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Drop In - VR F2P News

Bug Fixes and Session List Changes

Todays patch includes:

-added adjustments to grip locations on guns for protubes based on feedback on discord
-adjusted deadzone for jump to keep snap/smooth turning and jumping from bleeding together on all controller types
-added player count, mapname/mode to sessions list
-fixed an error where leave session would sometimes result in a blank name
-added second spawn (random) point to sandbox due to feedback
-fixed edge case where you could die in vehicle and respawn without control.

First of decent sized update to Apoc Mode

The following has been added to Apocalypse mode:

-Added vehicle respawn at repair shop
-added multiple spawn zones
-added multiple health spawns
-added multiple loot spawn zones
-added secret loot areas with prep for achievements
-multiple collision updates
-prep work for ammo stacks
-prep work for weapon attachments
-Food spawns at the market

Thanks from the Devs! Preparing for Early Access!

We (Tim and Jason) just wanted to say thank you to everyone that's been testing, joined our discord, or reached out through youtube or reddit as well as other mediums. I've personally found this experience gratifying to see this passion project grow into the comically engaging and overall fun sandboxy experience we have the pleasure to be bringing to you very shortly. I'd like to discuss the path forward and clarify the roadmap. A summary of what's included and what can be expected for the future!

1) The current state of the Free to play core is "Early Access"
2) The F2P core gameplay will receive minor and major updates until the end of 2021
3) The F2P core updates will include everything from additional mini games and new gamemodes, AI tweaks, bug fixes, content additions, weapon tweaks, mini game completion etc.

We hope you all see the potential and the value we are diligently attempting to bring to our playerbase.

* (F2P) Zombie-Mode is in heavy daily development and should be release within the next 2 months
* (F2P) Apoc-Mode will continue heavy development until the end of 2021.
* (F2P) Missions will continue heavy development until the end of 2021.

*NOTICE* The current state of the F2P core may present with edge cases and minor bugs but we wanted to start growing the community and gaining priority from the VR playerbase sooner rather than later in this process.


Into the future:

1) DLC content is planned and currently in early stages of development and testing.
2) The following gamemodes are planned to be part of this release.
- Deathmatch
- Team Deathmatch
- Heist
- Tower Defense

3) Dedicated servers and Battle Royale (currently about 35% into development) will continue development in addition to the above milestones.

********PLEASE NOTE*******
We are a very small developer team but as our work ethic has shown this will not detour us from delivering an above all else "FUN" experience! As development progresses please consider that things are subject to change and milestones may be moved around. Our inspiration and motivation comes from you! So again … Thank you!

We also owe a great deal of gratitude to Mordentral and the group of developers within the UE4 VRE community. Awesome group of people who have supported us along this journey!

Jason - WildOx Studios
Tim - TiMer Games

Smooth Turn Update and Bug Fixes!

--Smooth turning option has been added to the tablet
--Added basketball goal to lobby area
--updated footstep volume and material detection


Bug Fixes and Adjustments due to feedback
--Volume on Startup Sequence has been reduced
--Deadzone adjustments to movement axis input to help with drift on Oculus and WMR
--Disabled simulated object interaction to make picking up dropped items easier
--improved throwing behavior

Social and AI Update!

- Added Front Facing camera to Tablet and tied to steam screenshot api for steam social community
- Added FBI AI for use in later gameplay and game modes
- Bug fixes
- Corrected Zombie movement and tweaked animations to better match.