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Drop In - VR F2P News

Bug Fixes!

Patch Notes:
-Squashed a bug regarding resetting vehicles when they are flipped or stuck "by gripping the hood" The player check wasn't always returning properly causing this to return false at times.
-Squashed a replication bug with the "Make noise" event not firing for clients and alerting zombies from nearby bullet impacts (this was always working for host but the clients would have difficulty attracting attention from the AI)
-Squashed a bug regarding vehicle mechanics where there was edge cases that "owner/driver" of the vehicle would lose the ability to drive on the server but would still be able to locally.
-tweaked gun fire particle and vehicle windows to be more performance friendly.
-performance fixes for extra multicast overlap events that weren't properly filtered when check for belt ammo
-fixed a bug with belt slam reload introduced when adding the LMG

Winter Update 1.8!, Machine Gun!, Lifted Truck!, RPG Tweaks! More!


Patch Notes:
-fixed the shield grenade able to be gripped when spawning the shield. (Should not be able to pickup)
-Added Lifted Truck Skin with all wheel steering for wicked donuts. This vehicle controls alot like the halo warthog.
-Machine Gun, logic, mechanics, along with 200 round ammo box added to lobby and sandbox
-Velocity on RPG has been doubled to reduce the arc "falloff" as requested by users
-Performance passes over game assets and net code optimizations.



Join our Discord!

Thanks
Jason & Tim
~WildOx Studios~
~TiMer Games~

Winter Update 1.7! Chess, Dominos, In App Mic Mute!, New physics toy mechanics!



Patch Notes:
-Added "Mute Self" to player list voip settings
-Added Chess to Lobby
-Added Dominos to Lobby
-Added new ragdoll simulated Toy mechanics (Teddy)
-Added Teddy to the Lobby
-Performance tweaks on Apoc mode.


Join our Discord!


Thanks,
Jason & Tim
~WildOx Studios~
~TiMer Games~

Winter Update 1.6! Vehicle Skins Incoming!, Multi Grip Physics!, Performance!



Patch Notes:
--Cleanup of destructible actors in Lobby to get rid of rare collision issues on client side (when coming in contact with the pieces of a destroyed porter potty). Will be solved in next patch
--Small tweaks to quick draw layout for performance
--removed the rope toss (horseshoes type lobby game) as was rarely interacted with.
--did substantial amount of performance work to apoc mode running 1050 ti and pushing to pull the 1050 ti out of reporojection on htc vive pro at native resolution.
--All HMD's should see smoother frames.
--Added multi user grip ability to weight simulated objects so other players can help you move them.
--Vehicle skin item shop logic added along with first vehicle skin!


Join our Discord!

Thanks,
Jason & Tim
~WildOx Studios~
~TiMer Games~

Winter Update 1.5! Vehicle Terminals!, Vending machines!, Bug fixes and more!



Patch Notes:
--vending machine added
--added soda child class for vending machine
--added vending machine to spacewar and sandbox map
--added vehicle terminal (alpha build)
--added dynamic material instance to terminal to return "red or green" to show if the terminal is enabled similar to fortnite reboot van. (terminal will be disabled if a vehicle is sitting in the spawn location or the number of vehicles on the map exceeds the max spawn count)
The terminal will eventually allow for vehicle skins to be chosen along with steam cosmetic support.
--Added vehicle cust struct, class defaults, itemdef for steam
--added vehicle render target and scenecapture component for widget
--added replication logic to terminal to call server side rpc spawn logic
--added dispatcher for selection made from widget.
--updated vehicle cust widget to disable print (debug message to get ready for build testing)
--added vehicle terminal to apoc
--added vehicle terminal to sandbox
--added vehicle terminal to lobby
--added rotation variable for spawn logic to control facing direction from terminal spawns.

Join our Discord!

Thanks,
Jason & Tim
~WildOx Studios~
~TiMer Games~