Haunted Hallway (floor 1), Bug Fixes! & More!
Patch Notes:
Early Access of Haunted Halway (first floor) now playable.
Bug Fixes:
-performance optimizations on impact components timer. (Guns, melee, etc) Checked against active state for all logic and controlled via grip release events. No need to fire impact effects (dust) on gripped objects
-fixed the bug where the tablet would collide with the vehicle and op it out of the map in rare cases.
-fixed bug where players could grip onto the leaderboard widgets and climb into 1vs1
-added level complete logic to single player mission and added logic to return the player to the lobby
-fixed blocking volume as reported by players "Single player mission... house you start at, go up the stairs then jump the fence from sexond floor... from there, climb to freedom."
-added a climb assist function that can be called to correct user issues with climbing ladders over obstacles.
adjusted the "top" detection function when trying to pull yourself "onto" something. Will test this before pushing out but should make climbing "onto" something alot easier. (may still need to adjust this value please let me know)
-started work on “Haunted Hallway” map/gamemode Adding in gameplay mechanics and core logic (mode has been added to tablet and first floor is playable)
-added sound logic to things like doors and drawers. creaking, sliding, slamming sounds will continue to make it in as the game evolves.
-added ghost door events, prank items, distant jump scare effects etc to haunted hallway
-updated tablet server list, gamemode/map, playername and player count (session limit logic still WIP)
-Added a camera fade function to the ladder assist teleport to cut back on disorienting the player
-fixed a bug that would teleport you back to held position if trying to zipline while still in climbing mode
Our Discord!
https://discord.gg/sezP9RC
Thanks,
Jason & Tim
~WildOx Studios~
~TiMer Games~
Early Access of Haunted Halway (first floor) now playable.
Bug Fixes:
-performance optimizations on impact components timer. (Guns, melee, etc) Checked against active state for all logic and controlled via grip release events. No need to fire impact effects (dust) on gripped objects
-fixed the bug where the tablet would collide with the vehicle and op it out of the map in rare cases.
-fixed bug where players could grip onto the leaderboard widgets and climb into 1vs1
-added level complete logic to single player mission and added logic to return the player to the lobby
-fixed blocking volume as reported by players "Single player mission... house you start at, go up the stairs then jump the fence from sexond floor... from there, climb to freedom."
-added a climb assist function that can be called to correct user issues with climbing ladders over obstacles.
adjusted the "top" detection function when trying to pull yourself "onto" something. Will test this before pushing out but should make climbing "onto" something alot easier. (may still need to adjust this value please let me know)
-started work on “Haunted Hallway” map/gamemode Adding in gameplay mechanics and core logic (mode has been added to tablet and first floor is playable)
-added sound logic to things like doors and drawers. creaking, sliding, slamming sounds will continue to make it in as the game evolves.
-added ghost door events, prank items, distant jump scare effects etc to haunted hallway
-updated tablet server list, gamemode/map, playername and player count (session limit logic still WIP)
-Added a camera fade function to the ladder assist teleport to cut back on disorienting the player
-fixed a bug that would teleport you back to held position if trying to zipline while still in climbing mode
Our Discord!
https://discord.gg/sezP9RC
Thanks,
Jason & Tim
~WildOx Studios~
~TiMer Games~