Bug Fixes!
Patch Notes:
-Squashed a bug regarding resetting vehicles when they are flipped or stuck "by gripping the hood" The player check wasn't always returning properly causing this to return false at times.
-Squashed a replication bug with the "Make noise" event not firing for clients and alerting zombies from nearby bullet impacts (this was always working for host but the clients would have difficulty attracting attention from the AI)
-Squashed a bug regarding vehicle mechanics where there was edge cases that "owner/driver" of the vehicle would lose the ability to drive on the server but would still be able to locally.
-tweaked gun fire particle and vehicle windows to be more performance friendly.
-performance fixes for extra multicast overlap events that weren't properly filtered when check for belt ammo
-fixed a bug with belt slam reload introduced when adding the LMG
-Squashed a bug regarding resetting vehicles when they are flipped or stuck "by gripping the hood" The player check wasn't always returning properly causing this to return false at times.
-Squashed a replication bug with the "Make noise" event not firing for clients and alerting zombies from nearby bullet impacts (this was always working for host but the clients would have difficulty attracting attention from the AI)
-Squashed a bug regarding vehicle mechanics where there was edge cases that "owner/driver" of the vehicle would lose the ability to drive on the server but would still be able to locally.
-tweaked gun fire particle and vehicle windows to be more performance friendly.
-performance fixes for extra multicast overlap events that weren't properly filtered when check for belt ammo
-fixed a bug with belt slam reload introduced when adding the LMG