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February Update Hotfix #1: Rules of Engagement Tweaks and More!

General

  • Fast Reload magazines maintain velocity from animation
  • Any weapon can now be canted(default keybind 'O'. This will not be O if you have an existing keybind set up.)


ROE bug fixes and improvements:

New
  • Revoke penalties if AI tries to threaten someone again (by fake surrendering, for example)
  • Fixed an issue where a suspect drawing a weapon would be considered unjustified when force was used
  • Updated SWAT engagement rules
  • Fixed an issue where fake surrender exits would not count as authorized use of force
  • Fixed an issue where fake surrenders with a knife would not count as authorized use of force
  • Shortened required yell reaction time before authorizing use of force
  • Made surrender checks more lenient in the case where accidental shots were fire as soon as an AI surrenders
  • If a suspect is hesitating or fleeing with a weapon, even after hearing a yell, force is authorized
Other
  • Civilians again avoid traps
  • 'Bring Order to Chaos' is only complete if all suspects are arrested or dead. Excludes civilians.
  • Added civilian response to yelling outside of line of sight(with a cooldown).
  • Any weapon can now be canted (Default: O)
  • Pepper spray now reduces morale
  • Knife damage now applied to AI
  • Lowest chunks of destroyable doors now ignore pawn collision (may resolve AI getting stuck inside doors)
  • Detonator now appears in tactical device slot once all C2 has been used/placed
  • Fixed an issue where clients could not see item scroll menu due to inventory not being replicated at start
  • Fixed bleed audio playing on death
  • Fixed new fake surrender exits not aborting when stunned
  • Fixed camera being stuck in mirror gun when dying while mirroring in full screen
  • Fixed several crashes
  • Fixed AI not always having correct health on start
  • Fix for ragdolls repeatedly playing collision sounds
  • Fix for ragdolls never sleeping
  • Fixed suspects being able to fake surrender multiple times


February Content Update

General

New
  • New Map: Club (Early Blockout Phase)
  • Support for displaying modded maps on the World Map (in Lobby)
  • World generation on modded maps will now have AI and Stack Up points generated automatically
Updated
  • RoE updates/improvements
Fixed
  • Fixed loading screen crash
  • Multiple crash fixes


Gameplay

Fixed
  • Fixed an issue where placed C2 explosives would spawn inside of some doors instead of on it
  • Fixed an issue where CS Gas would sometimes trigger off traps
  • Fixed crash when opening loadout
  • Fixed double evidence bagging with AI teammates
  • Fixed shotgun reloading one too many rounds when reloading from empty
  • Fixed an issue where reporting a suspect may sometimes cause a crash
  • Fixed crash when firing a projectile based weapon (pepperball gun, R7, etc)


AI

General

Fixed
  • Fixed an issue where hesitating AI would sometimes move (floating around)
SWAT

Fixed
  • Fixed possible crash when giving a stack up order when no SWAT are available
  • Fixed SWAT sometimes getting stuck on the 'Restrain' command


Suspects

New
  • Knife wielding suspects(Careful, these guys are sharp)
  • Added ability for AI to place traps
Fixed
  • Fixed suspects instantly reacting to the player deciding to kick a door
  • Fixed bug preventing AI from holstering weapons
  • Fixed an issue where suspects could sometimes exit arrests while being arrested by SWAT


Networking

Improved
  • Grenade de-sync fixes and improvements
Updated
  • Continue to search for game automatically when server is full
Fixed
  • Fixed Online Login crash
  • Fixed Tasers not properly replicating magazines from server to client post-reload


Weapons

New
  • G36C -- A German 5.56 assault rifle that looks way cooler without a carry handle.
  • BRN-180 -- A modern take on the classic AR-18 with its sleek charging handle.


Updated
  • Changed the Speed Grip's name to Angled Grip
  • Changed the Control Grip's name to Vertical Grip
  • Adjusted the BCM MK1 recoil and damage to be the same values as the SR16


UI
  • UI and HUD font overhaul


Localization
  • Added Chinese localization


VO

New
  • Meth Suspect and Civilian voices
Improved
  • Dialogue doesn't duck FP gun fire as much(prevents dialogue from artificially quieting gunfire)


SFX

New
  • Farm boiler room ambiance(I am scared)
  • New NVG toggle sound(Tacticool)
Updated
  • Volume tweaks for various ambiances for better balance
  • Use proper physics materials to various surfaces / objects
Improved
  • Backend ambiance system overhaul for Dealer, Farm, Fast Food, Gas, Meth, Penthouse, Port, and Valley
  • Additional sounds / footstep Foley areas added to Port
  • Many Farm ambiances tweaked for better atmosphere
  • Additional sound detailing to Meth raid house
  • Additional sound detailing to Valley
  • Optimized Hotel for smaller audio CPU footprint
  • Optimized Lobby for smaller audio CPU footprint
  • Adjusted certain footstep sounds
Fixed
  • Metal doors now play a sound when the player attempts to open a locked metal door
  • Certain props no longer cause incorrect SFX to play for level duration
  • Certain sounds on Dealer now properly spatialized
  • Port auction music now only plays in the correct game mode
  • Certain incorrect sounds removed from incorrect modes on Hotel
  • Certain sounds no longer pop when looped on Meth
  • Fixed many instances of incorrect bullet impacts for certain surfaces


