
- Customize certain attributes for 3D sounds (more parameters to edit soon!) - Add support for custom music:
- Barebones template
- Customize certain attributes for music (enable combat, sudden or fade combat transition, more soon!)
[hr][/hr]
[h2]Music[/h2]
[h3]Fixed[/h3]
- Fix issues on Data Center where upon restarting, the OST wouldn't play in the right spot
[hr][/hr]
[h2]Club[/h2]
[h3]Fixed[/h3]
- Fix more double doors having gaps in between, allowing AI to see through them
[h2]Hospital[/h2]
[h3]Fixed[/h3]
- Fix more double doors having gaps in between, allowing AI to see through them
[h2]Hotel[/h2]
[h3]Fixed[/h3]
- Regenerated world data and cover points
- Fix Belle Brady not spawning in as an objective