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Drop In - VR F2P News

Remote Grip Update ver 1.1, Equipment CrashPads! Bug Fixes and More!

Patch Notes:

-found an edge case on snipers that would cause them to continue rendering the scope even though the lens was faded or the gun was dropped causing cpu usage to stay high during this time. Tweaked the lens material and added other performance optimizations.
-found a rare condition where guns that were dropped may still be ticking. Fixed and Should reduce cpu usage on host as guns build up in the map (sandbox)
-added visual indicator for remote grip function due to feedback
-Modeled, created wobbly material, setup networking replication particles, throwing and storing mechanics for crashpad equipment.

Crash Pad Fun
Our Discord!
https://discord.gg/sezP9RC

Thanks,

Jason & Tim
~WildOx Studios~
~TiMer Games~

Sniper Update ver 1.1!, Shields Behavior Update!, Bug fixes, and more!

Patch Notes:
-updated spike trap assets (improved model)
-fixed edge case with launchpad that would cause them to stop working
-shields can now be back equipped and will block bullets and serve as equipped armor
-remote gripping now added to shields
-bullets now make distinct sounds when impacting shields
-Sniper Scope has been adjusted for better stability zoom length.
-Sniper zoom can be toggled between two different modes by pressing trigger with the secondary gripping hand (the hand not near the trigger while double gripping)
-New battle axe weapon incoming


-Added a new male skin that looks alot like Ron Jeremy ːsteamhappyː



Our Discord!
https://discord.gg/sezP9RC

Thanks,
Jason & Tim
~WildOx Studios~
~TiMer Games~

Added "Official" Flat Player Support to Drop In! Ver. 1.0"Guilty Spark Edition"

-added in non vr spectator player and replication
-added in viewport ui logic so that flat players can navigate the space of DropIn
-added vivox voice support for non VR characters with proximity and location logic

-more updates to support flat players will be added as patches release.


Our Discord!
https://discord.gg/sezP9RC

Thanks,
Jason & TIm
~WildOx Studios~
~TiMer Games~

Spike Traps!, Man Cannons!, Merry Go round!, performance tweaks and more!

Patch Notes:

-Modeled Spike plate and implemented logic for spikes to behave similar to fortnite for deathrun type behavior
-Added merry go round to the lobby (still looking into inverted rotation grip behavior issue)
-added man cannons! (these are very fun and offer a way to traverse the sandbox faster!)
-did additional collision cleanup and performance tweaks across all maps.

Our Discord!
https://discord.gg/sezP9RC

Thanks,
Jason & Tim
~WildOx Studios~
~TiMer Games~

Oculus Touch Default Bindings (Climbing and Flinging) Hotfix!

Patch Notes:
-After testing and feedback from oculus users I've adjusted the default threshold and trigger behavior for trigger and release to be closer together so that the controller allows for better climbing and flinging for the new space run mode along with the wall climb mini game.

Please continue to report these kinds of quality of life things to narrow any advantages one headset binding may have over another.

In order for this update to happen you must be using the default Oculus touch bindings so they get updated after restarting both steam and steamvr.

Thanks,

Jason

~WildOx Studios~