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Vol. 44 Ready Or Not - Development Background

Attention Officers,

Welcome to our 44th edition of our biweekly newsletter! This week we will be sharing details from an interview with our police advisor, Dan. This newsletter will focus on Dan’s background and how he came to work for Ready or Not, as well as some of his major contributions. We are very fortunate to have him on the team to make Ready or Not as realistic as possible!
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[h2]Police Advisor Background [/h2]

Dan has spent 19 years total as a police officer, 15 years on SWAT split between two different departments and teams. He currently works for a large 54 man regional SWAT team covering small suburban cities and towns in a larger metropolitan area within the United States. Along with his duties in SWAT, Dan is an instructor in tactics and firearms at the police academy level. His knowledge and expertise has led him to publishing and peer reviewing articles in SWAT Magazine. His inspiration for joining the police force originated due to him misreading a line from the play “Our Town” when in highschool. The misread line “only one life in a thousand is interesting” and recent media focused on the Columbine shooting inspired Dan to make a difference with his life.

Dan has been playing SWAT and tactical games since he was a kid, reciting some of his classic favorites as Rainbow Six and Medal of Honor. Outside of video games, Dan describes himself as a historian of SWAT, specifically its early history and tactics. His passion for both led him to become one of Ready or Not’s early followers, commenting on reddit chat forums filling in the gaps with how SWAT operate in real life. His contribution to RON’s early understanding of how gameplay elements reflect real life operations sparked an email thread between developers and himself, resulting in his position as police advisor.

Above: A closeup of an ambidextrous lower receiver weapon.

Above: An expedient breaching tool that is small enough to always be kept in hand, Glock 17 for scale comparison.
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The Ready or Not team depends on our police advisor for a wide range of things including SWAT AI behavior, uniforms, weaponry, as well as what a day in the life of an officer actually looks like. Dan’s description of how messy a real SWAT office is actually inspired the change of the lobby in the main menu of the game. Dan keeps us updated on new tactics and strategies, as they are always changing and look different in police departments across the country. He also helps explain the meaning behind why SWAT officers make the decisions they do and contributes heavily to building a very realistic SWAT AI.

Above: The gun belt setup of a SWAT officer.

Above: A kit worn by an explosive breached for a training event.

Above: One of the many strip charges used as an explosive for various types of surfaces waiting to be breached.
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When asked what his favorite part about working with Ready or Not was , Dan stated he loves working with the team and contributing to a game that depicts real horrible events in a respectful way. He enjoys the setup of Los Suenos, stating it is realistic but original and fun to explore. In the future, Dan and the team hope to work together on improving the dynamic nature of SWAT AI. They hope to diversify the decision making of each individual SWAT AI depending on their skill level and talent. It is truly a privilege to work with someone who has as much passion as the Ready or Not team in creating realistic SWAT based video games!

Above: A SWAT armored vehicle, designed to withstand substantial fire from any angle.

Above: Officers practicing at a large multi agency training even at a hospital.
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Conclusion

This concludes our 44th biweekly briefing where we learned more about our police advisors background and contributions. Be sure to tune in next time for more development news!

If you’d like to help us test new content during playtesting periods on the Supporter exclusive experimental branch, provide us with your game feedback, and keep up with the Supporter community; you can become a supporter at www.voidinteractive.net or at our Steam store page.

Are you a content creator on youtube or twitch looking for new games? We got you covered; Ready or Not has partnered with Lurkit to elevate gameplay! Make sure to follow us here.

Ready or Not - Anniversary Giveaway

Attention Officers

We can’t believe it’s already been a year since our release in Steam's Early Access, we’ve grown so much thanks to all of your support, and it’s about time that we’ve given a little more back to the community!

Starting now until December 25th we will be giving away a staggering TWENTY FOUR standard edition keys to users that are new to the community and Discord itself!

How to enter:
1.) Be new to the Discord (Have been in the server less than a week prior to this announcement or joined the Discord after the announcement.)
2.) Post why you want Ready or Not in the #giveaway-lobby channel

Discord Link:
Join Our Discord!

Good luck Recruits!
VOID Interactive

Ready or Not - Adam Patch #5



[h2]Gameplay[/h2]
[h3]Updated[/h3]
  • ROE bug fixes and improvements
  • Decrease evidence collection time by 10%

[h3]Improved[/h3]
  • Arrest paired interaction transitions and smoothness

[h3]Fixed[/h3]
  • Fix scores not saving and not displaying on the mission select screen and mission end screen Animation

[h3]Fixed[/h3]
  • Fix SWAT sliding whilst prepping a grenade to breach

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[h2]Modding[/h2]
[h3]Audio[/h3]
  • Add support for custom sounds (documentation coming soon, ask Zack):
    - Choose between 3D / 2D sounds, and whether or not they loop
    - Customize certain attributes for 3D sounds (more parameters to edit soon!)
  • Add support for custom music:
    - Barebones template
    - Customize certain attributes for music (enable combat, sudden or fade combat transition, more soon!)

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[h2]Music[/h2]
[h3]Fixed[/h3]
  • Fix issues on Data Center where upon restarting, the OST wouldn't play in the right spot

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[h2]Club[/h2]
[h3]Fixed[/h3]
  • Fix more double doors having gaps in between, allowing AI to see through them

[h2]Hospital[/h2]
[h3]Fixed[/h3]
  • Fix more double doors having gaps in between, allowing AI to see through them

[h2]Hotel[/h2]
[h3]Fixed[/h3]
  • Regenerated world data and cover points
  • Fix Belle Brady not spawning in as an objective

Ready or Not - Adam Hotfix #3

Attention Officers!

-and they just keep coming, and they just keep coming,-

[h2]Gameplay[/h2]
[h3]Updated[/h3]
  • (Temporary change) Grenade launcher projectile detonations will now not affect the user

[h3]Fixed[/h3]
  • Fix grenade launcher projectiles killing the user
  • Fix rare instance 'unauthorized force' penalty being given when civilians (like daniela voll) has injured a SWAT officer
  • Fix 'unauthorized force' penalty being given when using CS Gas on civilians

[h2]AI[/h2]
[h3]Updated[/h3]
  • Increased Hard Cover and Suppression combat move bias for Club and Hospital suspects
  • Increased suicide chance to 35% on Club and Hospital
  • Tweak Amos Voll/Brixley suicide
  • Fix suicide not behaving consistently
  • Lowered surrender bias of Club Shooters

[h3]Fixed[/h3]
  • Fix AI not sight sensing the player when high up on separate floors (especially on valley)
  • Fix suspects exiting surrender when next to swat
  • Fix SWAT in some instances not following you, requiring a repeat of the ‘Fall In’ command (especially on hospital)
  • Fix civilians in some instances automatically surrendering with no SWAT around them

[h2]Club[/h2]
[h2]Fixed[/h2]
  • Fix club doors having gaps in between allowing AI to see through them


[h2]Hospital[/h2]
[h3]Fixed[/h3]
  • Fix incorrect female voice given to a male civilian
  • Fix SWAT unable to navigate on stairs leading down to the first floor

Adam Hotfix

- Fix suspects constantly exiting surrender forever