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Drop In - VR F2P News

Oculus Touch Default Bindings (Climbing and Flinging) Hotfix!

Patch Notes:
-After testing and feedback from oculus users I've adjusted the default threshold and trigger behavior for trigger and release to be closer together so that the controller allows for better climbing and flinging for the new space run mode along with the wall climb mini game.

Please continue to report these kinds of quality of life things to narrow any advantages one headset binding may have over another.

In order for this update to happen you must be using the default Oculus touch bindings so they get updated after restarting both steam and steamvr.

Thanks,

Jason

~WildOx Studios~

Early Access to Space Run Released!

Patch Notes:
-Added materials to support retro feel.
-added respawn save logic for campfires for level progression
-created level for Space Run
-created star field particles and basic mechanics.
-Added Space Run to tablet F2P section
-added in networking support so that Space Run can be played with large groups of players.

More will be added very soon!

Our Discord
https://discord.gg/sezP9RC

Thanks,
Jason
~WildOx Studios~

Tablet update, TTK adjustments, Arrow and bullet damage adjustments, bug fixes!

Patch Notes:
-fixed bug where guns drift around while driving
-TTK has been adjusted to the following. High caliber guns (DE, etc) will kill with 2 headshots and 3 body shots, 9mm and lower caliber guns take 3 headshots and 4 bodyshots during PVP gameplay. If this is too agressive we will adjust. AI behavior remains the same to keep gameplay interesting.
-AI soldiers will continue to do a range between 5-10 damage per hit. Zombies (besides clowns) do 20 hp of damage per hit.
-arrow damage has been adjusted for PVP. Arrows will now average 2 shot on headshots. It takes 4 body shots at max velocity (full pull strength)
-arm and leg shots now impact damage falloff (around 10 shots per 9mm and 8 for more powerful rifles)
-updates to the tablet along with map order adjustments and "coming soon" layout for expansion.
-added F2P and DLC dropdown to tablet (not functional currently) to prep for DLC.

Our Discord!
https://discord.gg/sezP9RC

Thanks,
Jason
~WildOx Studios~

Particle System Overhaul v1.0! Bug Fixes, Performance tweaks and More!

Patch Notes:
-Moved blood and poison emitters to GPU powered particles!
-More Actor merging in apoc
-collision work (sandbox users reported falling through map in a rare spot. Please continue to report these)
-new poison explosion effect (much better than the big squares when they pop)
-performance profiling done today to make sure we are saving everywhere we can.
-updated smoke on rockets, grenades to be a little lighter
-new glass and smoke shader done today. Should be faster and better looking

Our Discord!
https://discord.gg/sezP9RC

Thanks,
Jason
~WildOx Studios~

Optimizations, Bug Fixes, Early Wheelchair mechanics, New Skin! and more!

Patch Notes:
-friend request button has been added and is working. Still working on notification or pending status for requestor
-corrected a grip priority issue where at times multiple objects may be overlapped and something you wanted to grip takes a higher priority by mistake. This fix allows me to better control that @madampixie found while testing the wheelchair in house.
-New Male Character skin added
-Removed the bad textured cart from the vehicle stack ramps
-CPU optimizations for climbing check to only fire traces when using trigger and not normal gripping. This should cut back on CPU usage slightly.
-merged actors on Lobby map to improve GPU performance after working with @ThatGuyErik and looking into additional optimizations that could be done on the graphics side

Our Discord!
https://discord.gg/sezP9RC

Thanks,
Jason
~WildOx Studios~