Music

New
  • Port track added(not final)
  • Club diagetic track(a bop)


Lobby
  • Fixed a rare crash when opening the World Map
  • High quality lobby lighting bake and lightmap adjustments on broken objects


Wenderly Hills Hotel -- 'Checkin' In'

Updated
  • Lobby clock now simulates occlusion when player is behind it
Removed
  • Remove instances of sounds that shouldn't be playing in certain modes


213 Park Homes -- 'Twisted Nerve'

Updated
  • Increased physics barrel mass(even though they were hilarious before)
  • Increase velocity threshold before any barrel sounds to play (should not play sounds as often)
  • Moved physics barrels out of corridor and into another room nearby


Port

Fixed
  • Fixed navmesh in shipping services area

January Content Update Patch 1 Hotfix

General
  • Multiple crash fixes
AI

  • Reduced time AI can fire at player after breaking LoS from 2.5 seconds to 0.5 seconds
  • Removed unauthorized penalty when AI is knocked out
  • Fixed light of sight check being broken when kicking doors


Weapons

  • SBR-300 renamed SBR-556 to accurately represent caliber
  • Fixed ATACR not having secondary tilt for SR16


SFX

  • Fixed SWAT masks not sounding muffled


Music

  • Tweak to combat loop on Dealer timeline so string section is played slightly less often

January Update Patch 1

General

Updated
  • Hide Supporter verification code if not a Supporter
  • Lock Roll and Pitch rotation for characters (causing titled character bug)
Fixed
  • Potential crash fix on host migration
  • Multiple crash fixes
  • Fixed NVG offset on helmet (fixes floating headwear)
Removed
  • Performance profiler capture from settings menu (may have contributed to overall performance loss)


Gameplay

Updated
  • FBI HRT ballistic shield matches regular ballistic shield hitbox dimensions
Fixed
  • Fixed an issue where interaction would not work sometimes
  • Fixed an issue where evidence items would not be recoverable if an evidence bag is covering the interaction point
  • Potential fix for items not equipping if said item’s class was not loaded
  • Fixed an issue where a grenade could be released whilst in low ready
  • Fixed an issue where grenades could sometimes go through geometry (walls, doors, etc)
  • Fixed an issue where trap cables would not sometimes simulate properly
  • Fixed pistol equipped with shield disappearing and reappearing on alternating frames
  • Fixed an issue where the hand could be shot while using the FBI HRT ballistic shield
Graphics

New
  • Spawn blood effects when hitting players


AI

Improved
  • Improved line of sight checks to reduce instances of AI seeing their enemies through walls
Fixed
  • Multiple crash fixes for AI
  • Fixed an issue where AI would not use their unalerted/alerted perception logic (only triggered by noise)


HUD

Fixed
  • Fixed an issue where equipped player gear would occasionally not display on paper doll.


Performance

Improved
  • Scale relevant AI tick rate based on distance


Networking

Improved
  • Replication performance (Hosts should now have a considerable performance boost, especially in full lobbies)
Fixed
  • Fixed an issue where an objective status would not sync when migrating hosts
  • Various networking fixes and improvements


Weapons

Updated
  • Increased SBR-300 damage
  • BCM MK1 fire rate now matches HK416’s fire rate
Fixed
  • Fixed MP5 mag in and mag out using wrong sounds


Physics

  • Physics items (shells, grenades, taser doors, projectiles) now have character interaction disabled
  • Removed pawn interaction physics off incapacitated humans


SFX

  • Slight attenuation bump to C2 and beanbag shotgun
  • Prevent certain weapons from severely blowing out mix
  • Weapon fire can now be heard from a greater distance than before


Localization

  • Updated Korean translations


Lobby

  • Fixed buzzer sound playing when shooting the civilian target when timer was not running

    Coffee Machine nasty bugs cleanout:

  • Fixed an issue where non-host players could not interact with the machine
  • Fixed an issue where the coffee machine could deadlock forever if interaction was spammed
  • Fixed an issue where interaction spam and network latency could cause multiple coffee cups to be spawned at once
  • Fixed an issue where the coffee drinker could still interact with the machine whilst drinking their beverage
  • Fixed an issue where coffee machine SFX would not play for clients
  • Fixed an issue where the coffee machine would not reset when cup is left unattended beyond its max allowed time limit (causing deadlocked coffee machine)
  • Fixed an issue where interacting with unrelated parts of the coffee machine would trigger other parts of the coffee machine (especially when interaction is spammed)


Wenderly Hills Hotel -- 'Checkin' In'

New
  • Add static TV sound source to bar
Updated
  • Reduced suspects on Raid
Removed
  • Hotel briefing audio
Fixed
  • Fixed multiple sound sources not playing


213 Park Homes -- 'Twisted Nerve'

Updated
  • Reduced AI unalerted sight range on meth
  • Blocking volumes to backgarden of fumigated house (fixes falling into the void)
Removed
  • Outside AI spawns on Raid


4U Gas Station -- 'Thank You, Come Again'

New
  • Added main room radio tune to Gas