Kill Log, Performance Optimizations, Water Physical Materials, Bug Fixes!
Patch Notes:
-updated ragdolls for death and physics reactions
-grenade launcher ammo added to zombies mode. Thanks @Jummy Dean
-updated cost of items for better balance in zombies mode
-fixed an edge case and performance issue with the door handle indicators on vehicles. Thanks @madampixie for finding this
-Corrected the issue where vehicle handles seem to be rotated funny
-performance gains through material optimizations on glass and text rendering (shading optimizations)
-performance gains through emitter material optimizations (fire particles etc)
-collision work in apoc mode
-added kill log to the right side of the HUD (Player[Killer] -> Player[Killed])
-made progress on helicopter AI and will be grounding the helicopter in Sandbox until supply drop logic is added.
Our Discord!
https://discord.gg/sezP9RC
Thanks,
Jason
~WildOx Studios~
-updated ragdolls for death and physics reactions
-grenade launcher ammo added to zombies mode. Thanks @Jummy Dean
-updated cost of items for better balance in zombies mode
-fixed an edge case and performance issue with the door handle indicators on vehicles. Thanks @madampixie for finding this
-Corrected the issue where vehicle handles seem to be rotated funny
-performance gains through material optimizations on glass and text rendering (shading optimizations)
-performance gains through emitter material optimizations (fire particles etc)
-collision work in apoc mode
-added kill log to the right side of the HUD (Player[Killer] -> Player[Killed])
-made progress on helicopter AI and will be grounding the helicopter in Sandbox until supply drop logic is added.
Our Discord!
https://discord.gg/sezP9RC
Thanks,
Jason
~WildOx Studios~