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Drop In - VR F2P News

Tablet update, TTK adjustments, Arrow and bullet damage adjustments, bug fixes!

Patch Notes:
-fixed bug where guns drift around while driving
-TTK has been adjusted to the following. High caliber guns (DE, etc) will kill with 2 headshots and 3 body shots, 9mm and lower caliber guns take 3 headshots and 4 bodyshots during PVP gameplay. If this is too agressive we will adjust. AI behavior remains the same to keep gameplay interesting.
-AI soldiers will continue to do a range between 5-10 damage per hit. Zombies (besides clowns) do 20 hp of damage per hit.
-arrow damage has been adjusted for PVP. Arrows will now average 2 shot on headshots. It takes 4 body shots at max velocity (full pull strength)
-arm and leg shots now impact damage falloff (around 10 shots per 9mm and 8 for more powerful rifles)
-updates to the tablet along with map order adjustments and "coming soon" layout for expansion.
-added F2P and DLC dropdown to tablet (not functional currently) to prep for DLC.

Our Discord!
https://discord.gg/sezP9RC

Thanks,
Jason
~WildOx Studios~

Particle System Overhaul v1.0! Bug Fixes, Performance tweaks and More!

Patch Notes:
-Moved blood and poison emitters to GPU powered particles!
-More Actor merging in apoc
-collision work (sandbox users reported falling through map in a rare spot. Please continue to report these)
-new poison explosion effect (much better than the big squares when they pop)
-performance profiling done today to make sure we are saving everywhere we can.
-updated smoke on rockets, grenades to be a little lighter
-new glass and smoke shader done today. Should be faster and better looking

Our Discord!
https://discord.gg/sezP9RC

Thanks,
Jason
~WildOx Studios~

Optimizations, Bug Fixes, Early Wheelchair mechanics, New Skin! and more!

Patch Notes:
-friend request button has been added and is working. Still working on notification or pending status for requestor
-corrected a grip priority issue where at times multiple objects may be overlapped and something you wanted to grip takes a higher priority by mistake. This fix allows me to better control that @madampixie found while testing the wheelchair in house.
-New Male Character skin added
-Removed the bad textured cart from the vehicle stack ramps
-CPU optimizations for climbing check to only fire traces when using trigger and not normal gripping. This should cut back on CPU usage slightly.
-merged actors on Lobby map to improve GPU performance after working with @ThatGuyErik and looking into additional optimizations that could be done on the graphics side

Our Discord!
https://discord.gg/sezP9RC

Thanks,
Jason
~WildOx Studios~

Behind the Scenes (In House) Comical Testing of Wheelchair.

I hope you guys get as many laughs from this as we did ːsteamhappyː

[previewyoutube][/previewyoutube]


Our Discord!
https://discord.gg/sezP9RC


Thanks,

Jason
~WildOx Studios~

Physics dual grip improvements, Scarecrow skin added!, PlayerList and Kick!

Patch Notes:

-expanded the whiteboard marker and eraser range for respawn detection. Got feedback it was a bit small.
-implimented the multi grip physical behavior for items like the wheelchair and other goodies
-added wheelbarrow to the Lobby Map (New dual grip physic behavior)
-Progress being made toward player management in Tablet (Kick feature added)
-Added weight and new physical behavior to the benchpress bar in the Lobby.
-Added new Playable Scarecrow Skin


Our Discord!
https://discord.gg/sezP9RC

Thanks,
Jason
~WildOx Studios~