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Drop In - VR F2P News

Sniper Update ver 1.1!, Shields Behavior Update!, Bug fixes, and more!

Patch Notes:
-updated spike trap assets (improved model)
-fixed edge case with launchpad that would cause them to stop working
-shields can now be back equipped and will block bullets and serve as equipped armor
-remote gripping now added to shields
-bullets now make distinct sounds when impacting shields
-Sniper Scope has been adjusted for better stability zoom length.
-Sniper zoom can be toggled between two different modes by pressing trigger with the secondary gripping hand (the hand not near the trigger while double gripping)
-New battle axe weapon incoming


-Added a new male skin that looks alot like Ron Jeremy ːsteamhappyː



Our Discord!
https://discord.gg/sezP9RC

Thanks,
Jason & Tim
~WildOx Studios~
~TiMer Games~

Added "Official" Flat Player Support to Drop In! Ver. 1.0"Guilty Spark Edition"

-added in non vr spectator player and replication
-added in viewport ui logic so that flat players can navigate the space of DropIn
-added vivox voice support for non VR characters with proximity and location logic

-more updates to support flat players will be added as patches release.


Our Discord!
https://discord.gg/sezP9RC

Thanks,
Jason & TIm
~WildOx Studios~
~TiMer Games~

Spike Traps!, Man Cannons!, Merry Go round!, performance tweaks and more!

Patch Notes:

-Modeled Spike plate and implemented logic for spikes to behave similar to fortnite for deathrun type behavior
-Added merry go round to the lobby (still looking into inverted rotation grip behavior issue)
-added man cannons! (these are very fun and offer a way to traverse the sandbox faster!)
-did additional collision cleanup and performance tweaks across all maps.

Our Discord!
https://discord.gg/sezP9RC

Thanks,
Jason & Tim
~WildOx Studios~
~TiMer Games~

Oculus Touch Default Bindings (Climbing and Flinging) Hotfix!

Patch Notes:
-After testing and feedback from oculus users I've adjusted the default threshold and trigger behavior for trigger and release to be closer together so that the controller allows for better climbing and flinging for the new space run mode along with the wall climb mini game.

Please continue to report these kinds of quality of life things to narrow any advantages one headset binding may have over another.

In order for this update to happen you must be using the default Oculus touch bindings so they get updated after restarting both steam and steamvr.

Thanks,

Jason

~WildOx Studios~

Early Access to Space Run Released!

Patch Notes:
-Added materials to support retro feel.
-added respawn save logic for campfires for level progression
-created level for Space Run
-created star field particles and basic mechanics.
-Added Space Run to tablet F2P section
-added in networking support so that Space Run can be played with large groups of players.

More will be added very soon!

Our Discord
https://discord.gg/sezP9RC

Thanks,
Jason
~WildOx Studios~